commit | 22ab7f32617e9facbfb2ad8a1c37bd852e677688 | [log] [tgz] |
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author | Alec Mouri <[email protected]> | Wed Sep 06 02:11:56 2023 +0000 |
committer | Alec Mouri <[email protected]> | Fri Nov 03 15:51:35 2023 +0000 |
tree | b1235737fefccf5de3d3f04fbdd6fa2ef77c013f | |
parent | 55e03013762786108bfc07d0d72c20428a299c71 [diff] |
Support fp16 in hwui for HDR Picking sRGB primaries and transfer with extended range bit as the dataspace, because that's straightforward for EGL. Then, rather than dimming SDR content, we instead just render as normal so that we take advantage of the full bit depth Bug: 236745178 Test: builds Change-Id: Ica39a2c81be508effb97a8850b0c8e272c10a084