Support mouse pointer on external displays (2/3)
Limit mouse boundary to one display viewport.
Currently if desktop mode is enable, selects the topmost freeform display,
or find first external display if there is no freeform display.
Return the default display if desktop mode is not enable.
- Add getPointerDisplayId to find the preferred display.
- Limit update viewports from InputReader. Also implements updatePointerDisplay
to find and associate with the specified display viewport.
- Reload cursor resources if resolution or display changed.
Bug: 113559891
Test: atest inputfliger_tests
Test: ActivityView test app
Change-Id: Ief3410a517be457dfe6f1180342bb1dc88833635
diff --git a/libs/input/Android.bp b/libs/input/Android.bp
index f1d9397..a2e8672 100644
--- a/libs/input/Android.bp
+++ b/libs/input/Android.bp
@@ -14,7 +14,7 @@
cc_library_shared {
name: "libinputservice",
-
+ cpp_std: "c++17",
srcs: [
"PointerController.cpp",
"SpriteController.cpp",
diff --git a/libs/input/PointerController.cpp b/libs/input/PointerController.cpp
index 0a90f85..80d8e72 100644
--- a/libs/input/PointerController.cpp
+++ b/libs/input/PointerController.cpp
@@ -89,10 +89,6 @@
mLocked.animationPending = false;
- mLocked.displayWidth = -1;
- mLocked.displayHeight = -1;
- mLocked.displayOrientation = DISPLAY_ORIENTATION_0;
-
mLocked.presentation = PRESENTATION_POINTER;
mLocked.presentationChanged = false;
@@ -110,15 +106,6 @@
mLocked.lastFrameUpdatedTime = 0;
mLocked.buttonState = 0;
-
- mPolicy->loadPointerIcon(&mLocked.pointerIcon);
-
- loadResources();
-
- if (mLocked.pointerIcon.isValid()) {
- mLocked.pointerIconChanged = true;
- updatePointerLocked();
- }
}
PointerController::~PointerController() {
@@ -144,23 +131,15 @@
bool PointerController::getBoundsLocked(float* outMinX, float* outMinY,
float* outMaxX, float* outMaxY) const {
- if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) {
+
+ if (!mLocked.viewport.isValid()) {
return false;
}
- *outMinX = 0;
- *outMinY = 0;
- switch (mLocked.displayOrientation) {
- case DISPLAY_ORIENTATION_90:
- case DISPLAY_ORIENTATION_270:
- *outMaxX = mLocked.displayHeight - 1;
- *outMaxY = mLocked.displayWidth - 1;
- break;
- default:
- *outMaxX = mLocked.displayWidth - 1;
- *outMaxY = mLocked.displayHeight - 1;
- break;
- }
+ *outMinX = mLocked.viewport.logicalLeft;
+ *outMinY = mLocked.viewport.logicalTop;
+ *outMaxX = mLocked.viewport.logicalRight - 1;
+ *outMaxY = mLocked.viewport.logicalBottom - 1;
return true;
}
@@ -231,6 +210,12 @@
*outY = mLocked.pointerY;
}
+int32_t PointerController::getDisplayId() const {
+ AutoMutex _l(mLock);
+
+ return mLocked.viewport.displayId;
+}
+
void PointerController::fade(Transition transition) {
AutoMutex _l(mLock);
@@ -355,48 +340,57 @@
void PointerController::reloadPointerResources() {
AutoMutex _l(mLock);
- loadResources();
-
- if (mLocked.presentation == PRESENTATION_POINTER) {
- mLocked.additionalMouseResources.clear();
- mLocked.animationResources.clear();
- mPolicy->loadPointerIcon(&mLocked.pointerIcon);
- mPolicy->loadAdditionalMouseResources(&mLocked.additionalMouseResources,
- &mLocked.animationResources);
- }
-
- mLocked.presentationChanged = true;
+ loadResourcesLocked();
updatePointerLocked();
}
-void PointerController::setDisplayViewport(int32_t width, int32_t height, int32_t orientation) {
- AutoMutex _l(mLock);
+/**
+ * The viewport values for deviceHeight and deviceWidth have already been adjusted for rotation,
+ * so here we are getting the dimensions in the original, unrotated orientation (orientation 0).
+ */
+static void getNonRotatedSize(const DisplayViewport& viewport, int32_t& width, int32_t& height) {
+ if (viewport.orientation == DISPLAY_ORIENTATION_90
+ || viewport.orientation == DISPLAY_ORIENTATION_270) {
+ width = viewport.deviceHeight;
+ height = viewport.deviceWidth;
+ } else {
+ width = viewport.deviceWidth;
+ height = viewport.deviceHeight;
+ }
+}
- // Adjust to use the display's unrotated coordinate frame.
- if (orientation == DISPLAY_ORIENTATION_90
- || orientation == DISPLAY_ORIENTATION_270) {
- int32_t temp = height;
- height = width;
- width = temp;
+void PointerController::setDisplayViewport(const DisplayViewport& viewport) {
+ AutoMutex _l(mLock);
+ if (viewport == mLocked.viewport) {
+ return;
}
- if (mLocked.displayWidth != width || mLocked.displayHeight != height) {
- mLocked.displayWidth = width;
- mLocked.displayHeight = height;
+ const DisplayViewport oldViewport = mLocked.viewport;
+ mLocked.viewport = viewport;
+
+ int32_t oldDisplayWidth, oldDisplayHeight;
+ getNonRotatedSize(oldViewport, oldDisplayWidth, oldDisplayHeight);
+ int32_t newDisplayWidth, newDisplayHeight;
+ getNonRotatedSize(viewport, newDisplayWidth, newDisplayHeight);
+
+ // Reset cursor position to center if size or display changed.
+ if (oldViewport.displayId != viewport.displayId
+ || oldDisplayWidth != newDisplayWidth
+ || oldDisplayHeight != newDisplayHeight) {
float minX, minY, maxX, maxY;
if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
mLocked.pointerX = (minX + maxX) * 0.5f;
mLocked.pointerY = (minY + maxY) * 0.5f;
+ // Reload icon resources for density may be changed.
+ loadResourcesLocked();
} else {
mLocked.pointerX = 0;
mLocked.pointerY = 0;
}
fadeOutAndReleaseAllSpotsLocked();
- }
-
- if (mLocked.displayOrientation != orientation) {
+ } else if (oldViewport.orientation != viewport.orientation) {
// Apply offsets to convert from the pixel top-left corner position to the pixel center.
// This creates an invariant frame of reference that we can easily rotate when
// taking into account that the pointer may be located at fractional pixel offsets.
@@ -405,37 +399,37 @@
float temp;
// Undo the previous rotation.
- switch (mLocked.displayOrientation) {
+ switch (oldViewport.orientation) {
case DISPLAY_ORIENTATION_90:
temp = x;
- x = mLocked.displayWidth - y;
+ x = oldViewport.deviceHeight - y;
y = temp;
break;
case DISPLAY_ORIENTATION_180:
- x = mLocked.displayWidth - x;
- y = mLocked.displayHeight - y;
+ x = oldViewport.deviceWidth - x;
+ y = oldViewport.deviceHeight - y;
break;
case DISPLAY_ORIENTATION_270:
temp = x;
x = y;
- y = mLocked.displayHeight - temp;
+ y = oldViewport.deviceWidth - temp;
break;
}
// Perform the new rotation.
- switch (orientation) {
+ switch (viewport.orientation) {
case DISPLAY_ORIENTATION_90:
temp = x;
x = y;
- y = mLocked.displayWidth - temp;
+ y = viewport.deviceHeight - temp;
break;
case DISPLAY_ORIENTATION_180:
- x = mLocked.displayWidth - x;
- y = mLocked.displayHeight - y;
+ x = viewport.deviceWidth - x;
+ y = viewport.deviceHeight - y;
break;
case DISPLAY_ORIENTATION_270:
temp = x;
- x = mLocked.displayHeight - y;
+ x = viewport.deviceWidth - y;
y = temp;
break;
}
@@ -444,7 +438,6 @@
// and save the results.
mLocked.pointerX = x - 0.5f;
mLocked.pointerY = y - 0.5f;
- mLocked.displayOrientation = orientation;
}
updatePointerLocked();
@@ -614,11 +607,16 @@
mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
}
-void PointerController::updatePointerLocked() {
+void PointerController::updatePointerLocked() REQUIRES(mLock) {
+ if (!mLocked.viewport.isValid()) {
+ return;
+ }
+
mSpriteController->openTransaction();
mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
+ mLocked.pointerSprite->setDisplayId(mLocked.viewport.displayId);
if (mLocked.pointerAlpha > 0) {
mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
@@ -729,8 +727,18 @@
}
}
-void PointerController::loadResources() {
+void PointerController::loadResourcesLocked() REQUIRES(mLock) {
mPolicy->loadPointerResources(&mResources);
+
+ if (mLocked.presentation == PRESENTATION_POINTER) {
+ mLocked.additionalMouseResources.clear();
+ mLocked.animationResources.clear();
+ mPolicy->loadPointerIcon(&mLocked.pointerIcon);
+ mPolicy->loadAdditionalMouseResources(&mLocked.additionalMouseResources,
+ &mLocked.animationResources);
+ }
+
+ mLocked.pointerIconChanged = true;
}
diff --git a/libs/input/PointerController.h b/libs/input/PointerController.h
index 7f4e5a5..a32cc42 100644
--- a/libs/input/PointerController.h
+++ b/libs/input/PointerController.h
@@ -23,6 +23,7 @@
#include <vector>
#include <ui/DisplayInfo.h>
+#include <input/DisplayViewport.h>
#include <input/Input.h>
#include <PointerControllerInterface.h>
#include <utils/BitSet.h>
@@ -96,6 +97,7 @@
virtual int32_t getButtonState() const;
virtual void setPosition(float x, float y);
virtual void getPosition(float* outX, float* outY) const;
+ virtual int32_t getDisplayId() const;
virtual void fade(Transition transition);
virtual void unfade(Transition transition);
@@ -106,7 +108,7 @@
void updatePointerIcon(int32_t iconId);
void setCustomPointerIcon(const SpriteIcon& icon);
- void setDisplayViewport(int32_t width, int32_t height, int32_t orientation);
+ void setDisplayViewport(const DisplayViewport& viewport);
void setInactivityTimeout(InactivityTimeout inactivityTimeout);
void reloadPointerResources();
@@ -156,9 +158,7 @@
size_t animationFrameIndex;
nsecs_t lastFrameUpdatedTime;
- int32_t displayWidth;
- int32_t displayHeight;
- int32_t displayOrientation;
+ DisplayViewport viewport;
InactivityTimeout inactivityTimeout;
@@ -182,7 +182,7 @@
Vector<Spot*> spots;
Vector<sp<Sprite> > recycledSprites;
- } mLocked;
+ } mLocked GUARDED_BY(mLock);
bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
void setPositionLocked(float x, float y);
@@ -207,7 +207,7 @@
void fadeOutAndReleaseSpotLocked(Spot* spot);
void fadeOutAndReleaseAllSpotsLocked();
- void loadResources();
+ void loadResourcesLocked();
};
} // namespace android
diff --git a/libs/input/SpriteController.cpp b/libs/input/SpriteController.cpp
index eb2bc98..c1868d3 100644
--- a/libs/input/SpriteController.cpp
+++ b/libs/input/SpriteController.cpp
@@ -144,13 +144,16 @@
}
}
- // Resize sprites if needed.
+ // Resize and/or reparent sprites if needed.
SurfaceComposerClient::Transaction t;
bool needApplyTransaction = false;
for (size_t i = 0; i < numSprites; i++) {
SpriteUpdate& update = updates.editItemAt(i);
+ if (update.state.surfaceControl == nullptr) {
+ continue;
+ }
- if (update.state.surfaceControl != NULL && update.state.wantSurfaceVisible()) {
+ if (update.state.wantSurfaceVisible()) {
int32_t desiredWidth = update.state.icon.bitmap.width();
int32_t desiredHeight = update.state.icon.bitmap.height();
if (update.state.surfaceWidth < desiredWidth
@@ -170,6 +173,12 @@
}
}
}
+
+ // If surface is a new one, we have to set right layer stack.
+ if (update.surfaceChanged || update.state.dirty & DIRTY_DISPLAY_ID) {
+ t.setLayerStack(update.state.surfaceControl, update.state.displayId);
+ needApplyTransaction = true;
+ }
}
if (needApplyTransaction) {
t.apply();
@@ -236,7 +245,7 @@
if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden
|| (wantSurfaceVisibleAndDrawn && (update.state.dirty & (DIRTY_ALPHA
| DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER
- | DIRTY_VISIBILITY | DIRTY_HOTSPOT))))) {
+ | DIRTY_VISIBILITY | DIRTY_HOTSPOT | DIRTY_DISPLAY_ID))))) {
needApplyTransaction = true;
if (wantSurfaceVisibleAndDrawn
@@ -445,6 +454,15 @@
}
}
+void SpriteController::SpriteImpl::setDisplayId(int32_t displayId) {
+ AutoMutex _l(mController->mLock);
+
+ if (mLocked.state.displayId != displayId) {
+ mLocked.state.displayId = displayId;
+ invalidateLocked(DIRTY_DISPLAY_ID);
+ }
+}
+
void SpriteController::SpriteImpl::invalidateLocked(uint32_t dirty) {
bool wasDirty = mLocked.state.dirty;
mLocked.state.dirty |= dirty;
diff --git a/libs/input/SpriteController.h b/libs/input/SpriteController.h
index 31e43e9..5b216f5 100644
--- a/libs/input/SpriteController.h
+++ b/libs/input/SpriteController.h
@@ -125,6 +125,9 @@
/* Sets the sprite transformation matrix. */
virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0;
+
+ /* Sets the id of the display where the sprite should be shown. */
+ virtual void setDisplayId(int32_t displayId) = 0;
};
/*
@@ -170,6 +173,7 @@
DIRTY_LAYER = 1 << 4,
DIRTY_VISIBILITY = 1 << 5,
DIRTY_HOTSPOT = 1 << 6,
+ DIRTY_DISPLAY_ID = 1 << 7,
};
/* Describes the state of a sprite.
@@ -180,7 +184,7 @@
struct SpriteState {
inline SpriteState() :
dirty(0), visible(false),
- positionX(0), positionY(0), layer(0), alpha(1.0f),
+ positionX(0), positionY(0), layer(0), alpha(1.0f), displayId(ADISPLAY_ID_DEFAULT),
surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) {
}
@@ -193,6 +197,7 @@
int32_t layer;
float alpha;
SpriteTransformationMatrix transformationMatrix;
+ int32_t displayId;
sp<SurfaceControl> surfaceControl;
int32_t surfaceWidth;
@@ -225,6 +230,7 @@
virtual void setLayer(int32_t layer);
virtual void setAlpha(float alpha);
virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix);
+ virtual void setDisplayId(int32_t displayId);
inline const SpriteState& getStateLocked() const {
return mLocked.state;
diff --git a/services/core/java/com/android/server/input/InputManagerService.java b/services/core/java/com/android/server/input/InputManagerService.java
index d96b6cb..e7c3c7b 100644
--- a/services/core/java/com/android/server/input/InputManagerService.java
+++ b/services/core/java/com/android/server/input/InputManagerService.java
@@ -1951,6 +1951,11 @@
}
// Native callback.
+ private int getPointerDisplayId() {
+ return mWindowManagerCallbacks.getPointerDisplayId();
+ }
+
+ // Native callback.
private String[] getKeyboardLayoutOverlay(InputDeviceIdentifier identifier) {
if (!mSystemReady) {
return null;
@@ -2017,6 +2022,8 @@
KeyEvent event, int policyFlags);
public int getPointerLayer();
+
+ public int getPointerDisplayId();
}
/**
diff --git a/services/core/java/com/android/server/wm/InputManagerCallback.java b/services/core/java/com/android/server/wm/InputManagerCallback.java
index 639ed02..f9c9d33 100644
--- a/services/core/java/com/android/server/wm/InputManagerCallback.java
+++ b/services/core/java/com/android/server/wm/InputManagerCallback.java
@@ -1,5 +1,6 @@
package com.android.server.wm;
+import static android.app.WindowConfiguration.WINDOWING_MODE_FREEFORM;
import static android.view.Display.DEFAULT_DISPLAY;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY;
@@ -9,7 +10,6 @@
import android.os.Debug;
import android.os.IBinder;
import android.util.Slog;
-import android.view.InputApplicationHandle;
import android.view.KeyEvent;
import android.view.WindowManager;
@@ -204,6 +204,37 @@
+ WindowManagerService.TYPE_LAYER_OFFSET;
}
+ /** Callback to get pointer display id. */
+ @Override
+ public int getPointerDisplayId() {
+ synchronized (mService.mGlobalLock) {
+ // If desktop mode is not enabled, show on the default display.
+ if (!mService.mForceDesktopModeOnExternalDisplays) {
+ return DEFAULT_DISPLAY;
+ }
+
+ // Look for the topmost freeform display.
+ int firstExternalDisplayId = DEFAULT_DISPLAY;
+ for (int i = mService.mRoot.mChildren.size() - 1; i >= 0; --i) {
+ final DisplayContent displayContent = mService.mRoot.mChildren.get(i);
+ // Heuristic solution here. Currently when "Freeform windows" developer option is
+ // enabled we automatically put secondary displays in freeform mode and emulating
+ // "desktop mode". It also makes sense to show the pointer on the same display.
+ if (displayContent.getWindowingMode() == WINDOWING_MODE_FREEFORM) {
+ return displayContent.getDisplayId();
+ }
+
+ if (firstExternalDisplayId == DEFAULT_DISPLAY
+ && displayContent.getDisplayId() != DEFAULT_DISPLAY) {
+ firstExternalDisplayId = displayContent.getDisplayId();
+ }
+ }
+
+ // Look for the topmost non-default display
+ return firstExternalDisplayId;
+ }
+ }
+
/** Waits until the built-in input devices have been configured. */
public boolean waitForInputDevicesReady(long timeoutMillis) {
synchronized (mInputDevicesReadyMonitor) {
diff --git a/services/core/jni/com_android_server_input_InputManagerService.cpp b/services/core/jni/com_android_server_input_InputManagerService.cpp
index 43d2dcf..bf83ca9 100644
--- a/services/core/jni/com_android_server_input_InputManagerService.cpp
+++ b/services/core/jni/com_android_server_input_InputManagerService.cpp
@@ -107,6 +107,7 @@
jmethodID getLongPressTimeout;
jmethodID getPointerLayer;
jmethodID getPointerIcon;
+ jmethodID getPointerDisplayId;
jmethodID getKeyboardLayoutOverlay;
jmethodID getDeviceAlias;
jmethodID getTouchCalibrationForInputDevice;
@@ -174,15 +175,6 @@
loadSystemIconAsSpriteWithPointerIcon(env, contextObj, style, &pointerIcon, outSpriteIcon);
}
-static void updatePointerControllerFromViewport(
- sp<PointerController> controller, const DisplayViewport* const viewport) {
- if (controller != nullptr && viewport != nullptr) {
- const int32_t width = viewport->logicalRight - viewport->logicalLeft;
- const int32_t height = viewport->logicalBottom - viewport->logicalTop;
- controller->setDisplayViewport(width, height, viewport->orientation);
- }
-}
-
enum {
WM_ACTION_PASS_TO_USER = 1,
};
@@ -242,6 +234,7 @@
jfloatArray matrixArr);
virtual TouchAffineTransformation getTouchAffineTransformation(
const std::string& inputDeviceDescriptor, int32_t surfaceRotation);
+ virtual void updatePointerDisplay();
/* --- InputDispatcherPolicyInterface implementation --- */
@@ -314,10 +307,11 @@
std::atomic<bool> mInteractive;
- void updateInactivityTimeoutLocked(const sp<PointerController>& controller);
+ void updateInactivityTimeoutLocked();
void handleInterceptActions(jint wmActions, nsecs_t when, uint32_t& policyFlags);
void ensureSpriteControllerLocked();
-
+ const DisplayViewport* findDisplayViewportLocked(int32_t displayId);
+ int32_t getPointerDisplayId();
static bool checkAndClearExceptionFromCallback(JNIEnv* env, const char* methodName);
static inline JNIEnv* jniEnv() {
@@ -391,9 +385,10 @@
return false;
}
-static const DisplayViewport* findInternalViewport(const std::vector<DisplayViewport>& viewports) {
- for (const DisplayViewport& v : viewports) {
- if (v.type == ViewportType::VIEWPORT_INTERNAL) {
+const DisplayViewport* NativeInputManager::findDisplayViewportLocked(int32_t displayId)
+ REQUIRES(mLock) {
+ for (const DisplayViewport& v : mLocked.viewports) {
+ if (v.displayId == displayId) {
return &v;
}
}
@@ -420,20 +415,10 @@
}
}
- const DisplayViewport* newInternalViewport = findInternalViewport(viewports);
- {
+ { // acquire lock
AutoMutex _l(mLock);
- const DisplayViewport* oldInternalViewport = findInternalViewport(mLocked.viewports);
- // Internal viewport has changed if there wasn't one earlier, and there is one now, or,
- // if they are different.
- const bool internalViewportChanged = (newInternalViewport != nullptr) &&
- (oldInternalViewport == nullptr || (*oldInternalViewport != *newInternalViewport));
- if (internalViewportChanged) {
- sp<PointerController> controller = mLocked.pointerController.promote();
- updatePointerControllerFromViewport(controller, newInternalViewport);
- }
mLocked.viewports = viewports;
- }
+ } // release lock
mInputManager->getReader()->requestRefreshConfiguration(
InputReaderConfiguration::CHANGE_DISPLAY_INFO);
@@ -556,15 +541,43 @@
controller = new PointerController(this, mLooper, mLocked.spriteController);
mLocked.pointerController = controller;
-
- const DisplayViewport* internalViewport = findInternalViewport(mLocked.viewports);
- updatePointerControllerFromViewport(controller, internalViewport);
-
- updateInactivityTimeoutLocked(controller);
+ updateInactivityTimeoutLocked();
}
+
return controller;
}
+int32_t NativeInputManager::getPointerDisplayId() {
+ JNIEnv* env = jniEnv();
+ jint pointerDisplayId = env->CallIntMethod(mServiceObj,
+ gServiceClassInfo.getPointerDisplayId);
+ if (checkAndClearExceptionFromCallback(env, "getPointerDisplayId")) {
+ pointerDisplayId = ADISPLAY_ID_DEFAULT;
+ }
+
+ return pointerDisplayId;
+}
+
+void NativeInputManager::updatePointerDisplay() {
+ ATRACE_CALL();
+
+ jint pointerDisplayId = getPointerDisplayId();
+
+ AutoMutex _l(mLock);
+ sp<PointerController> controller = mLocked.pointerController.promote();
+ if (controller != nullptr) {
+ const DisplayViewport* viewport = findDisplayViewportLocked(pointerDisplayId);
+ if (viewport == nullptr) {
+ ALOGW("Can't find pointer display viewport, fallback to default display.");
+ viewport = findDisplayViewportLocked(ADISPLAY_ID_DEFAULT);
+ }
+
+ if (viewport != nullptr) {
+ controller->setDisplayViewport(*viewport);
+ }
+ }
+}
+
void NativeInputManager::ensureSpriteControllerLocked() REQUIRES(mLock) {
if (mLocked.spriteController == nullptr) {
JNIEnv* env = jniEnv();
@@ -821,16 +834,16 @@
if (mLocked.systemUiVisibility != visibility) {
mLocked.systemUiVisibility = visibility;
-
- sp<PointerController> controller = mLocked.pointerController.promote();
- if (controller != nullptr) {
- updateInactivityTimeoutLocked(controller);
- }
+ updateInactivityTimeoutLocked();
}
}
-void NativeInputManager::updateInactivityTimeoutLocked(const sp<PointerController>& controller)
- REQUIRES(mLock) {
+void NativeInputManager::updateInactivityTimeoutLocked() REQUIRES(mLock) {
+ sp<PointerController> controller = mLocked.pointerController.promote();
+ if (controller == nullptr) {
+ return;
+ }
+
bool lightsOut = mLocked.systemUiVisibility & ASYSTEM_UI_VISIBILITY_STATUS_BAR_HIDDEN;
controller->setInactivityTimeout(lightsOut
? PointerController::INACTIVITY_TIMEOUT_SHORT
@@ -1824,6 +1837,9 @@
GET_METHOD_ID(gServiceClassInfo.getPointerIcon, clazz,
"getPointerIcon", "()Landroid/view/PointerIcon;");
+ GET_METHOD_ID(gServiceClassInfo.getPointerDisplayId, clazz,
+ "getPointerDisplayId", "()I");
+
GET_METHOD_ID(gServiceClassInfo.getKeyboardLayoutOverlay, clazz,
"getKeyboardLayoutOverlay",
"(Landroid/hardware/input/InputDeviceIdentifier;)[Ljava/lang/String;");