| # Vulkan Ecosystem Components |
| |
| This project provides Khronos official ICD loader and validation layers for Vulkan developers on Windows and Linux. |
| |
| ## CI Build Status |
| | Platform | Build Status | |
| |:--------:|:------------:| |
| | Linux/Android | [](https://travis-ci.org/KhronosGroup/Vulkan-LoaderAndValidationLayers) | |
| | Windows |[](https://ci.appveyor.com/project/Khronoswebmaster/vulkan-loaderandvalidationlayers/branch/master) | |
| |
| |
| ## Introduction |
| |
| Vulkan is an Explicit API, enabling direct control over how GPUs actually work. No (or very little) validation |
| or error checking is done inside a Vulkan driver. Applications have full control and responsibility. Any errors in |
| how Vulkan is used often result in a crash. This project provides standard validation layers that can be enabled |
| to ease development by helping developers verify their applications correctly use the Vulkan API. |
| |
| Vulkan supports multiple GPUs and multiple global contexts (VkInstance). The ICD loader is necessary to |
| support multiple GPUs and the VkInstance level Vulkan commands. Additionally, the loader manages inserting |
| Vulkan layer libraries, including validation layers between the application and the ICD. |
| |
| The following components are available in this repository: |
| - Vulkan header files |
| - [*ICD Loader*](loader/) |
| - [*Validation Layers*](layers/) |
| - [*Mock ICD*](icd/) |
| - Demos and tests for the loader and validation layers |
| |
| ## Contributing |
| |
| If you intend to contribute, the preferred work flow is for you to develop your contribution |
| in a fork of this repo in your GitHub account and then submit a pull request. |
| Please see the [CONTRIBUTING](CONTRIBUTING.md) file in this repository for more details |
| |
| ## How to Build and Run |
| |
| [BUILD.md](BUILD.md) |
| includes directions for building all the components, running the validation tests and running the demo applications. |
| |
| Information on how to enable the various Validation layers is in |
| [layers/README.md](layers/README.md). |
| |
| Architecture and interface information for the loader is in |
| [loader/LoaderAndLayerInterface.md](loader/LoaderAndLayerInterface.md). |
| |
| #### **NOTE**: Update Nvidia Drivers |
| - A recent glslang change exposed a bug in the texel fetch behavior on Nvidia devices under certain situations. |
| - Previously, we reverted the glslang change which exposed it. |
| - Nvidia has since resolved the issue, and we are now removing the workaround. |
| - Driver installs with the fix are available on their download page, just look for: |
| - Linux Drivers starting with version 367.35 |
| - Windows Drivers starting at version 372.54 |
| |
| ## License |
| This work is released as open source under a Apache-style license from Khronos including a Khronos copyright. |
| |
| See COPYRIGHT.txt for a full list of licenses used in this repository. |
| |
| ## Acknowledgements |
| While this project has been developed primarily by LunarG, Inc; there are many other |
| companies and individuals making this possible: Valve Corporation, funding |
| project development; Google providing significant contributions to the validation layers; |
| Khronos providing oversight and hosting of the project. |
| |
| |