Avoid 9patch cache lookups when possible
This optimization saves up to 0.3ms per frame on the Play Store's
front page, on a Nexus 4 device.
Change-Id: Iaa4ef33c6e3b37e175efd5b9eea9ef59b43f14f3
diff --git a/libs/hwui/Matrix.h b/libs/hwui/Matrix.h
index 75e280c..df744be 100644
--- a/libs/hwui/Matrix.h
+++ b/libs/hwui/Matrix.h
@@ -128,10 +128,27 @@
void multiply(float v);
- void translate(float x, float y, float z) {
- Matrix4 u;
- u.loadTranslate(x, y, z);
- multiply(u);
+ void translate(float x, float y) {
+ if ((getType() & sGeometryMask) == kTypeTranslate) {
+ data[kTranslateX] += x;
+ data[kTranslateY] += y;
+ } else {
+ // Doing a translation will only affect the translate bit of the type
+ // Save the type
+ uint32_t type = mType;
+
+ Matrix4 u;
+ u.loadTranslate(x, y, 0.0f);
+ multiply(u);
+
+ // Restore the type and fix the translate bit
+ mType = type;
+ if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
+ mType |= kTypeTranslate;
+ } else {
+ mType &= ~kTypeTranslate;
+ }
+ }
}
void scale(float sx, float sy, float sz) {