commit | 79a23c435c4862d0c7af3c2740662104c77171dc | [log] [tgz] |
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author | Thomas Van Lenten <[email protected]> | Thu Mar 17 10:04:21 2016 -0400 |
committer | Thomas Van Lenten <[email protected]> | Thu Mar 17 10:04:21 2016 -0400 |
tree | d21b31c76dee2e7d9a06a65a21eaad5e0c6615f8 | |
parent | ca3dc15d4ca3bb1b092928b456ea844637693b61 [diff] |
Shrink ObjC overhead (generated size and some runtime sizes) NOTE: This is a binary breaking change as structure sizes have changed size and/or order. - Drop capturing field options, no other options were captured and other mobile targeted languages don't try to capture this sort information (saved 8 bytes for every field defined (in static data and again in field descriptor instance size data). - No longer generate/compile in the messages/enums in descriptor.proto. If developers need it, they should generate it and compile it in. Reduced the overhead of the core library. - Compute the number of has_bits actually needs to avoid over reserving. - Let the boolean single fields store via a has_bit to avoid storage, makes the common cases of the instance size smaller. - Reorder some flags and down size the enums to contain the bits needed. - Reorder the items in the structures to manually ensure they are are packed better (especially when generating 64bit code - 8 bytes for every field, 16 bytes for every extension, instance sizes 8 bytes also). - Split off the structure initialization so when the default is zero, the generated static storage doesn't need to reserve the space. This is batched at the message level, so all the fields for the message have to have zero defaults to get the saves. By definition all proto3 syntax files fall into this case but it also saves space for the proto2 that use the standard defaults. (saves 8 bytes of static data for every field that had a zero default) - Don't track the enums defined by a message. Nothing in the runtime needs it and it was just generation and runtime overhead. (saves 8 bytes per enum) - Ensure EnumDescriptors are started up threadsafe in all cases. - Split some of the Descriptor initialization into multiple methods so the generated code isn't padded with lots of zero/nil args. - Change how oneof info is feed to the runtime enabling us to generate less static data (8 bytes saved per oneof for 64bit). - Change how enum value informat is capture to pack the data and only decode it if it ends up being needed. Avoids padding issues causing bloat of 64bit, and removes the needs for extra pointers in addition to the data (just the data and one pointer now).
Copyright 2008 Google Inc.
https://developers.google.com/protocol-buffers/
Protocol Buffers (a.k.a., protobuf) are Google's language-neutral, platform-neutral, extensible mechanism for serializing structured data. You can find protobuf's documentation on the Google Developers site.
This README file contains protobuf installation instructions. To install protobuf, you need to install the protocol compiler (used to compile .proto files) and the protobuf runtime for your chosen programming language.
The protocol compiler is written in C++. If you are using C++, please follow the C++ Installation Instructions to install protoc along with the C++ runtime.
For non-C++ users, the simplest way to install the protocol compiler is to download a pre-built binary from our release page:
https://github.com/google/protobuf/releases
In the downloads section of each release, you can find pre-built binaries in zip packages: protoc-$VERSION-$PLATFORM.zip. It contains the protoc binary as well as a set of standard .proto files distributed along with protobuf.
If you are looking for an old version that is not available in the release page, check out the maven repo here:
http://repo1.maven.org/maven2/com/google/protobuf/protoc/
These pre-built binaries are only provided for released versions. If you want to use the github master version at HEAD, or you need to modify protobuf code, or you are using C++, it's recommended to build your own protoc binary from source.
If you would like to build protoc binary from source, see the C++ Installation Instructions.
Protobuf supports several different programming languages. For each programming language, you can find instructions in the corresponding source directory about how to install protobuf runtime for that specific language:
Language | Source |
---|---|
C++ (include C++ runtime and protoc) | src |
Java | java |
Python | python |
Objective-C | objectivec |
C# | csharp |
JavaNano | javanano |
JavaScript | js |
Ruby | ruby |
Go | golang/protobuf |
PHP | TBD |
The complete documentation for Protocol Buffers is available via the web at:
https://developers.google.com/protocol-buffers/