commit | bfa7f13bd3a111afe5273f2fd5bddf33487372a0 | [log] [tgz] |
---|---|---|
author | Android Build Coastguard Worker <[email protected]> | Tue Sep 10 23:09:57 2024 +0000 |
committer | Android Build Coastguard Worker <[email protected]> | Tue Sep 10 23:09:57 2024 +0000 |
tree | eb09ce53cec355c59d4aa2a1b0ef851cacd63b02 | |
parent | e81922e1f2acc3f192a54af519efafb6be010d5c [diff] | |
parent | bd7688f9f9acabbf72879bf0ae51d4c960110fbe [diff] |
Snap for 12349386 from bd7688f9f9acabbf72879bf0ae51d4c960110fbe to sdk-release Change-Id: I481c6c2d0b61a9065f8bb5a5f8c0293f5381bc6c
libgbm
bindings for rustThe Generic Buffer Manager
This module provides an abstraction that the caller can use to request a buffer from the underlying memory management system for the platform.
This allows the creation of portable code whilst still allowing access to the underlying memory manager.
This library is best used in combination with drm-rs
, provided through the drm-support
feature.
Add to your Cargo.toml
gbm = "0.14.2"
extern crate drm; extern crate gbm; use drm::control::{self, crtc, framebuffer}; use gbm::{BufferObjectFlags, Device, Format}; // ... init your drm device ... let drm = init_drm_device(); // init a GBM device let gbm = Device::new(drm).unwrap(); // create a buffer let mut bo = gbm .create_buffer_object::<()>( 1280, 720, Format::Argb8888, BufferObjectFlags::SCANOUT | BufferObjectFlags::WRITE, ) .unwrap(); // write something to it (usually use import or egl rendering instead) let buffer = { let mut buffer = Vec::new(); for i in 0..1280 { for _ in 0..720 { buffer.push(if i % 2 == 0 { 0 } else { 255 }); } } buffer }; bo.write(&buffer).unwrap(); // create a framebuffer from our buffer let fb = gbm.add_framebuffer(&bo, 32, 32).unwrap(); // display it (and get a crtc, mode and connector before) gbm.set_crtc(crtc_handle, Some(fb), (0, 0), &[con], Some(mode)) .unwrap();