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# Bifrost compiler
## Register file
Defined partially in software, partially in hardware.
## Blend shaders
R0 - R3: input (color #0)
R4 - R7: input (color #1)
R8 - R15: general purpose
R48: return address
## Fragment
Anything live during BLEND must respect blend shader registers.
R0 - R3: preloaded (message #0)
R4 - R7: preloaded (message #1)
R57 - R63: preloaded (various)
R0 - R15: general purpose (full threads)
R48 - R63: general purpose (full threads)
R32 - R47: general purpose (half threads, or v6)