Build Direction
add link in top level readme to build info, and put a place holder in
for demo/readme
diff --git a/BUILD.md b/BUILD.md
index 0d5ac1e..0536ef9 100644
--- a/BUILD.md
+++ b/BUILD.md
@@ -1,16 +1,15 @@
-The XGL Sample Intel driver supports Linux.
+# Build Instructions
+This project supports Linux today.
+Support for Windows will start in Q1'15.
+Support for Android is TBD.
-System Requirements
-===================
-
+##System Requirements
Ubuntu 14.04 LTS, (Ubuntu 14.10 needed for DRI 3 demos)
sudo apt-get install git subversion cmake libgl1-mesa-dev freeglut3-dev libglm-dev libpng12-dev
sudo apt-get build-dep mesa
-
-BUILD
-=====
+##Build
The sample driver uses cmake and should work with the usual cmake options and utilities.
The standard build process builds the icd, the icd loader and all the tests.
@@ -27,8 +26,7 @@
environment variable LIBXGL_DRIVERS_PATH to the driver path. For example:
export LIBXGL_DRIVERS_PATH=$PWD/icd/intel
-TEST
-====
+##Test
The test executibles can be found in the dbuild/tests directory. The tests use the Google
gtest infrastructure. Tests avilable so far:
@@ -39,16 +37,14 @@
- xgl_render_tests: Render a single triangle with XGL. Triangle will be in a .ppm in
the current directory at the end of the test.
-DEMOS
-=====
+#Demos
-The demos executibles can be found in the dbuild/demos directory. The demos use DRI 3
+The demos executables can be found in the dbuild/demos directory. The demos use DRI 3
to render directly onto window surfaces.
- tri: a textured triangle
- cube: a textured spinning cube
-RENDER NODES
-============
+#Render Nodes
The render tests depend on access to DRM render nodes.
To make that available, a couple of config files need to be created to set a module option
@@ -57,12 +53,12 @@
These commands will create the config files.
sudo tee /etc/modprobe.d/drm.conf << EOF
-# Enable render nodes
+'# Enable render nodes
options drm rnodes=1
EOF
sudo tee /etc/udev/rules.d/drm.rules << EOF
-# Add permissions to render nodes
+'# Add permissions to render nodes
SUBSYSTEM=="drm", ACTION=="add", DEVPATH=="/devices/*/renderD*", MODE="020666"
EOF
diff --git a/README.md b/README.md
index 903f1d8..0681493 100644
--- a/README.md
+++ b/README.md
@@ -1,9 +1,13 @@
# Explicit GL (XGL) Ecosystem Components
-*Version 0.2, 31 Oct 2014*
+*Version 0.2, Spinning Cube, 31 Oct 2014*
-This project provides open source components for the XGL Ecosystem.
+This project provides *open source* components for the XGL Ecosystem.
-The components here are being shared with the Khronos community to provide early insights into the specification of XGL and to assists those doing prototyping at this point.
+## Introduction
+
+The components here are being shared with the Khronos community to provide
+early insights into the specification of XGL and to assists those doing
+prototyping at this point.
The following components are available:
- Proposed Reference [*ICD Loader*](https://github.com/KhronosGroup/GL-Next/tree/master/loader) (including [*Layer Management*](https://github.com/KhronosGroup/GL-Next/tree/master/layers/README.md))
@@ -15,16 +19,31 @@
- [Common Infrastructure](https://github.com/KhronosGroup/GL-Next/tree/master/icd/common)
- [Implementation for Intel GPUs](https://github.com/KhronosGroup/GL-Next/tree/master/icd/intel)
+## How to Build and Run
+
+This release demonstrates a spinning textured cube as an example of the
+vertical slice of XGL functionality running on Ubuntu 14.10 with an Intel
+GPU. Included are instructions for
+[building all the components](https://github.com/KhronosGroup/GL-Next/tree/master/BUILD.md)
+and
+[running the XGL spinning cube demo application](https://github.com/KhronosGroup/GL-Next/tree/master/demos/README.md).
+
+Information on how to enable the API Dump and Validation layers is in
+[layers/README.md](https://github.com/KhronosGroup/GL-Next/tree/master/layers/README.md).
+
+## References
This version of the components are written based on the following preliminary specs and proposals:
- [**XGL Programers Reference**, 1 Jul 2014](https://cvs.khronos.org/svn/repos/oglc/trunk/nextgen/proposals/AMD/Explicit%20GL%20Programming%20Guide%20and%20API%20Reference.pdf)
- [**BIL**, version 1.0, revision 18](https://cvs.khronos.org/svn/repos/oglc/trunk/nextgen/proposals/BIL/Specification/BIL.html)
- [**IMG's Fixed Function Proposal**, 28 Oct 2014](https://cvs.khronos.org/svn/repos/oglc/trunk/nextgen/proposals/IMG/xgl_vertex_input_description2_img.h)
- [**Valve's Loader Proposal**, 7 Oct 2014](https://cvs.khronos.org/svn/repos/oglc/trunk/nextgen/proposals/Valve/xglLayers.pptx)
+## License
This work is intended to be released as open source under a BSD-style
license once the XGL specification is public. Until that time, this work
is covered by the Khronos NDA governing the details of the XGL API.
+## Acknowledgements
While this project is being developed by LunarG, Inc; there are many other
companies and individuals making this possible: Valve Software, funding
project development; Intel Corporation, providing full hardware specifications
@@ -33,5 +52,7 @@
providing an initial co-editor for the spec; Qualcomm for picking up the
co-editor's chair; and Khronos, for providing hosting within GitHub.
-If you have questions or comments about this driver, please post those to
[email protected]; or if you prefer, directly to LunarG via [email protected]
+## Contact
+If you have questions or comments about this driver; or you would like to contribute
+directly to this effort, please contact us at [email protected]; or if you prefer, via
+the GL Common mailing list: [email protected]