commit | 5c99195cfd43c82734acbba1829f3b89c47bc136 | [log] [tgz] |
---|---|---|
author | Android Build Coastguard Worker <[email protected]> | Thu May 23 15:43:45 2024 +0000 |
committer | Android Build Coastguard Worker <[email protected]> | Thu May 23 15:43:45 2024 +0000 |
tree | f4426eb94151c8004cfcdf2deaeb31553fc217ed | |
parent | 9b61044b2ccc3bc3251d6eab01568c27771fed9d [diff] | |
parent | 41302dcea94c33cc6494647c2ef0aaa74cfb831e [diff] |
Snap for 11880863 from 41302dcea94c33cc6494647c2ef0aaa74cfb831e to build-tools-release Change-Id: I2579dd089afe3fe1810821802f567ee770e1d591
Reliable and fast directory removal functions.
remove_dir_all
- on non-Windows this is a re-export of std::fs::remove_dir_all
. For Windows an implementation that handles the locking of directories that occurs when deleting directory trees rapidly.
remove_dir_contents
- as for remove_dir_all
but does not delete the supplied root directory.
ensure_empty_dir
- as for remove_dir_contents
but will create the directory if it does not exist.
extern crate remove_dir_all; use remove_dir_all::*; fn main() { remove_dir_all("./temp/").unwrap(); remove_dir_contents("./cache/").unwrap(); }
The minimum rust version for remove_dir_all
is the latest stable release, and the minimum version may be bumped through patch releases. You can pin to a specific version by setting by add =
to your version (e.g. =0.6.0
), or commiting a Cargo.lock
file to your project.