- 3f59c28 D3D11: implement image load/store format reinterpretation. by Stephen White · 3 years, 1 month ago
- 7fb021b Reland "Add Vulkan backend support for texture labels" by Mark Lobodzinski · 3 years, 3 months ago
- 7ad48b8 Revert "Add Vulkan backend support for texture labels" by Kai Ninomiya · 3 years, 3 months ago
- 1afb805 Add Vulkan backend support for texture labels by Mark Lobodzinski · 3 years, 3 months ago
- b7474d0 D3D11: Add GL_EXT_texture_buffer support by Hailin Zhang · 3 years, 4 months ago
- 459c367 D3D: Initialize storage after generating mipmap images. by Geoff Lang · 3 years, 4 months ago
- 1589516 Avoid leaking gl::Framebuffers in gl::Context by Kimmo Kinnunen · 3 years, 4 months ago
- 2dd13eb Track Surface color & depth/stencil init separately. by Jamie Madill · 3 years, 4 months ago
- 6fe1347 Vulkan: Add external's pNext to ANGLE_external_objects_flags by Shahbaz Youssefi · 3 years, 10 months ago
- f015ae8 Implement onLabelUpdate method. by Aditya Kushwah · 4 years ago
- a476d16 Check that pixel store params are 0 for fastUnpack path on D3D. by Stephen White · 4 years, 6 months ago
- 331581e Make copy*Texture parameters consistent for level indices by Shahbaz Youssefi · 5 years ago
- 48ba75a Remove TextureCommand by Tim Van Patten · 5 years ago
- fc4bd89 Vulkan: Support ANGLE_external_objects_flags by Shahbaz Youssefi · 5 years ago
- b772a95 Vulkan: Make texture syncState aware of upcoming generateMipmap by Shahbaz Youssefi · 5 years ago
- e4aa679 Texture: Pass explicit unpack buffer to setImage. by Jamie Madill · 5 years ago
- 80da421 D3D11: Copy from Image objects instead of TextureStorage when possible. by Geoff Lang · 6 years ago
- 2d0e5b5 GL_EXT_multisampled_render_to_texture extension. Part 2. by Mingyu Hu · 6 years ago
- 7e44ec2 GL_EXT_multisampled_render_to_texture extension. Part 1. by Mingyu Hu · 6 years ago
- f02a767 Vulkan: Implement glTexStorageMem2DEXT by Michael Spang · 6 years ago
- c09ae15 Enable -Wextra-semi and -Wextra-semi-stmt. by Jamie Madill · 7 years ago
- b980c56 Reformat all cpp and h files. by Jamie Madill · 7 years ago
- e4634a1 Apply code formatting. by Jamie Madill · 7 years ago
- 666818e Use angle::Result in front-end (Part 8) by Jamie Madill · 7 years ago
- 6f755b2 Use angle::Result in front-end. (Part 1) by Jamie Madill · 7 years ago
- 4e6f2ae Implement ANGLE_copy_texture_3d Extension by Brandon Jones · 7 years ago
- efbabde Support multisample array textures on D3D11 by Olli Etuaho · 7 years ago
- 0d0fb43 Pass unpack buffer as explicit parameter to texSubImage. by Jamie Madill · 7 years ago
- 80aa559 Clean up TextureD3D_2DMultisample by Olli Etuaho · 7 years ago
- ec1fe5b D3D: Use angle::Result error pattern. by Jamie Madill · 7 years ago
- 2160821 Add gl::TexLevelArray. by Jamie Madill · 7 years ago
- 4bba74f Refactor Texture::syncState to pass down the Context by Luc Ferron · 7 years ago
- c4f27e4 Texture: Pass ImageIndex to relevant methods. by Jamie Madill · 7 years ago
- 690c8eb Framebuffer: syncState before internal format query. by Jamie Madill · 7 years ago
- 99d492c Use packed enums for the texture types and targets, part 2 by Corentin Wallez · 7 years ago
- acf2f3a Apply Chromium style fixes. by Jamie Madill · 8 years ago
- 9201943 Make conversion from GL types to native bools consistant. by Geoff Lang · 8 years ago
- 0acb268 TextureD3D: Only update storage if images dirty. by Jamie Madill · 8 years ago
- cda6af1 Split pixelBuffer from pack/unpack state by Corentin Wallez · 8 years ago
- 4297564 Move incomplete texture logic to shared helper. by Jamie Madill · 8 years ago
- 211bff3 Enable inconsistent-missing-override for Clang by Ben Wagner · 8 years ago
- a150621 Remove initialization of ImageD3D objects now that lazy init covers them by Geoff Lang · 8 years ago
- 05b35b2 D3D11: Lazy robust resource init. by Jamie Madill · 8 years ago
- 3cb4894 Make TextureD3D::clearLevel work with depth/stencil. by Jamie Madill · 8 years ago
- 34bc315 ES31: Implement multisampled Textures for D3D part. by JiangYizhou · 8 years ago
- 88318b4 Fall back to CPU copies for srgb textures in copy_texture_CHROMIUM. by Geoff Lang · 8 years ago
- da06665 Fix invalid storage recovery on FL 9_3. by Jamie Madill · 8 years ago
- 4928b7c Proliferate gl::Context everywhere. by Jamie Madill · 8 years ago
- fe54834 Proliferate gl::Context. by Jamie Madill · 8 years ago
- 863b623 Refactor redefineImage and track dirty images properly. by Geoff Lang · 8 years ago
- c564c07 Pass gl::Context to impl methods instead of ContextImpl. by Jamie Madill · 8 years ago
- 8061621 Support CHROMIUM_copy_texture for all formats on D3D11. by Geoff Lang · 8 years ago
- 4f0e003 Implement the new formats/features of the ES3 CHROMIUM_copy_texture. by Geoff Lang · 8 years ago
- 4fd95d5 Stop using FramebufferAttachment::Target. by Jamie Madill · 8 years ago
- fc72a07 Update CHROMIUM_copy_texture entry points to the ES3 versions. by Geoff Lang · 8 years ago
- 8897afa Pass Context around to Texture::copyImage. by Jamie Madill · 9 years ago
- bddc46b ES31: Implement multisampled Textures. by JiangYizhou · 9 years ago
- 2241686 Add dirty bits for internal texture state. by Geoff Lang · 9 years ago
- 47110bf Implement CHROMIUM_copy_compressed_texture for D3D11. by Geoff Lang · 9 years ago
- 97073d1 Implement CHROMIUM_copy_texture for D3D11. by Geoff Lang · 9 years ago
- 0f2b156 Fix GenerateMipmap when base level or max level are set by Olli Etuaho · 9 years ago
- e8528d8 Fix determining texture mipmap completeness by Olli Etuaho · 9 years ago
- b66a909 Add support for OES_EGL_image_external and OES_EGL_image_external_essl3. by Geoff Lang · 9 years ago
- 77ae8d5 Share TextureState structure with TextureImpl by Olli Etuaho · 9 years ago
- a314b61 Determine D3D texture storage size with correct base level by Olli Etuaho · 9 years ago
- bda7559 Finish NV12 support via streams. by Ian Ewell · 9 years ago
- 9670b03 Revert "Finish NV12 support via streams." by Corentin Wallez · 9 years ago
- 9b8b359 Finish NV12 support via streams. by Ian Ewell · 9 years ago
- 69cce58 Split the SamplerState struct into SamplerState and TextureState. by Geoff Lang · 10 years ago
- 362c0a7 Implement EGL image classes for the D3D renderers. by Geoff Lang · 10 years ago
- 1e94979 Fix build after https://chromium-review.googlesource.com/#/c/293865 by Nico Weber · 10 years ago
- 33d71f5 Rename TextureD3D::setImage() to setImageImpl(). by Nico Weber · 10 years ago
- f4e794e In TextureD3D_2D, don't call Image::redefine directly. by Geoff Lang · 10 years ago
- 87d3fe0 Revert "In TextureD3D_2D, don't call Image::redefine directly." by Geoff Lang · 10 years ago
- a0633a7 In TextureD3D_2D, don't call Image::redefine directly. by Geoff Lang · 10 years ago
- a840617 Implement the egl and gl layers of EGL Image. by Geoff Lang · 10 years ago
- 4274f7d Revert "Implement the egl and gl layers of EGL Image." by Geoff Lang · 10 years ago
- 22a4f38 Implement the egl and gl layers of EGL Image. by Geoff Lang · 10 years ago
- a455824 Remove GetAttachmentSerial. by Geoff Lang · 10 years ago
- 8509d86 Pipe the imageSize parameter from the entry point to avoid recomputation. by Geoff Lang · 10 years ago
- fb074dd Revert "Clear image descs on Impl errors." by Jamie Madill · 10 years ago
- 9674850 Clear image descs on Impl errors. by Jamie Madill · 10 years ago
- 8cf813c Query attachment render targets from Impl class. by Jamie Madill · 10 years ago
- e737b06 Revert "Query attachment render targets from Impl class." by Jamie Madill · 10 years ago
- 804e843 Query attachment render targets from Impl class. by Jamie Madill · 10 years ago
- 752ce19 D3D11: Use DX generateMips to generate mipmaps whenever possible. by Gregoire Payen de La Garanderie · 10 years ago
- f0d10f8 Replace non-copyable macro with a helper class. by Jamie Madill · 10 years ago
- b0e83f4 Catch errors in TextureStorage creation in TextureD3D::getNativeTexture. by Geoff Lang · 11 years ago
- 9236b41 Add generic Impl casting helper methods. by Jamie Madill · 11 years ago
- 846ca84 Fix 2D tex array buffer unpacking. by Jamie Madill · 11 years ago
- c2e75af Rename RenderTarget to RenderTargetD3D and move it into the d3d folder. by Geoff Lang · 11 years ago
- b4dedf3 Merge the Image class into ImageD3D. by Geoff Lang · 11 years ago
- d03e10e Remove references to the Image class from gl::Texture and rx::TextureImpl. by Geoff Lang · 11 years ago
- 0a4f1e2 Merge the Texture set*Image methods and use objects for sizes and offsets. by Geoff Lang · 11 years ago
- d8a2258 Remove all uses of "actual" formats. by Geoff Lang · 11 years ago
- 0a73dd8 Fix include guards. by Geoff Lang · 11 years ago
- 2b5420c Merge libGLESv2 and libEGL classes into libANGLE. by Geoff Lang · 11 years ago[Renamed (99%) from src/libGLESv2/renderer/d3d/TextureD3D.h]
- 93e13fb MANGLE the ANGLE Renderer class. by Jamie Madill · 11 years ago
- 06ecf3d Updated mipmap generation to return Error objects. by Geoff Lang · 11 years ago
- c751d1e Support compressed textures with unpack buffers. by Jamie Madill · 11 years ago