Replace ADISPLAY_ID_ constants with LogicalDisplayId equivalents
This will help remove ADISPLAY_ID_ constants.
Bug: 339106983
Test: m checkinput
Change-Id: I37e1ccf4872c0758b2817121199ef5beee7e107f
diff --git a/libs/input/MouseCursorController.cpp b/libs/input/MouseCursorController.cpp
index 5cf5a1d..f1ee325 100644
--- a/libs/input/MouseCursorController.cpp
+++ b/libs/input/MouseCursorController.cpp
@@ -467,10 +467,10 @@
std::function<bool(nsecs_t)> func = std::bind(&MouseCursorController::doAnimations, this, _1);
/*
- * Using ui::ADISPLAY_ID_NONE for displayId here to avoid removing the callback
+ * Using ui::LogicalDisplayId::INVALID for displayId here to avoid removing the callback
* if a TouchSpotController with the same display is removed.
*/
- mContext.addAnimationCallback(ui::ADISPLAY_ID_NONE, func);
+ mContext.addAnimationCallback(ui::LogicalDisplayId::INVALID, func);
}
} // namespace android
diff --git a/libs/input/PointerController.h b/libs/input/PointerController.h
index 70e5c24..c6430f7 100644
--- a/libs/input/PointerController.h
+++ b/libs/input/PointerController.h
@@ -109,7 +109,7 @@
struct Locked {
Presentation presentation;
- ui::LogicalDisplayId pointerDisplayId = ui::ADISPLAY_ID_NONE;
+ ui::LogicalDisplayId pointerDisplayId = ui::LogicalDisplayId::INVALID;
std::vector<gui::DisplayInfo> mDisplayInfos;
std::unordered_map<ui::LogicalDisplayId, TouchSpotController> spotControllers;
diff --git a/libs/input/SpriteController.h b/libs/input/SpriteController.h
index 070c90c..e147c56 100644
--- a/libs/input/SpriteController.h
+++ b/libs/input/SpriteController.h
@@ -174,7 +174,7 @@
int32_t layer{0};
float alpha{1.0f};
SpriteTransformationMatrix transformationMatrix;
- ui::LogicalDisplayId displayId{ui::ADISPLAY_ID_DEFAULT};
+ ui::LogicalDisplayId displayId{ui::LogicalDisplayId::DEFAULT};
sp<SurfaceControl> surfaceControl;
int32_t surfaceWidth{0};
diff --git a/libs/input/tests/PointerController_test.cpp b/libs/input/tests/PointerController_test.cpp
index 7a13380..2dcb1f1 100644
--- a/libs/input/tests/PointerController_test.cpp
+++ b/libs/input/tests/PointerController_test.cpp
@@ -166,7 +166,7 @@
PointerControllerTest();
~PointerControllerTest();
- void ensureDisplayViewportIsSet(ui::LogicalDisplayId displayId = ui::ADISPLAY_ID_DEFAULT);
+ void ensureDisplayViewportIsSet(ui::LogicalDisplayId displayId = ui::LogicalDisplayId::DEFAULT);
sp<MockSprite> mPointerSprite;
sp<MockPointerControllerPolicyInterface> mPolicy;
@@ -335,23 +335,23 @@
// Update spots to sync state with sprite
mPointerController->setSpots(&testSpotCoords, testIdToIndex.cbegin(), testIdBits,
- ui::ADISPLAY_ID_DEFAULT);
+ ui::LogicalDisplayId::DEFAULT);
testing::Mock::VerifyAndClearExpectations(testSpotSprite.get());
// Marking the display to skip screenshot should update sprite as well
- mPointerController->setSkipScreenshot(ui::ADISPLAY_ID_DEFAULT, true);
+ mPointerController->setSkipScreenshot(ui::LogicalDisplayId::DEFAULT, true);
EXPECT_CALL(*testSpotSprite, setSkipScreenshot).With(testing::Args<0>(true));
// Update spots to sync state with sprite
mPointerController->setSpots(&testSpotCoords, testIdToIndex.cbegin(), testIdBits,
- ui::ADISPLAY_ID_DEFAULT);
+ ui::LogicalDisplayId::DEFAULT);
testing::Mock::VerifyAndClearExpectations(testSpotSprite.get());
// Reset flag and verify again
- mPointerController->setSkipScreenshot(ui::ADISPLAY_ID_DEFAULT, false);
+ mPointerController->setSkipScreenshot(ui::LogicalDisplayId::DEFAULT, false);
EXPECT_CALL(*testSpotSprite, setSkipScreenshot).With(testing::Args<0>(false));
mPointerController->setSpots(&testSpotCoords, testIdToIndex.cbegin(), testIdBits,
- ui::ADISPLAY_ID_DEFAULT);
+ ui::LogicalDisplayId::DEFAULT);
testing::Mock::VerifyAndClearExpectations(testSpotSprite.get());
}