Adding MSDL feedback to the pattern bouncer.
MSDL haptic feedback is added to the bouncer while dragging over cells
and upon successful/failed authentication.
Test: manual. Verified correct haptics play while dragging and when the
pattern is correct/incorrect.
Flag: com.android.systemui.msdl_feedback
Bug: 361321945
Change-Id: I96d6e27d3e4ce8d2f22e1ef9052299a7dba92e71
diff --git a/core/java/com/android/internal/widget/LockPatternView.java b/core/java/com/android/internal/widget/LockPatternView.java
index 11c220b..0ec55f9 100644
--- a/core/java/com/android/internal/widget/LockPatternView.java
+++ b/core/java/com/android/internal/widget/LockPatternView.java
@@ -120,6 +120,7 @@
private static final String TAG = "LockPatternView";
private OnPatternListener mOnPatternListener;
+ private ExternalHapticsPlayer mExternalHapticsPlayer;
@UnsupportedAppUsage
private final ArrayList<Cell> mPattern = new ArrayList<Cell>(9);
@@ -317,6 +318,13 @@
void onPatternDetected(List<Cell> pattern);
}
+ /** An external haptics player for pattern updates. */
+ public interface ExternalHapticsPlayer{
+
+ /** Perform haptic feedback when a cell is added to the pattern. */
+ void performCellAddedFeedback();
+ }
+
public LockPatternView(Context context) {
this(context, null);
}
@@ -461,6 +469,15 @@
}
/**
+ * Set the external haptics player for feedback on pattern detection.
+ * @param player The external player.
+ */
+ @UnsupportedAppUsage
+ public void setExternalHapticsPlayer(ExternalHapticsPlayer player) {
+ mExternalHapticsPlayer = player;
+ }
+
+ /**
* Set the pattern explicitely (rather than waiting for the user to input
* a pattern).
* @param displayMode How to display the pattern.
@@ -847,6 +864,16 @@
return null;
}
+ @Override
+ public boolean performHapticFeedback(int feedbackConstant, int flags) {
+ if (mExternalHapticsPlayer != null) {
+ mExternalHapticsPlayer.performCellAddedFeedback();
+ return true;
+ } else {
+ return super.performHapticFeedback(feedbackConstant, flags);
+ }
+ }
+
private void addCellToPattern(Cell newCell) {
mPatternDrawLookup[newCell.getRow()][newCell.getColumn()] = true;
mPattern.add(newCell);
diff --git a/packages/SystemUI/multivalentTests/src/com/android/keyguard/KeyguardPatternViewControllerTest.kt b/packages/SystemUI/multivalentTests/src/com/android/keyguard/KeyguardPatternViewControllerTest.kt
index e2bdc49..bb15208 100644
--- a/packages/SystemUI/multivalentTests/src/com/android/keyguard/KeyguardPatternViewControllerTest.kt
+++ b/packages/SystemUI/multivalentTests/src/com/android/keyguard/KeyguardPatternViewControllerTest.kt
@@ -30,10 +30,12 @@
import com.android.systemui.classifier.FalsingCollectorFake
import com.android.systemui.flags.FakeFeatureFlags
import com.android.systemui.flags.Flags
+import com.android.systemui.haptics.msdl.msdlPlayer
import com.android.systemui.res.R
import com.android.systemui.statusbar.policy.DevicePostureController
import com.android.systemui.statusbar.policy.DevicePostureController.DEVICE_POSTURE_HALF_OPENED
import com.android.systemui.statusbar.policy.DevicePostureController.DEVICE_POSTURE_OPENED
+import com.android.systemui.testKosmos
import com.android.systemui.user.domain.interactor.SelectedUserInteractor
import com.android.systemui.util.mockito.any
import com.android.systemui.util.mockito.whenever
@@ -89,6 +91,9 @@
@Captor lateinit var postureCallbackCaptor: ArgumentCaptor<DevicePostureController.Callback>
+ private val kosmos = testKosmos()
+ private val msdlPlayer = kosmos.msdlPlayer
+
@Before
fun setup() {
MockitoAnnotations.initMocks(this)
@@ -112,7 +117,8 @@
mKeyguardMessageAreaControllerFactory,
mPostureController,
fakeFeatureFlags,
- mSelectedUserInteractor
+ mSelectedUserInteractor,
+ msdlPlayer,
)
mKeyguardPatternView.onAttachedToWindow()
}
diff --git a/packages/SystemUI/src/com/android/keyguard/KeyguardInputViewController.java b/packages/SystemUI/src/com/android/keyguard/KeyguardInputViewController.java
index dd84bc6..92e5432 100644
--- a/packages/SystemUI/src/com/android/keyguard/KeyguardInputViewController.java
+++ b/packages/SystemUI/src/com/android/keyguard/KeyguardInputViewController.java
@@ -271,7 +271,8 @@
mKeyguardUpdateMonitor, securityMode, mLockPatternUtils,
keyguardSecurityCallback, mLatencyTracker, mFalsingCollector,
emergencyButtonController, mMessageAreaControllerFactory,
- mDevicePostureController, mFeatureFlags, mSelectedUserInteractor);
+ mDevicePostureController, mFeatureFlags, mSelectedUserInteractor,
+ mMSDLPlayer);
} else if (keyguardInputView instanceof KeyguardPasswordView) {
return new KeyguardPasswordViewController((KeyguardPasswordView) keyguardInputView,
mKeyguardUpdateMonitor, securityMode, mLockPatternUtils,
diff --git a/packages/SystemUI/src/com/android/keyguard/KeyguardPatternViewController.java b/packages/SystemUI/src/com/android/keyguard/KeyguardPatternViewController.java
index caa74780..f74d93e 100644
--- a/packages/SystemUI/src/com/android/keyguard/KeyguardPatternViewController.java
+++ b/packages/SystemUI/src/com/android/keyguard/KeyguardPatternViewController.java
@@ -36,6 +36,7 @@
import com.android.internal.widget.LockscreenCredential;
import com.android.keyguard.EmergencyButtonController.EmergencyButtonCallback;
import com.android.keyguard.KeyguardSecurityModel.SecurityMode;
+import com.android.systemui.bouncer.ui.helper.BouncerHapticHelper;
import com.android.systemui.classifier.FalsingClassifier;
import com.android.systemui.classifier.FalsingCollector;
import com.android.systemui.flags.FeatureFlags;
@@ -43,6 +44,8 @@
import com.android.systemui.statusbar.policy.DevicePostureController;
import com.android.systemui.user.domain.interactor.SelectedUserInteractor;
+import com.google.android.msdl.domain.MSDLPlayer;
+
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@@ -67,6 +70,7 @@
private LockPatternView mLockPatternView;
private CountDownTimer mCountdownTimer;
private AsyncTask<?, ?, ?> mPendingLockCheck;
+ private MSDLPlayer mMSDLPlayer;
private EmergencyButtonCallback mEmergencyButtonCallback = new EmergencyButtonCallback() {
@Override
@@ -75,6 +79,10 @@
}
};
+ private final LockPatternView.ExternalHapticsPlayer mExternalHapticsPlayer = () -> {
+ BouncerHapticHelper.INSTANCE.playPatternDotFeedback(mMSDLPlayer, mView);
+ };
+
/**
* Useful for clearing out the wrong pattern after a delay
*/
@@ -166,6 +174,10 @@
boolean isValidPattern) {
boolean dismissKeyguard = mSelectedUserInteractor.getSelectedUserId() == userId;
if (matched) {
+ BouncerHapticHelper.INSTANCE.playMSDLAuthenticationFeedback(
+ /* authenticationSucceeded= */true,
+ /* player =*/mMSDLPlayer
+ );
getKeyguardSecurityCallback().reportUnlockAttempt(userId, true, 0);
if (dismissKeyguard) {
mLockPatternView.setDisplayMode(LockPatternView.DisplayMode.Correct);
@@ -173,6 +185,10 @@
getKeyguardSecurityCallback().dismiss(true, userId, SecurityMode.Pattern);
}
} else {
+ BouncerHapticHelper.INSTANCE.playMSDLAuthenticationFeedback(
+ /* authenticationSucceeded= */false,
+ /* player =*/mMSDLPlayer
+ );
mLockPatternView.setDisplayMode(LockPatternView.DisplayMode.Wrong);
if (isValidPattern) {
getKeyguardSecurityCallback().reportUnlockAttempt(userId, false, timeoutMs);
@@ -200,7 +216,7 @@
EmergencyButtonController emergencyButtonController,
KeyguardMessageAreaController.Factory messageAreaControllerFactory,
DevicePostureController postureController, FeatureFlags featureFlags,
- SelectedUserInteractor selectedUserInteractor) {
+ SelectedUserInteractor selectedUserInteractor, MSDLPlayer msdlPlayer) {
super(view, securityMode, keyguardSecurityCallback, emergencyButtonController,
messageAreaControllerFactory, featureFlags, selectedUserInteractor);
mKeyguardUpdateMonitor = keyguardUpdateMonitor;
@@ -212,6 +228,7 @@
featureFlags.isEnabled(LOCKSCREEN_ENABLE_LANDSCAPE));
mLockPatternView = mView.findViewById(R.id.lockPatternView);
mPostureController = postureController;
+ mMSDLPlayer = msdlPlayer;
}
@Override
@@ -249,6 +266,7 @@
if (deadline != 0) {
handleAttemptLockout(deadline);
}
+ mLockPatternView.setExternalHapticsPlayer(mExternalHapticsPlayer);
}
@Override
@@ -262,6 +280,7 @@
cancelBtn.setOnClickListener(null);
}
mPostureController.removeCallback(mPostureCallback);
+ mLockPatternView.setExternalHapticsPlayer(null);
}
@Override
diff --git a/packages/SystemUI/src/com/android/systemui/bouncer/ui/helper/BouncerHapticHelper.kt b/packages/SystemUI/src/com/android/systemui/bouncer/ui/helper/BouncerHapticHelper.kt
new file mode 100644
index 0000000..1faacff
--- /dev/null
+++ b/packages/SystemUI/src/com/android/systemui/bouncer/ui/helper/BouncerHapticHelper.kt
@@ -0,0 +1,73 @@
+/*
+ * Copyright (C) 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.systemui.bouncer.ui.helper
+
+import android.view.HapticFeedbackConstants
+import android.view.View
+import com.android.keyguard.AuthInteractionProperties
+import com.android.systemui.Flags
+//noinspection CleanArchitectureDependencyViolation: Data layer only referenced for this enum class
+import com.google.android.msdl.data.model.MSDLToken
+import com.google.android.msdl.domain.MSDLPlayer
+
+/** A helper object to deliver haptic feedback in bouncer interactions. */
+object BouncerHapticHelper {
+
+ private val authInteractionProperties = AuthInteractionProperties()
+
+ /**
+ * Deliver MSDL feedback as a result of authenticating through a bouncer.
+ *
+ * @param[authenticationSucceeded] Whether the authentication was successful or not.
+ * @param[player] The [MSDLPlayer] that delivers the correct feedback.
+ */
+ fun playMSDLAuthenticationFeedback(
+ authenticationSucceeded: Boolean,
+ player: MSDLPlayer?,
+ ) {
+ if (player == null || !Flags.msdlFeedback()) {
+ return
+ }
+
+ val token =
+ if (authenticationSucceeded) {
+ MSDLToken.UNLOCK
+ } else {
+ MSDLToken.FAILURE
+ }
+ player.playToken(token, authInteractionProperties)
+ }
+
+ /**
+ * Deliver feedback when dragging through cells in the pattern bouncer. This function can play
+ * MSDL feedback using a [MSDLPlayer], or fallback to a default haptic feedback using the
+ * [View.performHapticFeedback] API and a [View].
+ *
+ * @param[player] [MSDLPlayer] for MSDL feedback.
+ * @param[view] A [View] for default haptic feedback using [View.performHapticFeedback]
+ */
+ fun playPatternDotFeedback(player: MSDLPlayer?, view: View?) {
+ if (player == null || !Flags.msdlFeedback()) {
+ view?.performHapticFeedback(
+ HapticFeedbackConstants.VIRTUAL_KEY,
+ HapticFeedbackConstants.FLAG_IGNORE_VIEW_SETTING,
+ )
+ } else {
+ player.playToken(MSDLToken.DRAG_INDICATOR)
+ }
+ }
+}