blob: 49532c777a199fa141bfa12eb40c4444df865e87 [file] [log] [blame]
SHADER_SOURCE(gDrawTextFragmentShader,
precision mediump float;
varying vec2 outTexCoords;
uniform vec4 color;
uniform sampler2D sampler;
void main(void) {
gl_FragColor = color * texture2D(sampler, outTexCoords).a;
}
);