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## Methods [M] <a name="methods"></a>
These are rules about various specifics in methods, around parameters, method
names, return types, and access specifiers.
### Time <a name="time"></a>
#### Prefer `java.time.*` types where possible <a name="time-types"></a>
`java.time.Duration`, `java.time.Instant` and many other `java.time.*` types are
available on all platform versions through
[desugaring](https://developer.android.com/studio/write/java8-support-table) and
should be preferred when expressing time in API parameters or return values.
Libraries targeting SDK < 26 *must not* use `java.time.*` until the AAR format
supports advertising core library desugaring requirements (see
[b/203113147](https://issuetracker.google.com/203113147)).
Prefer exposing only variants of an API that accept or return
`java.time.Duration` or `java.time.Instant` and omit primitive variants with the
same functionality unless the API domain is one where object allocation in
intended usage patterns would have a prohibitive performance impact.
#### Methods expressing durations should be named duration <a name="time-durations"></a>
If a time value expresses the duration of time involved, name the parameter
“duration”, not “time”.
```java {.bad .no-copy}
ValueAnimator.setTime(java.time.Duration);
```
```java {.good .no-copy}
ValueAnimator.setDuration(java.time.Duration);
```
**Exceptions:**
“timeout” is appropriate when the duration specifically applies to a timeout
value.
“time” with a type of `java.time.Instant` is appropriate when referring to a
specific point in time, not a duration.
#### Methods expressing durations or time as a primitive should be named with their time unit, and use `long` <a name="long-durations"></a>
Methods accepting or returning durations as a primitive should suffix the method
name with the associated time units (e.g. `Millis`, `Nanos`, `Seconds`) to
reserve the undecorated name for use with `java.time.Duration`. See
[Time](#java-time-types).
Methods should also be annotated apporiately with their unit and time base:
- `@CurrentTimeMillisLong`: Value is a non-negative timestamp measured as the
number of milliseconds since 1970-01-01T00:00:00Z.
- `@CurrentTimeSecondsLong`: Value is a non-negative timestamp measured as the
number of seconds since 1970-01-01T00:00:00Z.
- `@DurationMillisLong`: Value is a non-negative duration in milliseconds.
- `@ElapsedRealtimeLong`: Value is a non-negative timestamp in the
`SystemClock.elapsedRealtime()` time base.
- `@UptimeMillisLong`: Value is a non-negative timestamp in
the`SystemClock.uptimeMillis()` time base.
Primitive time parameters or return values should use `long`, not `int`.
```java {.bad .no-copy}
ValueAnimator.setDuration(@DurationMillisLong long);
```
```java {.good .no-copy}
ValueAnimator.setDurationNanos(long);
```
#### Methods expressing units of time should prefer non-abbreviated shorthand for unit names <a name="time-abbreviations"></a>
```java {.bad .no-copy}
public void setIntervalNs(long intervalNs);
public void setTimeoutUs(long timeoutUs);
```
```java {.good .no-copy}
public void setIntervalNanos(long intervalNanos);
public void setTimeoutMicros(long timeoutMicros);
```
#### Annotate `long` time arguments <a name="time-annotations"></a>
The platform includes several annotations to provide stronger typing for
`long`-type time units:
* `@CurrentTimeMillisLong`: Value is a non-negative timestamp measured as the
number of milliseconds since `1970-01-01T00:00:00Z`, e.g. in the
`System.currentTimeMillis()` time base.
* `@CurrentTimeSecondsLong`: Value is a non-negative timestamp measured as the
number of seconds since `1970-01-01T00:00:00Z`.
* `@DurationMillisLong`: Value is a non-negative duration in milliseconds.
* `@ElapsedRealtimeLong`: Value is a non-negative timestamp in the
`SystemClock#elapsedRealtime()` time base.
* `@UptimeMillisLong`: Value is a non-negative timestamp in the
`SystemClock#uptimeMillis()` time base.
### Units of measurement <a name="measurement"></a>
For all methods expressing a unit of measurement *other* than time, prefer
CamelCased
[SI unit prefixes](https://en.wikipedia.org/wiki/International_System_of_Units#Units_and_prefixes).
```java {.good .no-copy}
public long[] getFrequenciesKhz();
public float getStreamVolumeDb();
```
### Put optional parameters at end of overloads <a name="optional-params-last"></a>
If you have overloads of a method with optional parameters, keep those
parameters at the end and keep consistent ordering with the other parameters:
```java {.bad .no-copy}
public int doFoo(boolean flag);
public int doFoo(int id, boolean flag);
```
```java {.good .no-copy}
public int doFoo(boolean flag);
public int doFoo(boolean flag, int id);
```
When adding overloads for optional arguments, the behavior of the simpler
methods should behave in exactly the same way as if default arguments had been
provided to the more elaborate methods.
Corollary: Don’t overload methods other than to add optional arguments or to
accept different types of arguments if the method is polymorphic. If the
overloaded method does something fundamentally different, then give it a new
name.
Note: The guideline on placement of [single abstract method](#sam-types)
parameters (ex. `Runnable`, listeners) overrides this guideline. In cases where
a developer could reasonably expected to write the body of a SAM class as a
lambda, the SAM class parameter should be placed last.
Note: The guideline on [use of Executors](#provide-executor) overrides this
guideline, as it allows for an overload that omits an `Executor`, even though it
is not the final argument in the parameter list.
### Methods with default parameters must be annotated with `@JvmOverloads` (Kotlin only) <a name="default-value-jvmoverloads"></a>
Methods and constructors with default parameters must be annotated with
`@JvmOverloads` to ensure they maintain binary compatibility.
See
[Function overloads for defaults](https://developer.android.com/kotlin/interop#function_overloads_for_defaults)
in the official Kotlin-Java interop guide for more details.
```kotlin {.good .no-copy}
class Greeting @JvmOverloads constructor(
loudness: Int = 5
) {
@JvmOverloads
fun sayHello(prefix: String = "Dr.", name: String) = // ...
}
```
### Do not remove default parameter values (Kotlin only) <a name="default-value-removal"></a>
If a method has shipped with a parameter with a default value, removal of the
default value is a source-breaking change.
### The most distinctive and identifying method parameters should be first <a name="distinctive-params-first"></a>
If you have a method with multiple parameters, put the most relevant ones first.
Parameters that specify flags and other options are less important than those
that describe the object that is being acted upon. If there is a completion
callback, put it last.
```java {.bad .no-copy}
public void openFile(int flags, String name);
public void openFileAsync(OnFileOpenedListener listener, String name, int flags);
public void setFlags(int mask, int flags);
```
```java {.good .no-copy}
public void openFile(String name, int flags);
public void openFileAsync(String name, int flags, OnFileOpenedListener listener);
public void setFlags(int flags, int mask);
```
See also: [Put optional parameters at end in overloads](#optional-params-last)
### Builders <a name="builders"></a>
The Builder pattern is recommended for creating complex Java objects, and is
commonly used in Android for cases where:
- The resulting object's properties should be immutable
- There are a large number of required properties, e.g. many constructor
arguments
- There is a complex relationship between properties at construction time,
e.g. a verification step is required. Note that this level of complexity
often indicates problems with the API's usability.
Consider whether you need a builder. Builders are useful in an API surface if
they are used to:
- Configure only a few of a potentially large set of optional creation
parameters
- Configure many different optional or required creation parameters, sometimes
of similar or matching types, where call sites could otherwise become
confusing to read or error-prone to write
- Configure the creation of an object incrementally, where several different
pieces of configuration code might each make calls on the builder as
implementation details
- Allow a type to grow by adding additional optional creation parameters in
future API versions
If you have a type with three or fewer required parameters and no optional
parameters you can almost always skip a builder and use a plain constructor.
Kotlin-sourced classes should prefer `@JvmOverloads`-annotated constructors with
default arguments over Builders, but may choose to improve usabilty for Java
clients by also providing Builders in the cases outlined above.
```kotlin {.good .no-copy}
class Tone @JvmOverloads constructor(
val duration: Long = 1000,
val frequency: Int = 2600,
val dtmfConfigs: List<DtmfConfig> = emptyList()
) {
class Builder {
// ...
}
}
```
#### Builder classes *must* return the builder <a name="builders-return-builder"></a>
Builder classes must enable method chaining by returning the Builder object
(e.g. `this`) from every method except `build()`. Additional built objects
should be passed as arguments -- do not return a different object’s builder. For
example:
```java {.bad .no-copy}
public static class Builder {
public void setDuration(long);
public void setFrequency(int);
public DtmfConfigBuilder addDtmfConfig();
public Tone build();
}
```
```java {.good .no-copy}
public class Tone {
public static class Builder {
public Builder setDuration(long);
public Builder setFrequency(int);
public Builder addDtmfConfig(DtmfConfig);
public Tone build();
}
}
```
In rare cases where a base builder class must support extension, use a generic
return type:
```java {.good .no-copy}
public abstract class Builder<T extends Builder<T>> {
abstract T setValue(int);
}
public class TypeBuilder<T extends TypeBuilder<T>> extends Builder<T> {
T setValue(int);
T setTypeSpecificValue(long);
}
```
#### Builder classes *must* be created through a constructor <a name="builder-constructor"></a>
To ensure consistent builder creation through Android API surface, all the
builders *must* be created through a constructor and not a static creator
method. For Kotlin-based APIs, the `Builder` must be public even if Kotlin users
are expected to implicitly leverage the builder through a factory method/DSL
style creation mechanism. Libraries **must not** use `@PublishedApi internal` to
selectively hide the `Builder` class constructor from Kotlin clients.
```java {.bad .no-copy}
public class Tone {
public static Builder builder();
public static class Builder {
}
}
```
```java {.good .no-copy}
public class Tone {
public static class Builder {
public Builder();
}
}
```
#### All arguments to builder constructors *must* be required (e.g. `@NonNull`) <a name="builders-nonnull-constructors"></a>
Optional, e.g. `@Nullable`, arguments should be moved to setter methods. The
builder constructor should throw an `NullPointerException` (consider using
`Objects.requireNonNull`) if any required arguments are not specified.
#### Builder classes *should* be final static inner classes of their built types <a name="builders-static-inner"></a>
For the sake of logical organization within a package, builder classes should
typically be exposed as final inner classes of their built types, ex.
`Tone.Builder` rather than `ToneBuilder`.
#### Builders *may* include a constructor to create a new instance from an existing instance <a name="builders-copy"></a>
Builders *may* include a copy constructor to create a new builder instance from
an existing builder or built object. They *should not* provide alternative
methods for creating builder instances from existing builders or build objects.
```java {.bad .no-copy}
public class Tone {
public static class Builder {
public Builder clone();
}
public Builder toBuilder();
}
```
```java {.good .no-copy}
public class Tone {
public static class Builder {
public Builder(Builder original);
public Builder(Tone original);
}
}
```
##### Builder setters *should* take `@Nullable` arguments if the builder has copy constructor <a name="builders-copy-nullable-setters"></a>
Resetting is essential if a new instance of a builder may be created from an
existing instance. If no copy constructor is available, then the builder may
have either `@Nullable` or `@NonNullable` arguments.
```java {.good .no-copy}
public static class Builder {
public Builder(Builder original);
public Builder setObjectValue(@Nullable Object value);
}
```
##### Builder setters *may* take `@Nullable` arguments for optional properties <a name="builders-optional-nullable-setters"></a>
It's often simpler to use a nullable value for second-degree input, especially
in Kotlin, which utilizes default arguments instead of builders and overloads.
Additionally, `@Nullable` setters will match them with their getters, which must
be `@Nullable` for optional properties.
```java {.bad .no-copy}
Value createValue(@Nullable OptionalValue optionalValue) {
Value.Builder builder = new Value.Builder();
if (optionalValue != null) {
builder.setOptionalValue(optionalValue);
}
return builder.build();
}
```
```java {.good .no-copy}
Value createValue(@Nullable OptionalValue optionalValue) {
return new Value.Builder()
.setOptionalValue(optionalValue);
.build();
}
// Or in other cases:
Value createValue() {
return new Value.Builder()
.setOptionalValue(condition ? new OptionalValue() : null);
.build();
}
```
Common usage in Kotlin:
```kotlin {.bad .no-copy}
fun createValue(optionalValue: OptionalValue? = null) =
Value.Builder()
.apply { optionalValue?.let { setOptionalValue(it) } }
.build()
```
```kotlin {.good .no-copy}
fun createValue(optionalValue: OptionalValue? = null) =
Value.Builder()
.setOptionalValue(optionalValue)
.build()
```
The default value (if the setter is not called), and the meaning of `null`, must
be properlty documented in both the setter and the getter.
```java {.no-copy}
/**
* ...
*
* <p>Defaults to {@code null}, which means the optional value will not be used.
*/
```
#### Builder setters *may* be provided for mutable properties where setters are available on the build class <a name="builders-mutable-setters"></a>
If your class has mutable properties and needs a `Builder` class, first ask
yourself whether your class should *actually* have mutable properties.
Next, if you're certain that you need mutable properties, decide which of the
following scenarios works better for your expected use case:
1. The built object should be immediately usable, thus setters *should* be
provided for *all* relevant properties whether mutable or immutable.
```java {.good .no-copy}
map.put(key, new Value.Builder(requiredValue)
.setImmutableProperty(immutableValue)
.setUsefulMutableProperty(usefulValue)
.build());
```
2. Some additional calls may need to be made before the built object can be
useful, thus setters *should not* be provided for mutable properties.
```java {.good .no-copy}
Value v = new Value.Builder(requiredValue)
.setImmutableProperty(immutableValue)
.build();
v.setUsefulMutableProperty(usefulValue)
Result r = v.performSomeAction();
Key k = callSomeMethod(r);
map.put(k, v);
```
Don't mix the two scenarios.
```java {.bad .no-copy}
Value v = new Value.Builder(requiredValue)
.setImmutableProperty(immutableValue)
.setUsefulMutableProperty(usefulValue)
.build();
Result r = v.performSomeAction();
Key k = callSomeMethod(r);
map.put(k, v);
```
#### Builders *should* not have getters <a name="getter-on-builder"></a>
Getter should be on the built object, not the builder.
#### Builder setters *must* have corresponding getters on the built class <a name="builders-symmetric-setters"></a>
```java {.bad .no-copy}
public class Tone {
public static class Builder {
public Builder setDuration(long);
public Builder setFrequency(int);
public Builder addDtmfConfig(DtmfConfig);
public Tone build();
}
}
```
```java {.good .no-copy}
public class Tone {
public static class Builder {
public Builder setDuration(long);
public Builder setFrequency(int);
public Builder addDtmfConfig(DtmfConfig);
public Tone build();
}
public long getDuration();
public int getFrequency();
public @NonNull List<DtmfConfig> getDtmfConfigs();
}
```
#### Builder classes are expected to declare a build() method <a name="builder-must-declare-build"></a>
#### Builder method naming <a name="builder-method-naming"></a>
Builder methods names should use `setFoo()` / `addFoo()` / `clearFoo()` style.
#### Builder `build()` methods must return `@NonNull` objects <a name="builder-non-null-build"></a>
A builder's `build()` method is expected to return a non-null instance of the
constructed object. In the event that the object cannot be created due to
invalid parameters, validation can be deferred to the build method and
an `IllegalStateException` should be thrown.
### Do not expose internal locks <a name="avoid-synchronized"></a>
Methods in the public API should not use the `synchronized` keyword. This
keyword causes your object/class to be used as the lock, and since it’s exposed
to others, you may encounter unexpected side effects if other code outside your
class starts using it for locking purposes.
Instead, perform any required locking against an internal, private object.
```java {.bad .no-copy}
public synchronized void doThing() { ... }
```
```java {.good .no-copy}
private final Object mThingLock = new Object();
public void doThing() {
synchronized (mThingLock) {
...
}
}
```
### Use `is` prefix for boolean accessor methods <a name="boolean-methods"></a>
This is the standard naming convention for boolean methods and fields in Java.
Generally, boolean method and variable names should be written as questions that
are answered by the return value.
Java boolean accessor methods should follow a `set`/`is` naming scheme and
fields should prefer `is`, as in:
```java {.good .no-copy}
// Visibility is a direct property. The object "is" visible:
void setVisible(boolean visible);
boolean isVisible();
// Factory reset protection is an indirect property.
void setFactoryResetProtectionEnabled(boolean enabled);
boolean isFactoryResetProtectionEnabled();
final boolean isAvailable;
```
Using `set`/`is` for Java accessor methods or `is` for Java fields will allow
them to be used as properties from Kotlin:
```kotlin {.no-copy}
obj.isVisible = true
obj.isFactoryResetProtectionEnabled = false
if (!obj.isAvailable) return
```
Properties and accessor methods should generally use positive naming, e.g.
`Enabled` rather than `Disabled`. Using negative terminology inverts the meaning
of `true` and `false` and makes it more difficult to reason about behavior.
```java {.bad .no-copy}
// Passing false here is a double-negative.
void setFactoryResetProtectionDisabled(boolean disabled);
```
In cases where the boolean describes inclusion or ownership of a property, you
may use *has* rather than *is*; however, this will *not* work with Kotlin
property syntax:
```java {.good .no-copy}
// Transient state is an indirect property used to track state
// related to the object. The object is not transient; rather,
// the object "has" transient state associated with it:
void setHasTransientState(boolean hasTransientState);
boolean hasTransientState();
```
Some alternative prefixes that may be more suitable include *can* and *should*:
```java {.good .no-copy}
// "Can" describes a behavior that the object may provide,
// and here is more concise than setRecordingEnabled or
// setRecordingAllowed. The object "can" record:
void setCanRecord(boolean canRecord);
boolean canRecord();
// "Should" describes a hint or property that is not strictly
// enforced, and here is more explicit than setFitWidthEnabled.
// The object "should" fit width:
void setShouldFitWidth(boolean shouldFitWidth);
boolean shouldFitWidth();
```
Methods that toggle behaviors or features may use the *is* prefix and *Enabled*
suffix:
```java {.good .no-copy}
// "Enabled" describes the availability of a property, and is
// more appropriate here than "can use" or "should use" the
// property:
void setWiFiRoamingSettingEnabled(boolean enabled)
boolean isWiFiRoamingSettingEnabled()
```
Similarly, methods that indicate the dependency on other behaviors or features
may use *is* prefix and *Supported* / *Required* suffix:
```java {.good .no-copy}
// "Supported" describes whether this API would work on devices that support
// multiple users. The API "supports" multi-user:
void setMultiUserSupported(boolean supported)
boolean isMultiUserSupported()
```
```java {.good .no-copy}
// "Required" describes whether this API depends on devices that support
// multiple users. The API "requires" multi-user:
void setMultiUserRequired(boolean required)
boolean isMultiUserRequired()
```
Generally, method names should be written as questions that are answered by the
return value.
#### Kotlin property methods <a name="boolean-methods-kotlin"></a>
For a class property `var foo: Foo` Kotlin will autogenerate `get`/`set` methods
using a simple rule: prepend `get` and uppercase the first character for the
getter, and prepend `set` and uppercase the first character for the setter. The
above declaration will produce methods named `public Foo getFoo()` and `public
void setFoo(Foo foo)`, respectively.
If the property is of type `Boolean` an additional rule applies in name
generation: if the property name begins with `is`, then `get` is not prepended
for the getter method name, the property name itself is used as the getter.
Therefore, **prefer naming `Boolean` properties with an `is` prefix** in order
to follow the naming guideline above:
```kotlin {.good .no-copy}
var isVisible: Boolean
```
If your property is one of the aforementioned exceptions and begins with an
appropriate prefix, use the `@get:JvmName` annotation on the property to
manually specify the appropriate name:
```kotlin {.good .no-copy}
@get:JvmName("hasTransientState")
var hasTransientState: Boolean
@get:JvmName("canRecord")
var canRecord: Boolean
@get:JvmName("shouldFitWidth")
var shouldFitWidth: Boolean
```
### Bitmask accessors <a name="bitmask-accessors"></a>
See [Use `@IntDef` for bitmask flags](#annotations-intdef-bitmask) for API
guidelines regarding defining bitmask flags.
#### Setters <a name="bitmask-accessors-setters"></a>
Two setter methods should be provided: one that takes a full bitstring and
overwrites all existing flags and another that takes a custom bitmask to allow
more flexibility.
```java {.good .no-copy}
/**
* Sets the state of all scroll indicators.
* <p>
* See {@link #setScrollIndicators(int, int)} for usage information.
*
* @param indicators a bitmask of indicators that should be enabled, or
* {@code 0} to disable all indicators
* @see #setScrollIndicators(int, int)
* @see #getScrollIndicators()
*/
public void setScrollIndicators(@ScrollIndicators int indicators);
/**
* Sets the state of the scroll indicators specified by the mask. To change
* all scroll indicators at once, see {@link #setScrollIndicators(int)}.
* <p>
* When a scroll indicator is enabled, it will be displayed if the view
* can scroll in the direction of the indicator.
* <p>
* Multiple indicator types may be enabled or disabled by passing the
* logical OR of the desired types. If multiple types are specified, they
* will all be set to the same enabled state.
* <p>
* For example, to enable the top scroll indicator:
* {@code setScrollIndicators(SCROLL_INDICATOR_TOP, SCROLL_INDICATOR_TOP)}
* <p>
* To disable the top scroll indicator:
* {@code setScrollIndicators(0, SCROLL_INDICATOR_TOP)}
*
* @param indicators a bitmask of values to set; may be a single flag,
* the logical OR of multiple flags, or 0 to clear
* @param mask a bitmask indicating which indicator flags to modify
* @see #setScrollIndicators(int)
* @see #getScrollIndicators()
*/
public void setScrollIndicators(@ScrollIndicators int indicators, @ScrollIndicators int mask);
```
#### Getters <a name="bitmask-accessors-getters"></a>
One getter should be provided to obtain the full bitmask.
```java {.no-copy}
/**
* Returns a bitmask representing the enabled scroll indicators.
* <p>
* For example, if the top and left scroll indicators are enabled and all
* other indicators are disabled, the return value will be
* {@code View.SCROLL_INDICATOR_TOP | View.SCROLL_INDICATOR_LEFT}.
* <p>
* To check whether the bottom scroll indicator is enabled, use the value
* of {@code (getScrollIndicators() & View.SCROLL_INDICATOR_BOTTOM) != 0}.
*
* @return a bitmask representing the enabled scroll indicators
*/
@ScrollIndicators
public int getScrollIndicators();
```
### Use `public` instead of `protected` <a name="avoid-protected"></a>
Always prefer `public` to `protected` in public API. Protected access ends up
being painful in the long run, because implementers have to override to
implement the functionality in cases where external access would have been just
as good.
Remember that `protected` visibility **does not** prevent developers from
calling an API -- it only makes it slightly more obnoxious.
### Implement neither or both of `equals()` and `hashCode()` <a name="equals-and-hashcode"></a>
If you override one, you must override the other.
### Implement `toString()` for data classes <a name="toString"></a>
Data classes are encouraged to override `toString()`, to help developers debug
their code.
#### Document whether the output is for program behavior or debugging <a name="tostring-document-debug"></a>
Decide whether you want program behavior to rely on your implementation or not.
For example,
[UUID.toString()](https://developer.android.com/reference/java/util/UUID#toString\(\))
and
[File.toString()](https://developer.android.com/reference/java/io/File#toString\(\))
document their specific format for programs to use. If you are exposing
information for debugging only, like
[Intent](https://developer.android.com/reference/android/content/Intent#toString\(\)),
simply inherit docs from the superclass.
#### Do not include extra information <a name="tostring-no-extra"></a>
All the information available from `toString()` should also be available through
the public API of the object. Otherwise, you are encouraging developers to parse
and rely on your `toString()` output, which will prevent future changes. A good
practice is to implement `toString()` using only the object's public API.
#### Discourage reliance on debug output <a name="defensive-format"></a>
While it's impossible to *prevent* developers from depending on debug output,
including the `System.identityHashCode` of your object in its `toString()`
output will make it very unlikely that two different objects will have equal
`toString()` output.
```java {.no-copy}
@Override
public String toString() {
return getClass().getSimpleName() + "@" + Integer.toHexString(System.identityHashCode(this)) + " {mFoo=" + mFoo + "}";
}
```
This can effectively discourage developers from writing test assertions like
`assertThat(a.toString()).isEqualTo(b.toString())` on your objects.
### Use `createFoo` when returning newly created objects <a name="create-methods"></a>
Use the prefix `create`, not `get` or `new`, for methods that will create return
values, e.g. by constructing new objects.
When the method will create an object to return, make that clear in the method
name.
```java {.bad .no-copy}
public FooThing getFooThing() {
return new FooThing();
}
```
```java {.good .no-copy}
public FooThing createFooThing() {
return new FooThing();
}
```
### Methods accepting `File` objects should also accept streams <a name="files-and-streams"></a>
Data storage locations on Android are not always files on disk. For example,
content passed across user boundaries is represented as `content://` `Uri`s. To
enable processing of various data sources, APIs which accept `File` objects
should also accept `InputStream` and/or `OutputStream`.
```java {.good .no-copy}
public void setDataSource(File file)
public void setDataSource(InputStream stream)
```
### Take and return raw primitives instead of boxed versions <a name="auto-boxing"></a>
If you need to communicate missing or null values, consider using `-1`,
`Integer.MAX_VALUE`, or `Integer.MIN_VALUE`.
```java {.bad .no-copy}
public java.lang.Integer getLength()
public void setLength(java.lang.Integer)
```
```java {.good .no-copy}
public int getLength()
public void setLength(int value)
```
Avoiding class equivalents of primitive types avoids the memory overhead of
these classes, method access to values, and, more importantly, autoboxing that
comes from casting between primitive and object types. Avoiding these behaviors
saves on memory and on temporary allocations that can lead to expensive and more
frequent garbage collections.
### Use annotations to clarify valid parameter and return values <a name="annotations"></a>
Developer annotations were added to help clarify allowable values in various
situations. This makes it easier for tools to help developers when they supply
incorrect values (for example, passing an arbitrary `int` when the framework
requires one of a specific set of constant values). Use any and all of the
following annotations when appropriate:
**Important:** The invariants specified by the annotations are not automatically
asserted at runtime and must be manually checked. The annotations are only an
indication to developers and used by the documentation generator and Android
Lint.
#### Nullability <a name="annotations-nullability"></a>
Explicit nullabilty annotations are required for Java APIs, but the concept of
nullability is part of the Kotlin language and nullability annotations should
never be used in Kotlin APIs.
**`@Nullable`**: Indicates that a given return value, parameter, or field can be
null:
```java {.good .no-copy}
@Nullable
public String getName()
public void setName(@Nullable String name)
```
**`@NonNull`**: Indicates that a given return value, parameter, or field
*cannot* be null. Marking things as `@Nullable` is relatively new to Android, so
most of Android's API methods are not consistently documented. Therefore we have
a tri-state of "unknown, `@Nullable`, `@NonNull`" which is why `@NonNull` is
part of the API guidelines.:
```java {.good .no-copy}
@NonNull
public String getName()
public void setName(@NonNull String name)
```
For Android platform docs, annotating your method parameters will automatically
generate documentation in the form "This value may be null." unless "null" is
explicitly used elsewhere in the parameter doc.
**Existing “not really nullable” methods:** Existing methods in the API without
a declared `@Nullable` annotation may be annotated `@Nullable` if the method can
return `null` under specific, obvious circumstances (e.g. `findViewById()`).
Companion `@NotNull requireFoo()` methods that throw `IllegalArgumentException`
should be added for developers who do not want to null check.
**Interface methods:** new APIs should add the proper annotation when
implementing interface methods, like `Parcelable.writeToParcel()` (i.e, that
method in the implementing class should be
`writeToParcel(@NonNull Parcel, int)`, not `writeToParcel(Parcel, int)`);
existing APIs that are lacking the annotations don't need to be "fixed", though.
##### Nullability enforcement { #nullability }
In Java, methods are **recommended** to perform input validation for `@NonNull`
parameters via
[`Objects.requireNonNull()`](https://developer.android.com/reference/java/util/Objects.html#requireNonNull\(T,%20java.lang.String\))
and throw a `NullPointerException` when the parameters are null. This is
automatically performed in Kotlin.
#### Resources <a name="annotations-resources"></a>
**Resource identifiers**: Integer parameters that denote ids for specific
resources should be annotated with the appropriate resource-type definition.
There is an annotation for every type of resource, such as `@StringRes`,
`@ColorRes`, and `@AnimRes`, in addition to the catch-all `@AnyRes`. For
example:
```java {.good .no-copy}
public void setTitle(@StringRes int resId)
```
#### `@IntDef` for constant sets <a name="annotations-intdef"></a>
**Magic constants**: `String` and `int` parameters that are meant to receive one
of a finite set of possible values denoted by public constants should be
annotated appropriately with `@StringDef` or `@IntDef`. These annotations allow
you to create a new annotation that you can use that works like a typedef for
allowable parameters. For example:
```java {.good .no-copy}
/** @hide */
@IntDef(prefix = {“NAVIGATION_MODE_”}, value = {
NAVIGATION_MODE_STANDARD,
NAVIGATION_MODE_LIST,
NAVIGATION_MODE_TABS
})
@Retention(RetentionPolicy.SOURCE)
public @interface NavigationMode {}
public static final int NAVIGATION_MODE_STANDARD = 0;
public static final int NAVIGATION_MODE_LIST = 1;
public static final int NAVIGATION_MODE_TABS = 2;
@NavigationMode
public int getNavigationMode();
public void setNavigationMode(@NavigationMode int mode);
```
Notice that the constants must be defined in the class that will use them, not
in a subclass or interface.
Methods are **recommended** to check the validity of the annotated parameters
and throw an `IllegalArgumentException` if the parameter is not part of the
`@IntDef`
#### `@IntDef` for bitmask flags <a name="annotations-intdef-bitmask"></a>
The annotation can also specify that the constants are flags, and can be
combined with &amp; and I:
```java {.good .no-copy}
/** @hide */
@IntDef(flag = true, prefix = { “FLAG_” }, value = {
FLAG_USE_LOGO,
FLAG_SHOW_HOME,
FLAG_HOME_AS_UP,
});
@Retention(RetentionPolicy.SOURCE)
public @interface DisplayOptions {}
```
#### `@StringDef` for string constant sets <a name="annotations-stringdef"></a>
There is also the `@StringDef` annotation, which is exactly like `@IntDef`
above, but for `String` constants. You can include multiple “prefix” values
which are used to automatically emit documentation for all
values.
#### `@SdkConstant` for SDK constants <a name="annotations-sdkconstant"></a>
**@SdkConstant** Annotate public fields when they are one of these `SdkConstant`
values: `ACTIVITY_INTENT_ACTION`, `BROADCAST_INTENT_ACTION`, `SERVICE_ACTION`,
`INTENT_CATEGORY`, `FEATURE`.
```java {.good .no-copy}
@SdkConstant(SdkConstantType.ACTIVITY_INTENT_ACTION)
public static final String ACTION_CALL = "android.intent.action.CALL";
```
### Ensure overrides have compatible nullability <a name="annotations-nullability-overrides"></a>
To ensure API compatibility, the nullability of overrides should be compatible
with the current nullability of the parent. The table below represents the
compatibility expectations. Plainly, overrides should only be as restrictive or
more restrictive than the element they override.
type | parent | child
------------ | ----------- | -----------------------
return type | unannotated | unannotated \| non-null
return type | nullable | nullable \| non-null
return type | non-null | non-null
| |
fun argument | unannotated | unannotated \| nullable
fun argument | nullable | nullable
fun argument | non-null | nullable \| non-null
### Prefer non-Nullable (e.g. `@NonNull`) arguments where possible <a name="prefer-nonnull-arguments"></a>
When methods are overloaded, prefer that all arguments are non-`null`.
```java {.good .no-copy}
public void startActivity(@NonNull Component component) { ... }
public void startActivity(@NonNull Component component, @NonNull Bundle options) { ... }
```
This rule applies to overloaded property setters as well. The primary argument
should be non-`null` and clearing the property should be implemented as a
separate method. This prevents "nonsense" calls where the developer must set
trailing parameters even though they are not required.
```java {.bad .no-copy}
public void setTitleItem(@Nullable IconCompat icon, @ImageMode mode)
public void setTitleItem(@Nullable IconCompat icon, @ImageMode mode, boolean isLoading)
// Nonsense call to clear property
setTitleItem(null, MODE_RAW, false);
```
```java {.good .no-copy}
public void setTitleItem(@NonNull IconCompat icon, @ImageMode mode)
public void setTitleItem(@NonNull IconCompat icon, @ImageMode mode, boolean isLoading)
public void clearTitleItem()
```
### Prefer non-`Nullable` (e.g. `@NonNull`) return types for containers <a name="prefer-nonnull-return"></a>
For container types -- `Bundle`s, `Collection`s, etc. -- return an empty (and
immutable, where applicable) container. In cases where `null` would be used to
distinguish availability of a container, consider providing a separate `boolean`
method.
```java {.good .no-copy}
@NonNull
public Bundle getExtras() { ... }
```
Note: `Intent.getExtras()` returns a `@Nullable` Bundle and specifies a case
where it returns `null`, but this was a mistake that should be avoided in future
APIs.
### Nullability annotations for `get`/`set` pairs must agree <a name="symmetric-nullability"></a>
Get/set method pairs for a single logical property should always agree in their
nullability annotations. Failing to follow this guideline will defeat Kotlin's
property syntax, and adding disagreeing nullability annotations to existing
property methods is therefore a source-breaking change for Kotlin users.
```java {.good .no-copy}
@NonNull
public Bundle getExtras() { ... }
public void setExtras(@NonNull Bundle bundle) { ... }
```
### Return value in failure / error conditions <a name="return-error"></a>
All APIs should permit applications to react to errors. Returning `false`, `-1`,
`null`, or other catch-all values of "something went wrong" do not tell a
developer enough about the failure to set user expectations or accurately track
reliability of their app in the field. When designing an API, imagine that you
are building an application. If you encounter an error, does the API give you
enough information to surface it to the user or react appropriately?
1. It's fine (and encouraged) to include detailed information in an exception
message, but developers shouldn't have to parse it to handle the error
appropriately. Verbose error codes or other information should be exposed as
methods.
1. Make sure your chosen error handling option gives you the flexibility to
introduce new error types in the future. For `@IntDef`, that means including
an `OTHER` or `UNKNOWN` value - when returning a new code, you can check the
caller's `targetSdkVersion` to avoid returning an error code the application
doesn't know about. For exceptions, have a common superclass that your
exceptions implement, so that any code that handles that type will also
catch and handle subtypes.
1. It should be difficult or impossible for a developer to accidentally ignore
an error -- if your error is communicated by returning a value, annotate
your method with `@CheckResult`.
Prefer throwing a `? extends RuntimeException` when a failure or error condition
is reached due to something that the developer did wrong, for example ignoring
constraints on input parameters or failing to check observable state.
Setter or action (ex. `perform`) methods may return an integer status code if
the action may fail as a result of asynchronously-updated state or conditions
outside the developer’s control.
Status codes should be defined on the containing class as `public static final`
fields, prefixed with `ERROR_`, and enumerated in an `@hide` `@IntDef`
annotation.
### Method names should always begin with the verb, not the subject <a name="method-name-verb"></a>
The name of the method should always begin with the verb (e.g. `get`, `create`,
`reload`, etc.), not the object you’re acting on.
```java {.bad .no-copy}
public void tableReload() {
mTable.reload();
}
```
```java {.good .no-copy}
public void reloadTable() {
mTable.reload();
}
```
### Prefer `Collection<T>` types over arrays as return or parameter type <a name="methods-prefer-collection-over-array"></a>
Generically-typed collection interfaces provide several advantages over arrays,
including stronger API guarantees around uniqueness and ordering, support for
generics, and a number of developer-friendly convenience methods.
#### Exception for primitives
If the elements are primitives, *do* prefer arrays instead, in order to avoid
the cost of auto-boxing. See
[Take and return raw primitives instead of boxed versions](#raw-primitives)
#### Exception for performance-sensitive code
In certain scenarios, where the API is used in performance-sensitive code (like
graphics or other measure/layout/draw APIs), it is ok to use arrays instead of
collections in order to reduce allocations and memory churn.
#### Exception for Kotlin
Kotlin arrays are invariant and the Kotlin language provides ample utility APIs
around arrays, so arrays are on-par with `List` and `Collection` for Kotlin APIs
intended to be accessed from Kotlin.
### Prefer `@NonNull` collections <a name="methods-prefer-non-null-collections"></a>
Always prefer `@NonNull` for collection objects. When returning an empty
collection, use the appropriate `Collections.empty` method to return a low-cost,
correctly-typed, and immutable collection object.
Where type annotations are supported, always prefer `@NonNull` for collection
elements.
You should also prefer `@NonNull` when using arrays instead of collections
(see [previous item](#methods-prefer-collection-over-array)). If object
allocation is a concern, create a constant and pass it along - after
all, an empty array is immutable. Example:
``` java {.good}
private static final int[] EMPTY_USER_IDS = new int[0];
@NonNull
public int[] getUserIds() {
int [] userIds = mService.getUserIds();
return userIds != null ? userIds : EMPTY_USER_IDS;
}
```
### Collection mutability <a name="methods-collections-mutability"></a>
Kotlin APIs should prefer read-only (e.g. not `Mutable`) return types for
collections by default *unless* the API contract specifically requires a mutable
return type.
Java APIs, however, should prefer *mutable* return types by default since the
Android platform's implementation of Java APIs does not yet provide a convenient
implementation of immutable collections. The exception to this rule is
`Collections.empty` return types, which are immutable. In cases where mutability
could be exploited by clients -- on purpose or by mistake -- to break the API's
intended usage pattern, Java APIs should strongly consider returning a shallow
copy of the collection.
```java {.bad .no-copy}
@Nullable
public PermissionInfo[] getGrantedPermissions() {
return mPermissions;
}
```
```java {.good .no-copy}
@NonNull
public Set<PermissionInfo> getGrantedPermissions() {
if (mPermissions == null) {
return Collections.emptySet();
}
return new ArraySet<>(mPermissions);
}
```
#### Explicitly mutable return types <a name="methods-collections-mutability-return"></a>
APIs that return collections should ideally not modify the returned collection
object after returning. If the returned collection must change or be reused in
some way -- for example, an adapted view of a mutable data set -- the precise
behavior of _when_ the contents can change must be explicitly documented and/or
follow established API naming conventions.
```kotlin {.good .no-copy}
/**
* Returns a view of this object as a list of [Item]s.
*/
fun MyObject.asList(): List<Item> = MyObjectListWrapper(this)
```
The Kotlin `.asFoo()` convention is described
[below](#kotlin-conversion-functions) and permits the collection returned by
`.asList()` to change if the original collection changes.
### Mutability of returned data-type objects <a name="methods-mutability-return"></a>
Similar to APIs that return collections, APIs that return data-type objects
should ideally not modify the properties of the returned object after returning.
```kotlin {.bad}
val tempResult = DataContainer()
fun add(other: DataContainer): DataContainer {
tempResult.innerValue = innerValue + other.innerValue
return tempResult
}
```
```kotlin {.good}
fun add(other: DataContainer): DataContainer {
return DataContainer(innerValue + other.innerValue)
}
```
In _extremely_ limited cases, some performance-sensitive code may benefit from
object pooling or reuse. *Do not* write your own object pool data structure and
*do not* expose reused objects in public APIs. In either case, be extremely
careful about managing concurrent access.
### Use of `vararg` parameter type <a name="methods-vararg"></a>
Both Kotlin and Java APIs are encouraged to use `vararg` in cases where the
developer would be likely to create an array at the call site for the sole
purpose of passing multiple, related parameters of the same type.
```java {.bad .no-copy}
public void setFeatures(Feature[] features) { ... }
// Developer code
setFeatures(new Feature[]{Features.A, Features.B, Features.C});
```
```java {.good .no-copy}
public void setFeatures(Feature... features) { ... }
// Developer code
setFeatures(Features.A, Features.B, Features.C);
```
#### Defensive copies <a name="methods-vararg-copies"></a>
Both Java and Kotlin implementations of `vararg` parameters compile to the same
array-backed bytecode and as a result may be called from Java code with a
mutable array. API designers are *strongly encouraged* to create a defensive
shallow copy of the array parameter in cases where it will be persisted to a
field or anonymous inner class.
```java {.good .no-copy}
public void setValues(SomeObject... values) {
this.values = Arrays.copyOf(values, values.length);
}
```
Note that creating a defensive copy does not provide any protection against
concurrent modification between the initial method call and the creation of the
copy, nor does it protect against mutation of the objects contained in the
array.
### Provide correct semantics with collection type parameters / returned types <a name="type-semantics"></a>
`List<Foo>` is default option, but consider other types to provide additional
meaning:
* Use `Set<Foo>`, if your API is indifferent to the order of elements and it
doesn’t allow duplicates or duplicates are meaningless.
* `Collection<Foo>,` if your API is indifferent to the order and allows
duplicates.
Note: Remember that Java Collections are mutable by default, so consider
defensive copying for your return and parameter types. Another option for the
return type is `Collection.unmodifiable*`.
### Kotlin conversion functions <a name="kotlin-conversion-functions"></a>
Kotlin frequently uses `.toFoo()` and `.asFoo()` to obtain an object of a
different type from an existing object where `Foo` is the name of the
conversion's return type. This is consistent with the familiar JDK
`Object.toString()`. Kotlin takes this further by using it for primitive
conversions such as `25.toFloat()`.
The distinction between conversions named `.toFoo()` and `.asFoo()` is
significant:
#### Use `.toFoo()` when creating a new, independent object {.numbered}
Like `.toString()`, a "to" conversion returns a new, independent object. If the
original object is modified later, the new object will not reflect those
changes. Similarly, if the *new* object is modified later, the *old* object will
not reflect those changes.
```kotlin {.good .no-copy}
fun Foo.toBundle(): Bundle = Bundle().apply {
putInt(FOO_VALUE_KEY, value)
}
```
#### Use `.asFoo()` when creating a dependent wrapper, decorated object, or cast {.numbered}
Casting in Kotlin is performed using the `as` keyword. It reflects a change in
*interface* but not a change in *identity.* When used as a prefix in an
extension function, `.asFoo()` decorates the receiver. A mutation in the
original receiver object will be reflected in the object returned by `asFoo()`.
A mutation in the new `Foo` object *may* be reflected in the original object.
```kotlin {.good .no-copy}
fun <T> Flow<T>.asLiveData(): LiveData<T> = liveData {
collect {
emit(it)
}
}
```
#### Conversion functions should be written as extensions {.numbered}
Writing conversion functions outside of both the receiver and the result class
definitions reduces coupling between types. An ideal conversion needs only
public API access to the original object. This proves by example that a
developer can write analogous conversions to their own preferred types as well.
#### Throw appropriate specific exceptions <a name="appropriate-exception"></a>
Methods must not throw generic exceptions such as `java.lang.Exception` or
`java.lang.Throwable`, instead an appropriate specific exception has to be used
like `java.lang.NullPointerException` to allow developers to handle exceptions
without being overly broad.
Errors that are unrelated to the arguments provided directly to the publicly
invoked method should throw `java.lang.IllegalStateException` instead of
`java.lang.IllegalArgumentException` or `java.lang.NullPointerException`.
## Listeners and Callbacks <a name="callbacks"></a>
These are the rules around the classes and methods used for listener/callback
mechanisms.
### Callback class names should be singular <a name="callback-class-singular"></a>
Use `MyObjectCallback` instead of `MyObjectCallbacks`.
### Callback method names should be of the format `on<Something>` <a name="callback-method-naming"></a>
`onFooEvent` signifies that `FooEvent` is happening and that the callback should
act in response.
### Past vs. present tense should describe timing behavior <a name="callback-tense"></a>
Callback methods regarding events should be named to indicate whether the event
has already happened or is in the process of happening.
For example, if the method is called after a click action has been performed:
```java {.no-copy}
public void onClicked()
```
However, if the method is responsible for performing the click action:
```java {.no-copy}
public boolean onClick()
```
### Registering/unregistering callbacks <a name="registering-unregistering-callbacks"></a>
When a listener or callback can be added or removed from an object, the
associated methods should be named add/remove OR register/unregister. Be
consistent with the existing convention used by the class or by other classes in
the same package. When no such precedent exists, prefer add/remove.
Methods involving registering or unregistering callbacks should specify the
whole name of the callback type.
```java {.good .no-copy}
public void addFooCallback(@NonNull FooCallback callback);
public void removeFooCallback(@NonNull FooCallback callback);
```
```java {.good .no-copy}
public void registerFooCallback(@NonNull FooCallback callback);
public void unregisterFooCallback(@NonNull FooCallback callback);
```
#### Avoid getters for callbacks <a name="avoid-callback-getters"></a>
Do not add `getFooCallback()` methods. This is a tempting escape hatch for cases
where developers may want to chain an existing callback together with their own
replacement, but it is brittle and makes the current state difficult to reason
about for component developers. For example,
* Developer A calls `setFooCallback(a)`
* Developer B calls `setFooCallback(new B(getFooCallback()))`
* Developer A wishes to remove its callback `a` and has no way to do so
without knowledge of `B`’s type, and `B` having been built to allow such
modifications of its wrapped callback.
### Accept Executors to control callback dispatch <a name="provide-executor"></a>
When registering callbacks that have no explicit threading expectations (pretty
much anywhere outside the UI toolkit), it is strongly encouraged to include an
`Executor` parameter as part of registration to allow the developer to specify
the thread upon which the callbacks will be invoked.
```java {.good .no-copy}
public void registerFooCallback(
@NonNull @CallbackExecutor Executor executor,
@NonNull FooCallback callback)
```
Note: Developers ***must*** provide a valid `Executor`. The new
`@CallbackExecutor` annotation will add automatic documentation to tell
developers about common default options. Also note that the callback argument is
required to be last to enable idiomatic usage from Kotlin.
As an exception to our usual
[guidelines about optional parameters](#optional-params-last), it is ok to
provide an overload omitting the `Executor` even though it is not the final
argument in the parameter list. If the `Executor` is not provided, the callback
should be invoked on the main thread using `Looper.getMainLooper()` and this
should be documented on the associated overloaded method.
```java {.good .no-copy}
/**
* ...
* Note that the callback will be executed on the main thread using
* {@link Looper.getMainLooper()}. To specify the execution thread, use
* {@link registerFooCallback(Executor, FooCallback)}.
* ...
*/
public void registerFooCallback(
@NonNull FooCallback callback)
public void registerFooCallback(
@NonNull @CallbackExecutor Executor executor,
@NonNull FooCallback callback)
```
**`Executor` implementation gotchas:** Note that the following is a valid
executor!
```java {.no-copy}
public class SynchronousExecutor implements Executor {
@Override
public void execute(Runnable r) {
r.run();
}
}
```
This means that when implementing APIs that take this form, your incoming binder
object implementation on the app process side **must** call
`Binder.clearCallingIdentity()` before invoking the app’s callback on the
app-supplied Executor. This way any application code that uses Binder identity
(e.g. `Binder.getCallingUid()`) for permission checks correctly attributes the
code running to the application and not to the system process calling into the
app. If users of your API want the UID / PID information of the caller then this
should be an explicit part of your API surface, rather than implicit based on
where the Executor they supplied ran.
The above **should** be supported by your API. In performance-critical cases
apps may need to run code either immediately or synchronously with feedback from
your API. Accepting an Executor permits this. Defensively creating an additional
HandlerThread or similar to trampoline from defeats this desirable use case.
If an app is going to run expensive code somewhere in their own process, **let
them**. The workarounds that app developers will find to overcome your
restrictions will be much harder to support in the long term.
**Exception for single callback**: when the nature of the events being reported
calls for only supporting a single callback instance, use the following style:
```java {.good .no-copy}
public void setFooCallback(
@NonNull @CallbackExecutor Executor executor,
@NonNull FooCallback callback)
public void clearFooCallback()
```
#### Why not `Handler` instead of `Executor`?
Android's `Handler` was used as a standard for redirecting callback execution to
a specific `Looper` thread in the past. This standard was changed to prefer
`Executor` as most app developers manage their own thread pools, making the
main or UI thread the only `Looper` thread available to the app. Use `Executor`
to give developers the control they need to reuse their existing/preferred
execution contexts.
Modern concurrency libraries like kotlinx.coroutines or RxJava provide their own
scheduling mechanisms that perform their own dispatch when needed, which makes
it important to provide the ability to use a direct executor (e.g.
`Runnable::run`) to avoid latency from double thread hops. (e.g. one hop to post
to a `Looper` thread via a `Handler` followed by another hop from the app's
concurrency framework.)
Exceptions to this guideline are rare. Common appeals for an exception include:
**I have to use a `Looper` because I need a `Looper` to `epoll` for the event.**
This exception request is granted as the benefits of `Executor` described above
cannot be realized in this situation.
**I do not want app code to block my thread publishing the event.** This
exception request is typically **not** granted for code that runs in an app
process. Apps that get this wrong are only hurting themselves, not impacting
overall system health. Apps that get it right or use a common concurrency
framework should not pay additional latency penalties.
**`Handler` is locally consistent with other similar APIs in the same class.**
This exception request is granted **situationally.** Preference is for
`Executor`-based overloads to be added, migrating `Handler` implementations to
use the new `Executor` implementation. (`myHandler::post` is a valid
`Executor`!) Depending on the size of the class, number of existing `Handler`
methods, and likelihood that developers would need to use existing `Handler`
based methods alongside the new method, an exception may be granted to add a
new `Handler`-based method.
### Symmetry in Registration <a name="callbacks-symmetry"></a>
If there is a way to add or register something, there should also be a way to
remove/unregister it. The method
```java
registerThing(Thing)
```
should have a matching
```java
unregisterThing(Thing)
```
### Providing a request identifier.
If it is reasonable for a developer to reuse a callback, provide an identifier
object to tie the callback to the request.
```java
class RequestParameters {
public int getId() { ... }
}
class RequestExecutor {
public void executeRequest(
RequestParameters parameters,
Consumer<RequestParameters> onRequestCompletedListener) { ... }
}
```
NOTE: The identifying object may come in different forms. In `View.onClick` the
View that was clicked is returned through the callback.
### Multiple-method callback objects <a name="multi-method-callbacks"></a>
Multiple-method callbacks should prefer `interface` and use `default` methods
when adding to previously-released interfaces. Previously, this guideline
recommended `abstract class` due to the lack of `default` methods in Java 7.
```java {.good .no-copy}
public interface MostlyOptionalCallback {
void onImportantAction();
default void onOptionalInformation() {
// Empty stub, this method is optional.
}
}
```
NOTE: The Eclipse guide to
[Evolving Java-based APIs](https://wiki.eclipse.org/Evolving_Java-based_APIs_2)
cautions against using `default` methods in cases where multiple inheritance is
likely; however, this is rare for callbacks and in practice we have only seen
method naming collisions on commonly-extended classes like `Activity`.
### Use `android.os.OutcomeReceiver` when modeling a non-blocking function call
[`OutcomeReceiver<R,E>`](https://developer.android.com/reference/android/os/OutcomeReceiver)
reports a result value `R` when successful or `E : Throwable` otherwise - the
same things a plain method call can do. Use `OutcomeReceiver` as the callback
type when converting a blocking method that returns a result or throws an
exception to a non-blocking async method:
```java {.no-copy}
interface FooType {
// Before:
public FooResult requestFoo(FooRequest request);
// After:
public void requestFooAsync(FooRequest request, Executor executor,
OutcomeReceiver<FooResult, Throwable> callback);
}
```
Async methods converted in this way always return `void`. Any result that
`requestFoo` would return is instead reported to `requestFooAsync`'s `callback`
parameter's `OutcomeReceiver.onResult` by calling it on the provided `executor`.
Any exception that `requestFoo` would throw is instead reported to the
`OutcomeReceiver.onError` method in the same way.
Using `OutcomeReceiver` for reporting async method results also affords a simple
Kotlin `suspend fun` wrapper for async methods using the
`Continuation.asOutcomeReceiver` extension from `androidx.core:core-ktx`:
```kotlin {.no-copy}
suspend fun FooType.requestFoo(request: FooRequest): FooResult =
suspendCancellableCoroutine { continuation ->
requestFooAsync(request, Runnable::run, continuation.asOutcomeReceiver())
}
```
Extensions like the above enable Kotlin clients to call non-blocking async
methods with the convenience of a plain function call without blocking the
calling thread. These 1-1 extensions for platform APIs may be offered as part of
the `androidx.core:core-ktx` artifact in Jetpack when combined with standard
version compatibility checks and considerations. See the documentation for
[asOutcomeReceiver](https://developer.android.com/reference/kotlin/androidx/core/os/package-summary#(kotlin.coroutines.Continuation).asOutcomeReceiver())
for more information, cancellation considerations and samples.
Async methods that do not match the semantics of a method returning a result
or throwing an exception when its work is complete should **not** use
`OutcomeReceiver` as a callback type. Instead consider one of the other options
listed below.
### Prefer functional interfaces over creating new single abstract method (SAM) types <a name="callbacks-sam"></a>
API level 24 added the `java.util.function.*`
([reference docs](https://developer.android.com/reference/java/util/function/package-summary.html))
types, which offer generic SAM interfaces such as `Consumer<T>` that are
suitable for use as callback lambdas. In many cases, creating new SAM interfaces
provides little value in terms of type safety or communicating intent while
unnecessarily expanding the Android API surface area.
Consider using these generic interfaces, rather than creating new ones:
* `Runnable`: `() -> Unit`
* `Supplier<R>`: `() -> R`
* `Consumer<T>`: `(T) -> Unit`
* `Function<T,R>`: `(T) -> R`
* `Predicate<T>`: `(T) -> Boolean`
* [many more available in reference docs](https://developer.android.com/reference/java/util/function/package-summary.html)
#### Placement of SAM parameters
SAM parameters should be placed last to enable idiomatic usage from Kotlin, even
if the method is being overloaded with additional parameters.
```java {.good .no-copy}
public void schedule(Runnable runnable)
public void schedule(int delay, Runnable runnable)
```