Build Direction

add link in top level readme to build info, and put a place holder in
for demo/readme
diff --git a/BUILD.md b/BUILD.md
index 0d5ac1e..0536ef9 100644
--- a/BUILD.md
+++ b/BUILD.md
@@ -1,16 +1,15 @@
-The XGL Sample Intel driver supports Linux.
+# Build Instructions
+This project supports Linux today.
+Support for Windows will start in Q1'15.
+Support for Android is TBD.
 
-System Requirements
-===================
-
+##System Requirements
 Ubuntu 14.04 LTS, (Ubuntu 14.10 needed for DRI 3 demos)
 
 sudo apt-get install git subversion cmake libgl1-mesa-dev freeglut3-dev libglm-dev libpng12-dev
 sudo apt-get build-dep mesa
 
-
-BUILD
-=====
+##Build
 
 The sample driver uses cmake and should work with the usual cmake options and utilities.
 The standard build process builds the icd, the icd loader and all the tests.
@@ -27,8 +26,7 @@
 environment variable LIBXGL_DRIVERS_PATH to the driver path. For example:
 export LIBXGL_DRIVERS_PATH=$PWD/icd/intel
 
-TEST
-====
+##Test
 
 The test executibles can be found in the dbuild/tests directory. The tests use the Google
 gtest infrastructure. Tests avilable so far:
@@ -39,16 +37,14 @@
 - xgl_render_tests: Render a single triangle with XGL. Triangle will be in a .ppm in
 the current directory at the end of the test.
 
-DEMOS
-=====
+#Demos
 
-The demos executibles can be found in the dbuild/demos directory. The demos use DRI 3
+The demos executables can be found in the dbuild/demos directory. The demos use DRI 3
 to render directly onto window surfaces.
 - tri: a textured triangle
 - cube: a textured spinning cube
 
-RENDER NODES
-============
+#Render Nodes
 
 The render tests depend on access to DRM render nodes.
 To make that available, a couple of config files need to be created to set a module option
@@ -57,12 +53,12 @@
 These commands will create the config files.
 
 sudo tee /etc/modprobe.d/drm.conf << EOF
-# Enable render nodes
+'# Enable render nodes
 options drm rnodes=1
 EOF
 
 sudo tee /etc/udev/rules.d/drm.rules << EOF
-# Add permissions to render nodes
+'# Add permissions to render nodes
 SUBSYSTEM=="drm", ACTION=="add", DEVPATH=="/devices/*/renderD*", MODE="020666"
 EOF
 
diff --git a/README.md b/README.md
index 903f1d8..0681493 100644
--- a/README.md
+++ b/README.md
@@ -1,9 +1,13 @@
 # Explicit GL (XGL) Ecosystem Components

-*Version 0.2, 31 Oct 2014*

+*Version 0.2, Spinning Cube, 31 Oct 2014*

 

-This project provides open source components for the XGL Ecosystem.

+This project provides *open source* components for the XGL Ecosystem.

 

-The components here are being shared with the Khronos community to provide early insights into the specification of XGL and to assists those doing prototyping at this point.

+## Introduction

+

+The components here are being shared with the Khronos community to provide

+early insights into the specification of XGL and to assists those doing

+prototyping at this point.

 

 The following components are available:

 - Proposed Reference [*ICD Loader*](https://github.com/KhronosGroup/GL-Next/tree/master/loader) (including [*Layer Management*](https://github.com/KhronosGroup/GL-Next/tree/master/layers/README.md))

@@ -15,16 +19,31 @@
   - [Common Infrastructure](https://github.com/KhronosGroup/GL-Next/tree/master/icd/common)

   - [Implementation for Intel GPUs](https://github.com/KhronosGroup/GL-Next/tree/master/icd/intel)

 

+## How to Build and Run

+

+This release demonstrates a spinning textured cube as an example of the

+vertical slice of XGL functionality running on Ubuntu 14.10 with an Intel

+GPU. Included are instructions for

+[building all the components](https://github.com/KhronosGroup/GL-Next/tree/master/BUILD.md)

+and

+[running the XGL spinning cube demo application](https://github.com/KhronosGroup/GL-Next/tree/master/demos/README.md).

+

+Information on how to enable the API Dump and Validation layers is in

+[layers/README.md](https://github.com/KhronosGroup/GL-Next/tree/master/layers/README.md).

+

+## References

 This version of the components are written based on the following preliminary specs and proposals:

 - [**XGL Programers Reference**, 1 Jul 2014](https://cvs.khronos.org/svn/repos/oglc/trunk/nextgen/proposals/AMD/Explicit%20GL%20Programming%20Guide%20and%20API%20Reference.pdf)

 - [**BIL**, version 1.0, revision 18](https://cvs.khronos.org/svn/repos/oglc/trunk/nextgen/proposals/BIL/Specification/BIL.html)

 - [**IMG's Fixed Function Proposal**, 28 Oct 2014](https://cvs.khronos.org/svn/repos/oglc/trunk/nextgen/proposals/IMG/xgl_vertex_input_description2_img.h)

 - [**Valve's Loader Proposal**, 7 Oct 2014](https://cvs.khronos.org/svn/repos/oglc/trunk/nextgen/proposals/Valve/xglLayers.pptx)

 

+## License

 This work is intended to be released as open source under a BSD-style

 license once the XGL specification is public. Until that time, this work

 is covered by the Khronos NDA governing the details of the XGL API.

 

+## Acknowledgements

 While this project is being developed by LunarG, Inc; there are many other

 companies and individuals making this possible: Valve Software, funding

 project development; Intel Corporation, providing full hardware specifications

@@ -33,5 +52,7 @@
 providing an initial co-editor for the spec; Qualcomm for picking up the

 co-editor's chair; and Khronos, for providing hosting within GitHub.

 

-If you have questions or comments about this driver, please post those to

[email protected]; or if you prefer, directly to LunarG via [email protected]

+## Contact

+If you have questions or comments about this driver; or you would like to contribute

+directly to this effort, please contact us at [email protected]; or if you prefer, via

+the GL Common mailing list: [email protected]