Support transform'd GraphicBuffers
Bug: 28428955
Change-Id: I23e2fc9b96a67c7cfda42d9d7319e478194a7fa7
diff --git a/libs/hwui/GlopBuilder.cpp b/libs/hwui/GlopBuilder.cpp
index fdbe76a..0a8e3f3 100644
--- a/libs/hwui/GlopBuilder.cpp
+++ b/libs/hwui/GlopBuilder.cpp
@@ -471,18 +471,19 @@
return *this;
}
-GlopBuilder& GlopBuilder::setFillExternalTexture(Texture& texture) {
+GlopBuilder& GlopBuilder::setFillExternalTexture(Texture& texture, Matrix4& textureTransform) {
TRIGGER_STAGE(kFillStage);
REQUIRE_STAGES(kMeshStage | kRoundRectClipStage);
mOutGlop->fill.texture = { &texture,
GL_TEXTURE_EXTERNAL_OES, GL_LINEAR, GL_CLAMP_TO_EDGE,
- nullptr };
+ &textureTransform };
setFill(SK_ColorWHITE, 1.0f, SkXfermode::kSrc_Mode, Blend::ModeOrderSwap::NoSwap,
nullptr, nullptr);
mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
+ mDescription.hasTextureTransform = true;
return *this;
}
diff --git a/libs/hwui/GlopBuilder.h b/libs/hwui/GlopBuilder.h
index b6c186d..a9dd56f 100644
--- a/libs/hwui/GlopBuilder.h
+++ b/libs/hwui/GlopBuilder.h
@@ -73,7 +73,7 @@
// TODO: Texture should probably know and own its target.
// setFillLayer() forces it to GL_TEXTURE which isn't always correct.
// Similarly setFillLayer normally forces its own wrap & filter mode
- GlopBuilder& setFillExternalTexture(Texture& texture);
+ GlopBuilder& setFillExternalTexture(Texture& texture, Matrix4& textureTransform);
GlopBuilder& setTransform(const Snapshot& snapshot, const int transformFlags) {
return setTransform(*snapshot.transform, transformFlags);
diff --git a/libs/hwui/Matrix.h b/libs/hwui/Matrix.h
index 36007cd..9cde5d6 100644
--- a/libs/hwui/Matrix.h
+++ b/libs/hwui/Matrix.h
@@ -236,6 +236,8 @@
static const Matrix4& identity();
+ void invalidateType() { mType = kTypeUnknown; }
+
private:
mutable uint8_t mType;
diff --git a/libs/hwui/Readback.cpp b/libs/hwui/Readback.cpp
index 49596e1..55f823d 100644
--- a/libs/hwui/Readback.cpp
+++ b/libs/hwui/Readback.cpp
@@ -101,7 +101,10 @@
// Setup the source
sp<GraphicBuffer> sourceBuffer;
sp<Fence> sourceFence;
- status_t err = surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence);
+ Matrix4 texTransform;
+ status_t err = surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence,
+ texTransform.data);
+ texTransform.invalidateType();
if (err != NO_ERROR) {
ALOGW("Failed to get last queued buffer, error = %d", err);
return CopyResult::UnknownError;
@@ -163,8 +166,8 @@
Glop glop;
GlopBuilder(renderState, caches, &glop)
.setRoundRectClipState(nullptr)
- .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
- .setFillExternalTexture(sourceTexture)
+ .setMeshTexturedUnitQuad(nullptr)
+ .setFillExternalTexture(sourceTexture, texTransform)
.setTransform(Matrix4::identity(), TransformFlags::None)
.setModelViewMapUnitToRect(destRect)
.build();
diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/GetBitmapSurfaceViewActivity.java b/tests/HwAccelerationTest/src/com/android/test/hwui/GetBitmapSurfaceViewActivity.java
index f658b7c..6fe2cb4 100644
--- a/tests/HwAccelerationTest/src/com/android/test/hwui/GetBitmapSurfaceViewActivity.java
+++ b/tests/HwAccelerationTest/src/com/android/test/hwui/GetBitmapSurfaceViewActivity.java
@@ -23,6 +23,7 @@
import android.os.Environment;
import android.view.Gravity;
import android.view.PixelCopy;
+import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
@@ -87,9 +88,42 @@
android.util.Log.e("TextureView", "Cannot set preview texture target!", t);
}
+ setCameraDisplayOrientation(this, 0, mCamera);
mCamera.startPreview();
}
+ public static void setCameraDisplayOrientation(Activity activity,
+ int cameraId, android.hardware.Camera camera) {
+ android.hardware.Camera.CameraInfo info = new android.hardware.Camera.CameraInfo();
+ android.hardware.Camera.getCameraInfo(cameraId, info);
+ int rotation = activity.getWindowManager().getDefaultDisplay()
+ .getRotation();
+ int degrees = 0;
+ switch (rotation) {
+ case Surface.ROTATION_0:
+ degrees = 0;
+ break;
+ case Surface.ROTATION_90:
+ degrees = 90;
+ break;
+ case Surface.ROTATION_180:
+ degrees = 180;
+ break;
+ case Surface.ROTATION_270:
+ degrees = 270;
+ break;
+ }
+
+ int result;
+ if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {
+ result = (info.orientation + degrees) % 360;
+ result = (360 - result) % 360; // compensate the mirror
+ } else { // back-facing
+ result = (info.orientation - degrees + 360) % 360;
+ }
+ camera.setDisplayOrientation(result);
+ }
+
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}