Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/IProfileRenderer.h b/libs/hwui/IProfileRenderer.h
index 947ed34..935ab4e 100644
--- a/libs/hwui/IProfileRenderer.h
+++ b/libs/hwui/IProfileRenderer.h
@@ -22,7 +22,7 @@
 class IProfileRenderer {
 public:
     virtual void drawRect(float left, float top, float right, float bottom,
-            const SkPaint& paint) = 0;
+                          const SkPaint& paint) = 0;
     virtual void drawRects(const float* rects, int count, const SkPaint& paint) = 0;
     virtual uint32_t getViewportWidth() = 0;
     virtual uint32_t getViewportHeight() = 0;