blob: 31f0ecca56e052d086f246e5d95a7328b94987ad [file] [log] [blame]
/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* SPDX-License-Identifier: SGI-B-2.0
*/
/**
* \file glxcurrent.c
* Client-side GLX interface for current context management.
*/
#include <pthread.h>
#include "glxclient.h"
#include "glapi.h"
#include "glx_error.h"
/*
** We setup some dummy structures here so that the API can be used
** even if no context is current.
*/
static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE];
static struct glx_context_vtable dummyVtable;
/*
** Dummy context used by small commands when there is no current context.
** All the
** gl and glx entry points are designed to operate as nop's when using
** the dummy context structure.
*/
struct glx_context dummyContext = {
&dummyBuffer[0],
&dummyBuffer[0],
&dummyBuffer[0],
&dummyBuffer[__GLX_BUFFER_LIMIT_SIZE],
sizeof(dummyBuffer),
&dummyVtable
};
/*
* Current context management and locking
*/
_X_HIDDEN pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER;
/**
* Per-thread GLX context pointer.
*
* \c __glXSetCurrentContext is written is such a way that this pointer can
* \b never be \c NULL. This is important! Because of this
* \c __glXGetCurrentContext can be implemented as trivial macro.
*/
__THREAD_INITIAL_EXEC void *__glX_tls_Context = &dummyContext;
_X_HIDDEN void
__glXSetCurrentContext(struct glx_context * c)
{
__glX_tls_Context = (c != NULL) ? c : &dummyContext;
}
_X_HIDDEN void
__glXSetCurrentContextNull(void)
{
__glXSetCurrentContext(&dummyContext);
#if defined(GLX_DIRECT_RENDERING)
_glapi_set_dispatch(NULL); /* no-op functions */
_glapi_set_context(NULL);
#endif
}
_GLX_PUBLIC GLXContext
glXGetCurrentContext(void)
{
struct glx_context *cx = __glXGetCurrentContext();
if (cx == &dummyContext) {
return NULL;
}
else {
return (GLXContext) cx;
}
}
_GLX_PUBLIC GLXDrawable
glXGetCurrentDrawable(void)
{
struct glx_context *gc = __glXGetCurrentContext();
return gc->currentDrawable;
}
/**
* Make a particular context current.
*
* \note This is in this file so that it can access dummyContext.
*/
static Bool
MakeContextCurrent(Display * dpy, GLXDrawable draw,
GLXDrawable read, GLXContext gc_user,
int opcode)
{
struct glx_context *gc = (struct glx_context *) gc_user;
struct glx_context *oldGC = __glXGetCurrentContext();
int ret = GL_TRUE;
/* Make sure that the new context has a nonzero ID. In the request,
* a zero context ID is used only to mean that we bind to no current
* context.
*/
if ((gc != NULL) && (gc->xid == None)) {
return GL_FALSE;
}
/* can't have only one be 0 */
if (!!draw != !!read) {
__glXSendError(dpy, BadMatch, None, opcode, True);
return False;
}
if (oldGC == gc &&
gc->currentDrawable == draw && gc->currentReadable == read)
return True;
__glXLock();
if (oldGC != &dummyContext) {
oldGC->vtable->unbind(oldGC);
oldGC->currentDpy = NULL;
if (oldGC->xid == None) {
/* We are switching away from a context that was
* previously destroyed, so we need to free the memory
* for the old handle. */
oldGC->vtable->destroy(oldGC);
}
}
__glXSetCurrentContextNull();
if (gc) {
/* GLX spec 3.3: If ctx is current to some other thread, then
* glXMakeContextCurrent will generate a BadAccess error
*/
if (gc->currentDpy)
{
__glXUnlock();
__glXSendError(dpy, BadAccess, None, opcode, True);
return False;
}
/* Attempt to bind the context. We do this before mucking with
* gc and __glXSetCurrentContext to properly handle our state in
* case of an error.
*
* If an error occurs, set the Null context since we've already
* blown away our old context. The caller is responsible for
* figuring out how to handle setting a valid context.
*/
if (gc->vtable->bind(gc, draw, read) != Success) {
ret = GL_FALSE;
} else {
gc->currentDpy = dpy;
gc->currentDrawable = draw;
gc->currentReadable = read;
__glXSetCurrentContext(gc);
}
}
__glXUnlock();
if (!ret)
__glXSendError(dpy, GLXBadContext, None, opcode, False);
return ret;
}
_GLX_PUBLIC Bool
glXMakeCurrent(Display * dpy, GLXDrawable draw, GLXContext gc)
{
return MakeContextCurrent(dpy, draw, draw, gc, X_GLXMakeCurrent);
}
_GLX_PUBLIC Bool
glXMakeContextCurrent(Display *dpy, GLXDrawable d, GLXDrawable r,
GLXContext ctx)
{
return MakeContextCurrent(dpy, d, r, ctx, X_GLXMakeContextCurrent);
}
_GLX_PUBLIC Bool
glXMakeCurrentReadSGI(Display *dpy, GLXDrawable d, GLXDrawable r,
GLXContext ctx)
{
return MakeContextCurrent(dpy, d, r, ctx, X_GLXvop_MakeCurrentReadSGI);
}