Updated StretchEffect types

Added additional shader stretch effect type
to distinguish between shader based stretches that
are configured in HWUI as well as those that
are configured in both HWUI and SurfaceFlinger

Bug: 184297961
Test: manual
Change-Id: Ie1083cef7cbaf4f877783d67d429af7f5edd0a3c
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp
index c58c888..9ed801b 100644
--- a/libs/hwui/Properties.cpp
+++ b/libs/hwui/Properties.cpp
@@ -84,7 +84,7 @@
 bool Properties::useHintManager = true;
 int Properties::targetCpuTimePercentage = 70;
 
-StretchEffectBehavior Properties::stretchEffectBehavior = StretchEffectBehavior::Shader;
+StretchEffectBehavior Properties::stretchEffectBehavior = StretchEffectBehavior::ShaderHWUI;
 
 bool Properties::load() {
     bool prevDebugLayersUpdates = debugLayersUpdates;