commit | 808d2e66425654bd0ac42e038a58ce3db7d1b3c2 | [log] [tgz] |
---|---|---|
author | Android Build Coastguard Worker <android-build-coastguard-worker@google.com> | Wed Aug 28 23:12:31 2024 +0000 |
committer | Android Build Coastguard Worker <android-build-coastguard-worker@google.com> | Wed Aug 28 23:12:31 2024 +0000 |
tree | eb09ce53cec355c59d4aa2a1b0ef851cacd63b02 | |
parent | e0dea57aa8c97d9422c40f71d87fba97f3729757 [diff] | |
parent | 6f88e74d3eca776ad12a9bdece606dbf47325961 [diff] |
Snap for 12289667 from 6f88e74d3eca776ad12a9bdece606dbf47325961 to 24Q4-release Change-Id: I129a72f15fcd18cb2efd1275834f88fa170d8284
libgbm
bindings for rustThe Generic Buffer Manager
This module provides an abstraction that the caller can use to request a buffer from the underlying memory management system for the platform.
This allows the creation of portable code whilst still allowing access to the underlying memory manager.
This library is best used in combination with drm-rs
, provided through the drm-support
feature.
Add to your Cargo.toml
gbm = "0.14.2"
extern crate drm; extern crate gbm; use drm::control::{self, crtc, framebuffer}; use gbm::{BufferObjectFlags, Device, Format}; // ... init your drm device ... let drm = init_drm_device(); // init a GBM device let gbm = Device::new(drm).unwrap(); // create a buffer let mut bo = gbm .create_buffer_object::<()>( 1280, 720, Format::Argb8888, BufferObjectFlags::SCANOUT | BufferObjectFlags::WRITE, ) .unwrap(); // write something to it (usually use import or egl rendering instead) let buffer = { let mut buffer = Vec::new(); for i in 0..1280 { for _ in 0..720 { buffer.push(if i % 2 == 0 { 0 } else { 255 }); } } buffer }; bo.write(&buffer).unwrap(); // create a framebuffer from our buffer let fb = gbm.add_framebuffer(&bo, 32, 32).unwrap(); // display it (and get a crtc, mode and connector before) gbm.set_crtc(crtc_handle, Some(fb), (0, 0), &[con], Some(mode)) .unwrap();