commit | 8cedb66717694afe6584edefc0ed95c5dd18f8ed | [log] [tgz] |
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author | Leon Scroggins III <[email protected]> | Mon May 02 10:38:38 2022 -0400 |
committer | Leon Scroggins III <[email protected]> | Tue May 03 17:29:35 2022 -0400 |
tree | d70138f20e864d09413028d7a9ced95bc99a5ab7 | |
parent | 77644a2c3166d3f22b24bf26786d4339fd4bbd6c [diff] |
Add traces of the size of HWUI shader cache in RAM When HWUI needs to either load a shader from or store one to persistent storage, this means a new shader is in its temporary (RAM) cache. Keep track of the number and include it in perfetto traces. As long as we're modifying ::store, make it override the version with the newer signature, since the old one is deprecated. Bug: 231194869 Bug: 225211273 Test: manual Change-Id: I36b7e018291c50ed315f534f15946047ca001300