Refactor CanvasContext: move OpenGL specific code

Move OpenGL specific code from CanvasContext into a new class
OpenGLPipeline.

Change-Id: I4363053f890701a4235927b59ec588861488ea8f
diff --git a/libs/hwui/renderthread/IRenderPipeline.h b/libs/hwui/renderthread/IRenderPipeline.h
new file mode 100644
index 0000000..0c0fbe9
--- /dev/null
+++ b/libs/hwui/renderthread/IRenderPipeline.h
@@ -0,0 +1,76 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "FrameInfoVisualizer.h"
+#include "EglManager.h"
+
+#include <SkRect.h>
+#include <utils/RefBase.h>
+
+namespace android {
+
+class Surface;
+
+namespace uirenderer {
+
+class DeferredLayerUpdater;
+
+namespace renderthread {
+
+enum class SwapBehavior {
+    kSwap_default,
+    kSwap_discardBuffer,
+};
+
+enum class MakeCurrentResult {
+    AlreadyCurrent,
+    Failed,
+    Succeeded
+};
+
+class IRenderPipeline {
+public:
+    virtual MakeCurrentResult makeCurrent() = 0;
+    virtual Frame getFrame() = 0;
+    virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
+            const FrameBuilder::LightGeometry& lightGeometry,
+            LayerUpdateQueue* layerUpdateQueue,
+            const Rect& contentDrawBounds, bool opaque,
+            const BakedOpRenderer::LightInfo& lightInfo,
+            const std::vector< sp<RenderNode> >& renderNodes,
+            FrameInfoVisualizer* profiler) = 0;
+    virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
+            FrameInfo* currentFrameInfo, bool* requireSwap) = 0;
+    virtual bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) = 0;
+    virtual Layer* createTextureLayer() = 0;
+    virtual bool setSurface(Surface* window, SwapBehavior swapBehavior) = 0;
+    virtual void onStop() = 0;
+    virtual bool isSurfaceReady() = 0;
+    virtual bool isContextReady() = 0;
+    virtual void onDestroyHardwareResources() = 0;
+    virtual void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
+            LayerUpdateQueue* layerUpdateQueue, bool opaque,
+            const BakedOpRenderer::LightInfo& lightInfo) = 0;
+    virtual TaskManager* getTaskManager() = 0;
+
+    virtual ~IRenderPipeline() {}
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */