Pointer icon refactor for touch (base)
When PointerChoreographer is enabled, PointerChoreographer can
create multiple TouchPointerControllers for each touch device
when 'Show taps' is enabled. A TouchPointerController is
reponsible for one touch device and it can show touch spots
on the associated display.
Test: atest libinputservice_test
Bug: 293587049
Change-Id: I1a624a6a50023c530e709cc5fc0704b0b997125b
diff --git a/libs/input/PointerController.cpp b/libs/input/PointerController.cpp
index 576ebc1..246db6c 100644
--- a/libs/input/PointerController.cpp
+++ b/libs/input/PointerController.cpp
@@ -74,6 +74,10 @@
controller = std::shared_ptr<PointerController>(
new MousePointerController(policy, looper, spriteController, enabled));
break;
+ case ControllerType::TOUCH:
+ controller = std::shared_ptr<PointerController>(
+ new TouchPointerController(policy, looper, spriteController, enabled));
+ break;
case ControllerType::LEGACY:
default:
controller = std::shared_ptr<PointerController>(
@@ -397,4 +401,13 @@
PointerController::setPresentation(Presentation::POINTER);
}
+// --- TouchPointerController ---
+
+TouchPointerController::TouchPointerController(const sp<PointerControllerPolicyInterface>& policy,
+ const sp<Looper>& looper,
+ SpriteController& spriteController, bool enabled)
+ : PointerController(policy, looper, spriteController, enabled) {
+ PointerController::setPresentation(Presentation::SPOT);
+}
+
} // namespace android
diff --git a/libs/input/PointerController.h b/libs/input/PointerController.h
index 08e19a0..1a8e109 100644
--- a/libs/input/PointerController.h
+++ b/libs/input/PointerController.h
@@ -68,7 +68,7 @@
void updatePointerIcon(PointerIconStyle iconId);
void setCustomPointerIcon(const SpriteIcon& icon);
- void setInactivityTimeout(InactivityTimeout inactivityTimeout);
+ virtual void setInactivityTimeout(InactivityTimeout inactivityTimeout);
void doInactivityTimeout();
void reloadPointerResources();
void onDisplayViewportsUpdated(const std::vector<DisplayViewport>& viewports);
@@ -154,6 +154,50 @@
}
};
+class TouchPointerController : public PointerController {
+public:
+ /** A version of PointerController that controls touch spots. */
+ TouchPointerController(const sp<PointerControllerPolicyInterface>& policy,
+ const sp<Looper>& looper, SpriteController& spriteController,
+ bool enabled);
+
+ std::optional<FloatRect> getBounds() const override {
+ LOG_ALWAYS_FATAL("Should not be called");
+ }
+ void move(float, float) override {
+ LOG_ALWAYS_FATAL("Should not be called");
+ }
+ void setPosition(float, float) override {
+ LOG_ALWAYS_FATAL("Should not be called");
+ }
+ FloatPoint getPosition() const override {
+ LOG_ALWAYS_FATAL("Should not be called");
+ }
+ int32_t getDisplayId() const override {
+ LOG_ALWAYS_FATAL("Should not be called");
+ }
+ void fade(Transition) override {
+ LOG_ALWAYS_FATAL("Should not be called");
+ }
+ void unfade(Transition) override {
+ LOG_ALWAYS_FATAL("Should not be called");
+ }
+ void setDisplayViewport(const DisplayViewport&) override {
+ LOG_ALWAYS_FATAL("Should not be called");
+ }
+ void setPresentation(Presentation) override {
+ LOG_ALWAYS_FATAL("Should not be called");
+ }
+ void updatePointerIcon(PointerIconStyle) {
+ LOG_ALWAYS_FATAL("Should not be called");
+ }
+ void setCustomPointerIcon(const SpriteIcon&) {
+ LOG_ALWAYS_FATAL("Should not be called");
+ }
+ // fade() should not be called by inactivity timeout. Do nothing.
+ void setInactivityTimeout(InactivityTimeout) override {}
+};
+
} // namespace android
#endif // _UI_POINTER_CONTROLLER_H
diff --git a/services/core/jni/com_android_server_input_InputManagerService.cpp b/services/core/jni/com_android_server_input_InputManagerService.cpp
index a7d7730..c05406a 100644
--- a/services/core/jni/com_android_server_input_InputManagerService.cpp
+++ b/services/core/jni/com_android_server_input_InputManagerService.cpp
@@ -1293,6 +1293,11 @@
}
void NativeInputManager::setShowTouches(bool enabled) {
+ if (ENABLE_POINTER_CHOREOGRAPHER) {
+ mInputManager->getChoreographer().setShowTouchesEnabled(enabled);
+ return;
+ }
+
{ // acquire lock
std::scoped_lock _l(mLock);