Add support for dummy draws for Vulkan webview and texture views.
Test: manual testing
Change-Id: Iaec8c3a34367673c281665ff6c6e97d1ce532265
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index a23e676..17ee390 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -14,6 +14,7 @@
* limitations under the License.
*/
#include "GlLayer.h"
+#include "VkLayer.h"
#include <GpuMemoryTracker.h>
#include "renderstate/RenderState.h"
@@ -41,7 +42,7 @@
void RenderState::onGLContextCreated() {
LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil,
"State object lifecycle not managed correctly");
- GpuMemoryTracker::onGLContextCreated();
+ GpuMemoryTracker::onGpuContextCreated();
mBlend = new Blend();
mMeshState = new MeshState();
@@ -78,7 +79,29 @@
delete mStencil;
mStencil = nullptr;
- GpuMemoryTracker::onGLContextDestroyed();
+ GpuMemoryTracker::onGpuContextDestroyed();
+}
+
+void RenderState::onVkContextCreated() {
+ LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil,
+ "State object lifecycle not managed correctly");
+ GpuMemoryTracker::onGpuContextCreated();
+}
+
+static void layerDestroyedVkContext(Layer* layer) {
+ LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::Vulkan,
+ "layerLostVkContext on non Vulkan layer");
+ static_cast<VkLayer*>(layer)->onVkContextDestroyed();
+}
+
+void RenderState::onVkContextDestroyed() {
+ mLayerPool.clear();
+ std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerDestroyedVkContext);
+ GpuMemoryTracker::onGpuContextDestroyed();
+}
+
+GrContext* RenderState::getGrContext() const {
+ return mRenderThread.getGrContext();
}
void RenderState::flush(Caches::FlushMode mode) {
diff --git a/libs/hwui/renderstate/RenderState.h b/libs/hwui/renderstate/RenderState.h
index 3d119dc..d183a15 100644
--- a/libs/hwui/renderstate/RenderState.h
+++ b/libs/hwui/renderstate/RenderState.h
@@ -35,6 +35,8 @@
#include <utils/RefBase.h>
#include <private/hwui/DrawGlInfo.h>
+class GrContext;
+
namespace android {
namespace uirenderer {
@@ -56,6 +58,9 @@
void onGLContextCreated();
void onGLContextDestroyed();
+ void onVkContextCreated();
+ void onVkContextDestroyed();
+
void flush(Caches::FlushMode flushMode);
void setViewport(GLsizei width, GLsizei height);
@@ -98,6 +103,8 @@
OffscreenBufferPool& layerPool() { return mLayerPool; }
+ GrContext* getGrContext() const;
+
void dump();
private: