Clarify cutoff priorities
Fixes: 279812401
Test: existing gainmap tests
Change-Id: Idabb13bb730ff69909cad7daf1028422142b727e
diff --git a/libs/hwui/effects/GainmapRenderer.cpp b/libs/hwui/effects/GainmapRenderer.cpp
index 613f52b..db58b2b 100644
--- a/libs/hwui/effects/GainmapRenderer.cpp
+++ b/libs/hwui/effects/GainmapRenderer.cpp
@@ -245,11 +245,18 @@
// This can happen if a BitmapShader is used on multiple canvas', such as a
// software + hardware canvas, which is otherwise valid as SkShader is "immutable"
std::lock_guard _lock(mUniformGuard);
- const float Wunclamped = (sk_float_log(targetHdrSdrRatio) -
- sk_float_log(mGainmapInfo.fDisplayRatioSdr)) /
- (sk_float_log(mGainmapInfo.fDisplayRatioHdr) -
- sk_float_log(mGainmapInfo.fDisplayRatioSdr));
- const float W = std::max(std::min(Wunclamped, 1.f), 0.f);
+ // Compute the weight parameter that will be used to blend between the images.
+ float W = 0.f;
+ if (targetHdrSdrRatio > mGainmapInfo.fDisplayRatioSdr) {
+ if (targetHdrSdrRatio < mGainmapInfo.fDisplayRatioHdr) {
+ W = (sk_float_log(targetHdrSdrRatio) -
+ sk_float_log(mGainmapInfo.fDisplayRatioSdr)) /
+ (sk_float_log(mGainmapInfo.fDisplayRatioHdr) -
+ sk_float_log(mGainmapInfo.fDisplayRatioSdr));
+ } else {
+ W = 1.f;
+ }
+ }
mBuilder.uniform("W") = W;
uniforms = mBuilder.uniforms();
}