commit | 1f84dadcc49cf637119c900a532cd88a8d96df5a | [log] [tgz] |
---|---|---|
author | James Farrell <[email protected]> | Tue May 21 15:04:22 2024 +0000 |
committer | Automerger Merge Worker <[email protected]> | Tue May 21 15:04:22 2024 +0000 |
tree | 79525a35c51bfb6416a7a93830f026dcacc68840 | |
parent | c4e2470bcd58383ab750a115bb1d3470245770c6 [diff] | |
parent | 75a383fb471e38b9e71c2101bb8e56e7640df843 [diff] |
Update Android.bp by running cargo_embargo am: e77b8580a4 am: 75a383fb47 Original change: https://android-review.googlesource.com/c/platform/external/rust/crates/drm/+/3095577 Change-Id: I9426bc89da890935958b4e99d6e9f775bbfd606c Signed-off-by: Automerger Merge Worker <[email protected]>
A safe interface to the Direct Rendering Manager.
The Direct Rendering Manager is a subsystem found on multiple Unix-based operating systems that provides a userspace API to graphics hardware. See the Wikipedia article for more details.
The DRM is accessed using ioctls on a file representing a graphics card. These can normally be found in /dev/dri
, but can also be opened in other ways (ex. udev).
This crate does not provide a method of opening these files. Instead, the user program must provide a way to access the file descriptor representing the device through the AsFd trait. Here is a basic example using File
as a backend:
/// A simple wrapper for a device node. pub struct Card(std::fs::File); /// Implementing [`AsFd`] is a prerequisite to implementing the traits found /// in this crate. Here, we are just calling [`File::as_fd()`] on the inner /// [`File`]. impl AsFd for Card { fn as_fd(&self) -> BorrowedFd<'_> { self.0.as_fd() } } /// Simple helper methods for opening a `Card`. impl Card { pub fn open(path: &str) -> Self { let mut options = std::fs::OpenOptions::new(); options.read(true); options.write(true); Card(options.open(path).unwrap()) } }
Finally, you can implement drm::Device
to gain access to the basic DRM functionality:
impl drm::Device for Card {} fn main() { let gpu = Card::open("/dev/dri/card0"); println!("{:#?}", gpu.get_driver().unwrap()); }
See drm::control::Device
as well as our mode-setting examples: atomic_modeset
and legacy_modeset
Rendering is done by creating and attaching framebuffers to crtcs.
A framebuffer is created from anything implementing Buffer
like the always available, but very limited, DumbBuffer
.
For faster hardware-backed buffers, checkout gbm.rs.