commit | 6e2736ca3a5a748114df7c1f101e211848739db9 | [log] [tgz] |
---|---|---|
author | Android Build Coastguard Worker <[email protected]> | Thu Aug 29 01:13:02 2024 +0000 |
committer | Android Build Coastguard Worker <[email protected]> | Thu Aug 29 01:13:02 2024 +0000 |
tree | eb09ce53cec355c59d4aa2a1b0ef851cacd63b02 | |
parent | efe2d55ff20f11693588bee7456f870dd60971c7 [diff] | |
parent | 6f88e74d3eca776ad12a9bdece606dbf47325961 [diff] |
Snap for 12291679 from 6f88e74d3eca776ad12a9bdece606dbf47325961 to 25D4-release Change-Id: I60cde0efec50e02c9cdd995b69923a7204a9cc8b
libgbm
bindings for rustThe Generic Buffer Manager
This module provides an abstraction that the caller can use to request a buffer from the underlying memory management system for the platform.
This allows the creation of portable code whilst still allowing access to the underlying memory manager.
This library is best used in combination with drm-rs
, provided through the drm-support
feature.
Add to your Cargo.toml
gbm = "0.14.2"
extern crate drm; extern crate gbm; use drm::control::{self, crtc, framebuffer}; use gbm::{BufferObjectFlags, Device, Format}; // ... init your drm device ... let drm = init_drm_device(); // init a GBM device let gbm = Device::new(drm).unwrap(); // create a buffer let mut bo = gbm .create_buffer_object::<()>( 1280, 720, Format::Argb8888, BufferObjectFlags::SCANOUT | BufferObjectFlags::WRITE, ) .unwrap(); // write something to it (usually use import or egl rendering instead) let buffer = { let mut buffer = Vec::new(); for i in 0..1280 { for _ in 0..720 { buffer.push(if i % 2 == 0 { 0 } else { 255 }); } } buffer }; bo.write(&buffer).unwrap(); // create a framebuffer from our buffer let fb = gbm.add_framebuffer(&bo, 32, 32).unwrap(); // display it (and get a crtc, mode and connector before) gbm.set_crtc(crtc_handle, Some(fb), (0, 0), &[con], Some(mode)) .unwrap();