Convert ColorLong in native code in Paint
Bug: 127580253
Test: CtsGraphicsTestCases
Perf: systrace
Follow on to I0b42c17159b290868a6bed7b90da096995504c4d, which did this
for other classes. I expect this to be more efficient due to passing
fewer JNI parameters, which appears to be the case based on the systrace
data for setColor(@ColorLong):
Duration:
(w/o this change) (w/ this change)
avg: 0.010 ms 0.005 ms
max: 9.130 ms 0.239 ms
min: 0.002 ms 0.002 ms
std: 0.052 ms 0.004 ms
The average is twice as fast, the max is significantly shorter, and the
standard deviation is much smaller as well.
Change-Id: I241824bf2a934746df93da1063b14f3080486cb5
diff --git a/core/jni/android/graphics/Paint.cpp b/core/jni/android/graphics/Paint.cpp
index 376d6f3..cd5c734 100644
--- a/core/jni/android/graphics/Paint.cpp
+++ b/core/jni/android/graphics/Paint.cpp
@@ -724,9 +724,9 @@
}
static void setColorLong(jlong paintHandle, jlong colorSpaceHandle,
- jfloat r, jfloat g, jfloat b, jfloat a) {
+ jlong colorLong) {
+ SkColor4f color = GraphicsJNI::convertColorLong(colorLong);
sk_sp<SkColorSpace> cs = GraphicsJNI::getNativeColorSpace(colorSpaceHandle);
- SkColor4f color = SkColor4f{r, g, b, a};
reinterpret_cast<Paint*>(paintHandle)->setColor4f(color, cs.get());
}
@@ -995,9 +995,9 @@
static void setShadowLayer(jlong paintHandle, jfloat radius,
jfloat dx, jfloat dy, jlong colorSpaceHandle,
- jfloat r, jfloat g, jfloat b, jfloat a) {
+ jlong colorLong) {
+ SkColor4f color = GraphicsJNI::convertColorLong(colorLong);
sk_sp<SkColorSpace> cs = GraphicsJNI::getNativeColorSpace(colorSpaceHandle);
- SkColor4f color = SkColor4f{r, g, b, a};
Paint* paint = reinterpret_cast<Paint*>(paintHandle);
if (radius <= 0) {
@@ -1087,7 +1087,7 @@
{"nGetStyle","(J)I", (void*) PaintGlue::getStyle},
{"nSetStyle","(JI)V", (void*) PaintGlue::setStyle},
{"nSetColor","(JI)V", (void*) PaintGlue::setColor},
- {"nSetColor","(JJFFFF)V", (void*) PaintGlue::setColorLong},
+ {"nSetColor","(JJJ)V", (void*) PaintGlue::setColorLong},
{"nSetAlpha","(JI)V", (void*) PaintGlue::setAlpha},
{"nGetStrokeWidth","(J)F", (void*) PaintGlue::getStrokeWidth},
{"nSetStrokeWidth","(JF)V", (void*) PaintGlue::setStrokeWidth},
@@ -1130,7 +1130,7 @@
{"nGetUnderlineThickness","(J)F", (void*) PaintGlue::getUnderlineThickness},
{"nGetStrikeThruPosition","(J)F", (void*) PaintGlue::getStrikeThruPosition},
{"nGetStrikeThruThickness","(J)F", (void*) PaintGlue::getStrikeThruThickness},
- {"nSetShadowLayer", "(JFFFJFFFF)V", (void*)PaintGlue::setShadowLayer},
+ {"nSetShadowLayer", "(JFFFJJ)V", (void*)PaintGlue::setShadowLayer},
{"nHasShadowLayer", "(J)Z", (void*)PaintGlue::hasShadowLayer},
{"nEqualsForTextMeasurement", "(JJ)Z", (void*)PaintGlue::equalsForTextMeasurement},
};
diff --git a/graphics/java/android/graphics/Paint.java b/graphics/java/android/graphics/Paint.java
index 966e171..04385c6 100644
--- a/graphics/java/android/graphics/Paint.java
+++ b/graphics/java/android/graphics/Paint.java
@@ -1066,12 +1066,8 @@
*/
public void setColor(@ColorLong long color) {
ColorSpace cs = Color.colorSpace(color);
- float r = Color.red(color);
- float g = Color.green(color);
- float b = Color.blue(color);
- float a = Color.alpha(color);
- nSetColor(mNativePaint, cs.getNativeInstance(), r, g, b, a);
+ nSetColor(mNativePaint, cs.getNativeInstance(), color);
mColor = color;
}
@@ -1501,11 +1497,7 @@
*/
public void setShadowLayer(float radius, float dx, float dy, @ColorLong long shadowColor) {
ColorSpace cs = Color.colorSpace(shadowColor);
- float r = Color.red(shadowColor);
- float g = Color.green(shadowColor);
- float b = Color.blue(shadowColor);
- float a = Color.alpha(shadowColor);
- nSetShadowLayer(mNativePaint, radius, dx, dy, cs.getNativeInstance(), r, g, b, a);
+ nSetShadowLayer(mNativePaint, radius, dx, dy, cs.getNativeInstance(), shadowColor);
mShadowLayerRadius = radius;
mShadowLayerDx = dx;
@@ -1533,6 +1525,7 @@
/**
* Returns the blur radius of the shadow layer.
* @see #setShadowLayer(float,float,float,int)
+ * @see #setShadowLayer(float,float,float,long)
*/
public float getShadowLayerRadius() {
return mShadowLayerRadius;
@@ -1541,6 +1534,7 @@
/**
* Returns the x offset of the shadow layer.
* @see #setShadowLayer(float,float,float,int)
+ * @see #setShadowLayer(float,float,float,long)
*/
public float getShadowLayerDx() {
return mShadowLayerDx;
@@ -1549,6 +1543,7 @@
/**
* Returns the y offset of the shadow layer.
* @see #setShadowLayer(float,float,float,int)
+ * @see #setShadowLayer(float,float,float,long)
*/
public float getShadowLayerDy() {
return mShadowLayerDy;
@@ -3138,7 +3133,7 @@
@CriticalNative
private static native void nSetShadowLayer(long paintPtr,
float radius, float dx, float dy, long colorSpaceHandle,
- float r, float g, float b, float a);
+ @ColorLong long shadowColor);
@CriticalNative
private static native boolean nHasShadowLayer(long paintPtr);
@CriticalNative
@@ -3191,7 +3186,7 @@
private static native void nSetFilterBitmap(long paintPtr, boolean filter);
@CriticalNative
private static native void nSetColor(long paintPtr, long colorSpaceHandle,
- float r, float g, float b, float a);
+ @ColorLong long color);
@CriticalNative
private static native void nSetColor(long paintPtr, @ColorInt int color);
@CriticalNative