libceph: preallocate message data items

Currently message data items are allocated with ceph_msg_data_create()
in setup_request_data() inside send_request().  send_request() has never
been allowed to fail, so each allocation is followed by a BUG_ON:

  data = ceph_msg_data_create(...);
  BUG_ON(!data);

It's been this way since support for multiple message data items was
added in commit 6644ed7b7e04 ("libceph: make message data be a pointer")
in 3.10.

There is no reason to delay the allocation of message data items until
the last possible moment and we certainly don't need a linked list of
them as they are only ever appended to the end and never erased.  Make
ceph_msg_new2() take max_data_items and adapt the rest of the code.

Reported-by: Jerry Lee <leisurelysw24@gmail.com>
Signed-off-by: Ilya Dryomov <idryomov@gmail.com>
diff --git a/include/linux/ceph/msgpool.h b/include/linux/ceph/msgpool.h
index 76c98a5..729cdf7 100644
--- a/include/linux/ceph/msgpool.h
+++ b/include/linux/ceph/msgpool.h
@@ -13,14 +13,15 @@ struct ceph_msgpool {
 	mempool_t *pool;
 	int type;               /* preallocated message type */
 	int front_len;          /* preallocated payload size */
+	int max_data_items;
 };
 
-extern int ceph_msgpool_init(struct ceph_msgpool *pool, int type,
-			     int front_len, int size, bool blocking,
-			     const char *name);
+int ceph_msgpool_init(struct ceph_msgpool *pool, int type,
+		      int front_len, int max_data_items, int size,
+		      const char *name);
 extern void ceph_msgpool_destroy(struct ceph_msgpool *pool);
-extern struct ceph_msg *ceph_msgpool_get(struct ceph_msgpool *,
-					 int front_len);
+struct ceph_msg *ceph_msgpool_get(struct ceph_msgpool *pool, int front_len,
+				  int max_data_items);
 extern void ceph_msgpool_put(struct ceph_msgpool *, struct ceph_msg *);
 
 #endif