| # Layer Description and Status |
| |
| ## Overview |
| |
| Layer libraries can be written to intercept or hook XGL entrypoints for various |
| debug and validation purposes. One or more XGL entrypoints can be defined in your Layer |
| library. Undefined entrypoints in the Layer library will be passed to the next Layer which |
| may be the driver. Multiple layer libraries can be chained (actually a hierarchy) together. |
| xglEnumerateLayer can be called to list the available layer libraries. xglGetProcAddr is |
| used internally by the Layers and ICD Loader to initialize dispatch tables. Layers are |
| activated at xglCreateDevice time. xglCreateDevice createInfo struct is extended to allow |
| a list of layers to be activated. Layer libraries can alternatively be LD\_PRELOADed depending |
| upon how they are implemented. |
| |
| ##Layer library example code |
| |
| Note that some layers are code-generated and will therefore exist in the directory (build_dir)/layers |
| |
| -include/xglLayer.h - header file for layer code. |
| |
| ### Templates |
| layer/Basic.cpp (name=Basic) simple example wrapping a few entrypoints. Shows layer features: |
| - Multiple dispatch tables for supporting multiple GPUs. |
| - Example layer extension function shown. |
| - Layer extension advertised by xglGetExtension(). |
| - xglEnumerateLayers() supports loader layer name queries and call interception |
| - Can be LD\_PRELOADed individually |
| |
| layer/Multi.cpp (name=multi1:multi2) simple example showing multiple layers per library |
| |
| (build dir)/layer/generic_layer.c (name=Generic) - auto generated example wrapping all XGL entrypoints. Single global dispatch table. Can be LD\_PRELOADed. |
| |
| ### Print API Calls and Parameter Values |
| (build dir)/layer/api_dump.c (name=APIDump) - print out API calls along with parameter values |
| |
| (build dir)/layer/api_dump.cpp (name=APIDumpCpp) - same as above but uses c++ strings and i/o streams |
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| (build dir)/layer/api\_dump\_file.c (name=APIDumpFile) - Write API calls along with parameter values to xgl\_apidump.txt file. |
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| (build dir)/layer/api\_dump\_no\_addr.c (name=APIDumpNoAddr) - print out API calls along with parameter values but replace any variable addresses with the static string "addr". |
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| (build dir)/layer/api\_dump\_no\_addr.cpp (name=APIDumpNoAddrCpp) - same as above but uses c++ strings and i/o streams |
| |
| ### Print Object Stats |
| (build dir>/layer/object_track.c (name=ObjectTracker) - Print object CREATE/USE/DESTROY stats. Individually track objects by category. XGL\_OBJECT\_TYPE enum defined in object_track.h. If a Dbg callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout. Provides custom interface to query number of live objects of given type "XGL\_UINT64 objTrackGetObjectCount(XGL\_OBJECT\_TYPE type)" and a secondary call to return an array of those objects "XGL\_RESULT objTrackGetObjects(XGL\_OBJECT\_TYPE type, XGL\_UINT64 objCount, OBJTRACK\_NODE* pObjNodeArray)". |
| |
| ### Report Draw State |
| layer/draw\_state.c (name=DrawState) - NOTE: This layer is currently non-functional due to a number of changes in xgl.h. When updated, it will report the Descriptor Set, Pipeline State, and dynamic state at each Draw call. If a Dbg callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout. |
| |
| ### Track GPU Memory |
| layer/mem\_tracker.c (name=MemTracker) - NOTE: This layer is currently non-functional due to a number of changes in xgl.h. When updated, it will track GPU Memory and any binding it has to objects and/or Cmd Buffers. Report issues with freeing memory, memory dependencies on Cmd Buffers, and any memory leaks at DestroyDevice time. If a Dbg callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout. |
| |
| ### Check parameters |
| <build dir>/layer/param_checker.c (name=ParamChecker) - Check the input parameters to API calls for validity. Currently this only checks ENUM params directly passed to API calls and ENUMs embedded in struct params. If a Dbg callback function is registered, this layer will use callback function(s) for reporting, otherwise uses stdout. |
| |
| ## Using Layers |
| |
| 1. Build XGL loader and i965 icd driver using normal steps (cmake and make) |
| 2. Place libXGLLayer<name>.so in the same directory as your XGL test or app: |
| |
| cp build/layer/libXGLLayerBasic.so build/layer/libXGLLayerGeneric.so build/tests |
| |
| This is required for the Icd loader to be able to scan and enumerate your library. Alternatively, use the LIBXGL\_LAYERS\_PATH environment variable to specify where the layer libraries reside. |
| |
| 3. Specify which Layers to activate by using |
| xglCreateDevice XGL\_LAYER\_CREATE\_INFO struct or environment variable LIBXGL\_LAYER\_NAMES |
| |
| export LIBXGL\_LAYER\_NAMES=Basic:Generic |
| cd build/tests; ./xglinfo |
| |
| ## Tips for writing new layers |
| |
| 1. Must implement xglGetProcAddr() (aka GPA); |
| 2. Must have a local dispatch table to call next layer (see xglLayer.h); |
| 3. Should implement xglEnumerateLayers() returning layer name when gpu == NULL; otherwise layer name is extracted from library filename by the Loader; |
| 4. gpu objects must be unwrapped (gpu->nextObject) when passed to next layer; |
| 5. next layers GPA can be found in the wrapped gpu object; |
| 6. Loader calls a layer's GPA first so initialization should occur here; |
| 7. all entrypoints can be wrapped but only will be called after layer is activated |
| via the first xglCreatDevice; |
| 8. entrypoint names can be any name as specified by the layers xglGetProcAddr |
| implementation; exceptions are xglGetProcAddr and xglEnumerateLayers, |
| which must have the correct name since the Loader calls these entrypoints; |
| 9. entrypoint names must be exported to the dynamic loader with XGL\_LAYER\_EXPORT; |
| 10. For LD\_PRELOAD support: a)entrypoint names should be offical xgl names and |
| b) initialization should occur on any call with a gpu object (Loader type |
| initialization must be done if implementing xglInitAndEnumerateGpus). |
| 11. Implement xglGetExtension() if you want to advertise a layer extension |
| (only available after the layer is activated); |
| 12. Layer naming convention is camel case same name as in library: libXGLLayer<name>.so |
| 13. For multiple layers in one library should implement a separate GetProcAddr for each |
| layer and export them to dynamic loader; function name is <layerName>GetProcAddr(). |
| Main xglGetProcAddr() should also be implemented. |
| |
| ## Status |
| |
| ### Current Features |
| |
| - scanning of available Layers during xglInitAndEnumerateGpus; |
| - layer names retrieved via xglEnumerateLayers(); |
| - xglEnumerateLayers and xglGetProcAddr supported APIs in xgl.h, ICD loader and i965 driver; |
| - multiple layers in a hierarchy supported; |
| - layer enumeration supported per GPU; |
| - layers activated per gpu and per icd driver: separate dispatch table and layer library list in loader for each gpu or icd driver; |
| - activation via xglCreateDevice extension struct in CreateInfo or via env var (LIBXGL\_LAYER\_NAMES); |
| - layer libraries can be LD\_PRELOADed if implemented correctly; |
| |
| ### Current known issues |
| |
| - DrawState and MemTracker layers are both non-functional due to updates to xgl.h. Work is ongoing to bring these layers up to latest header. |
| - Layers with multiple threads are not well tested and some layers likely to have issues. APIDump family of layers should be thread-safe. |
| - layer libraries (except Basic) don't support multiple dispatch tables for multi-gpus; |
| - layer libraries not yet include loader init functionality for full LD\_PRELOAD of entire API including xglInitAndEnumerateGpus; |
| - Since Layers aren't activated until xglCreateDevice, any calls to xglGetExtension() will not report layer extensions unless implemented in the layer; |
| - layer extensions do NOT need to be enabled in xglCreateDevice to be available; |
| - no support for apps registering layers, must be discovered via initial scan |
| |