| # gRPC C++ Hello World Tutorial |
| |
| ### Install gRPC |
| Make sure you have installed gRPC on your system. Follow the instructions here: |
| [https://github.com/grpc/grpc/blob/master/INSTALL](../../../INSTALL.md). |
| |
| ### Get the tutorial source code |
| |
| The example code for this and our other examples lives in the `examples` |
| directory. Clone this repository to your local machine by running the |
| following command: |
| |
| |
| ```sh |
| $ git clone -b $(curl -L https://grpc.io/release) https://github.com/grpc/grpc |
| ``` |
| |
| Change your current directory to examples/cpp/helloworld |
| |
| ```sh |
| $ cd examples/cpp/helloworld/ |
| ``` |
| |
| ### Defining a service |
| |
| The first step in creating our example is to define a *service*: an RPC |
| service specifies the methods that can be called remotely with their parameters |
| and return types. As you saw in the |
| [overview](#protocolbuffers) above, gRPC does this using [protocol |
| buffers](https://developers.google.com/protocol-buffers/docs/overview). We |
| use the protocol buffers interface definition language (IDL) to define our |
| service methods, and define the parameters and return |
| types as protocol buffer message types. Both the client and the |
| server use interface code generated from the service definition. |
| |
| Here's our example service definition, defined using protocol buffers IDL in |
| [helloworld.proto](../../protos/helloworld.proto). The `Greeting` |
| service has one method, `hello`, that lets the server receive a single |
| `HelloRequest` |
| message from the remote client containing the user's name, then send back |
| a greeting in a single `HelloReply`. This is the simplest type of RPC you |
| can specify in gRPC - we'll look at some other types later in this document. |
| |
| ```protobuf |
| syntax = "proto3"; |
| |
| option java_package = "ex.grpc"; |
| |
| package helloworld; |
| |
| // The greeting service definition. |
| service Greeter { |
| // Sends a greeting |
| rpc SayHello (HelloRequest) returns (HelloReply) {} |
| } |
| |
| // The request message containing the user's name. |
| message HelloRequest { |
| string name = 1; |
| } |
| |
| // The response message containing the greetings |
| message HelloReply { |
| string message = 1; |
| } |
| |
| ``` |
| |
| <a name="generating"></a> |
| ### Generating gRPC code |
| |
| Once we've defined our service, we use the protocol buffer compiler |
| `protoc` to generate the special client and server code we need to create |
| our application. The generated code contains both stub code for clients to |
| use and an abstract interface for servers to implement, both with the method |
| defined in our `Greeting` service. |
| |
| To generate the client and server side interfaces: |
| |
| ```sh |
| $ make helloworld.grpc.pb.cc helloworld.pb.cc |
| ``` |
| Which internally invokes the proto-compiler as: |
| |
| ```sh |
| $ protoc -I ../../protos/ --grpc_out=. --plugin=protoc-gen-grpc=grpc_cpp_plugin ../../protos/helloworld.proto |
| $ protoc -I ../../protos/ --cpp_out=. ../../protos/helloworld.proto |
| ``` |
| |
| ### Writing a client |
| |
| - Create a channel. A channel is a logical connection to an endpoint. A gRPC |
| channel can be created with the target address, credentials to use and |
| arguments as follows |
| |
| ```cpp |
| auto channel = CreateChannel("localhost:50051", InsecureChannelCredentials()); |
| ``` |
| |
| - Create a stub. A stub implements the rpc methods of a service and in the |
| generated code, a method is provided to created a stub with a channel: |
| |
| ```cpp |
| auto stub = helloworld::Greeter::NewStub(channel); |
| ``` |
| |
| - Make a unary rpc, with `ClientContext` and request/response proto messages. |
| |
| ```cpp |
| ClientContext context; |
| HelloRequest request; |
| request.set_name("hello"); |
| HelloReply reply; |
| Status status = stub->SayHello(&context, request, &reply); |
| ``` |
| |
| - Check returned status and response. |
| |
| ```cpp |
| if (status.ok()) { |
| // check reply.message() |
| } else { |
| // rpc failed. |
| } |
| ``` |
| |
| For a working example, refer to [greeter_client.cc](greeter_client.cc). |
| |
| ### Writing a server |
| |
| - Implement the service interface |
| |
| ```cpp |
| class GreeterServiceImpl final : public Greeter::Service { |
| Status SayHello(ServerContext* context, const HelloRequest* request, |
| HelloReply* reply) override { |
| std::string prefix("Hello "); |
| reply->set_message(prefix + request->name()); |
| return Status::OK; |
| } |
| }; |
| |
| ``` |
| |
| - Build a server exporting the service |
| |
| ```cpp |
| GreeterServiceImpl service; |
| ServerBuilder builder; |
| builder.AddListeningPort("0.0.0.0:50051", grpc::InsecureServerCredentials()); |
| builder.RegisterService(&service); |
| std::unique_ptr<Server> server(builder.BuildAndStart()); |
| ``` |
| |
| For a working example, refer to [greeter_server.cc](greeter_server.cc). |
| |
| ### Writing asynchronous client and server |
| |
| gRPC uses `CompletionQueue` API for asynchronous operations. The basic work flow |
| is |
| - bind a `CompletionQueue` to a rpc call |
| - do something like a read or write, present with a unique `void*` tag |
| - call `CompletionQueue::Next` to wait for operations to complete. If a tag |
| appears, it indicates that the corresponding operation is complete. |
| |
| #### Async client |
| |
| The channel and stub creation code is the same as the sync client. |
| |
| - Initiate the rpc and create a handle for the rpc. Bind the rpc to a |
| `CompletionQueue`. |
| |
| ```cpp |
| CompletionQueue cq; |
| auto rpc = stub->AsyncSayHello(&context, request, &cq); |
| ``` |
| |
| - Ask for reply and final status, with a unique tag |
| |
| ```cpp |
| Status status; |
| rpc->Finish(&reply, &status, (void*)1); |
| ``` |
| |
| - Wait for the completion queue to return the next tag. The reply and status are |
| ready once the tag passed into the corresponding `Finish()` call is returned. |
| |
| ```cpp |
| void* got_tag; |
| bool ok = false; |
| cq.Next(&got_tag, &ok); |
| if (ok && got_tag == (void*)1) { |
| // check reply and status |
| } |
| ``` |
| |
| For a working example, refer to [greeter_async_client.cc](greeter_async_client.cc). |
| |
| #### Async server |
| |
| The server implementation requests a rpc call with a tag and then wait for the |
| completion queue to return the tag. The basic flow is |
| |
| - Build a server exporting the async service |
| |
| ```cpp |
| helloworld::Greeter::AsyncService service; |
| ServerBuilder builder; |
| builder.AddListeningPort("0.0.0.0:50051", InsecureServerCredentials()); |
| builder.RegisterService(&service); |
| auto cq = builder.AddCompletionQueue(); |
| auto server = builder.BuildAndStart(); |
| ``` |
| |
| - Request one rpc |
| |
| ```cpp |
| ServerContext context; |
| HelloRequest request; |
| ServerAsyncResponseWriter<HelloReply> responder; |
| service.RequestSayHello(&context, &request, &responder, &cq, &cq, (void*)1); |
| ``` |
| |
| - Wait for the completion queue to return the tag. The context, request and |
| responder are ready once the tag is retrieved. |
| |
| ```cpp |
| HelloReply reply; |
| Status status; |
| void* got_tag; |
| bool ok = false; |
| cq.Next(&got_tag, &ok); |
| if (ok && got_tag == (void*)1) { |
| // set reply and status |
| responder.Finish(reply, status, (void*)2); |
| } |
| ``` |
| |
| - Wait for the completion queue to return the tag. The rpc is finished when the |
| tag is back. |
| |
| ```cpp |
| void* got_tag; |
| bool ok = false; |
| cq.Next(&got_tag, &ok); |
| if (ok && got_tag == (void*)2) { |
| // clean up |
| } |
| ``` |
| |
| To handle multiple rpcs, the async server creates an object `CallData` to |
| maintain the state of each rpc and use the address of it as the unique tag. For |
| simplicity the server only uses one completion queue for all events, and runs a |
| main loop in `HandleRpcs` to query the queue. |
| |
| For a working example, refer to [greeter_async_server.cc](greeter_async_server.cc). |
| |
| |
| |
| |