Avoid multiple font cache texture uploads
Bug #8378964

This change defers drawing into layers until after the renderer for FBO0
is ready to draw. At that point, all the precaching is done which means
all glyphs can be uploaded at once in the font caches.

Change-Id: Ie1f7a7ff30f76f06fb3dbc72c7d05e66207d1ecb
diff --git a/core/java/android/view/HardwareRenderer.java b/core/java/android/view/HardwareRenderer.java
index e086f5a..7918823 100644
--- a/core/java/android/view/HardwareRenderer.java
+++ b/core/java/android/view/HardwareRenderer.java
@@ -428,6 +428,8 @@
     interface HardwareDrawCallbacks {
         /**
          * Invoked before a view is drawn by a hardware renderer.
+         * This method can be used to apply transformations to the
+         * canvas but no drawing command should be issued.
          * 
          * @param canvas The Canvas used to render the view.
          */
@@ -435,6 +437,7 @@
 
         /**
          * Invoked after a view is drawn by a hardware renderer.
+         * It is safe to invoke drawing commands from this method.
          * 
          * @param canvas The Canvas used to render the view.
          */
diff --git a/libs/hwui/DeferredDisplayList.h b/libs/hwui/DeferredDisplayList.h
index cb9da8f..2afc8c1 100644
--- a/libs/hwui/DeferredDisplayList.h
+++ b/libs/hwui/DeferredDisplayList.h
@@ -52,6 +52,8 @@
         kOpBatch_Count, // Add other batch ids before this
     };
 
+    void clear();
+
     bool isEmpty() { return mBatches.isEmpty(); }
 
     /**
@@ -78,8 +80,6 @@
      */
     void resetBatchingState();
 
-    void clear();
-
     void storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op);
     void storeRestoreToCountBarrier(int newSaveCount);
 
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 1899002..2998535 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -18,6 +18,8 @@
 
 #include <utils/Log.h>
 
+#include "DisplayList.h"
+#include "DeferredDisplayList.h"
 #include "Layer.h"
 #include "LayerRenderer.h"
 #include "OpenGLRenderer.h"
@@ -43,15 +45,18 @@
     fbo = 0;
     stencil = NULL;
     debugDrawUpdate = false;
+    deferredList = NULL;
     Caches::getInstance().resourceCache.incrementRefcount(this);
 }
 
 Layer::~Layer() {
-    if (mesh) delete mesh;
-    if (meshIndices) delete meshIndices;
     if (colorFilter) Caches::getInstance().resourceCache.decrementRefcount(colorFilter);
     removeFbo();
     deleteTexture();
+
+    delete[] mesh;
+    delete[] meshIndices;
+    delete deferredList;
 }
 
 uint32_t Layer::computeIdealWidth(uint32_t layerWidth) {
@@ -133,5 +138,43 @@
     }
 }
 
+void Layer::defer() {
+    if (!deferredList) {
+        deferredList = new DeferredDisplayList;
+    }
+    DeferStateStruct deferredState(*deferredList, *renderer,
+            DisplayList::kReplayFlag_ClipChildren);
+
+    const float width = layer.getWidth();
+    const float height = layer.getHeight();
+
+    if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 &&
+            dirtyRect.right >= width && dirtyRect.bottom >= height)) {
+        dirtyRect.set(0, 0, width, height);
+    }
+
+    renderer->initViewport(width, height);
+    renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
+            dirtyRect.right, dirtyRect.bottom, !isBlend());
+
+    displayList->defer(deferredState, 0);
+}
+
+void Layer::flush() {
+    if (deferredList && !deferredList->isEmpty()) {
+        renderer->setViewport(layer.getWidth(), layer.getHeight());
+        renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
+                !isBlend());
+
+        deferredList->flush(*renderer, dirtyRect);
+
+        renderer->finish();
+        renderer = NULL;
+
+        dirtyRect.setEmpty();
+        deferredList->clear();
+    }
+}
+
 }; // namespace uirenderer
 }; // namespace android
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index ccf1da5..0e00191 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -42,6 +42,8 @@
 // Forward declarations
 class OpenGLRenderer;
 class DisplayList;
+class DeferredDisplayList;
+class DeferStateStruct;
 
 /**
  * A layer has dimensions and is backed by an OpenGL texture or FBO.
@@ -271,6 +273,9 @@
         return transform;
     }
 
+    void defer();
+    void flush();
+
     /**
      * Bounds of the layer.
      */
@@ -379,6 +384,12 @@
      */
     mat4 transform;
 
+    /**
+     * Used to defer display lists when the layer is updated with a
+     * display list.
+     */
+    DeferredDisplayList* deferredList;
+
 }; // struct Layer
 
 }; // namespace uirenderer
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 9aa9615..bb02286 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -129,8 +129,8 @@
 void LayerRenderer::generateMesh() {
     if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
         if (mLayer->mesh) {
-            delete mLayer->mesh;
-            delete mLayer->meshIndices;
+            delete[] mLayer->mesh;
+            delete[] mLayer->meshIndices;
 
             mLayer->mesh = NULL;
             mLayer->meshIndices = NULL;
@@ -153,8 +153,8 @@
     GLsizei elementCount = count * 6;
 
     if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
-        delete mLayer->mesh;
-        delete mLayer->meshIndices;
+        delete[] mLayer->mesh;
+        delete[] mLayer->meshIndices;
 
         mLayer->mesh = NULL;
         mLayer->meshIndices = NULL;
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 2cf7183..1c36a23 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -120,6 +120,7 @@
     memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
 
     mFirstSnapshot = new Snapshot;
+    mFrameStarted = false;
 
     mScissorOptimizationDisabled = false;
 }
@@ -179,14 +180,11 @@
     mFirstSnapshot->viewport.set(0, 0, width, height);
 }
 
-status_t OpenGLRenderer::prepare(bool opaque) {
-    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
-}
-
-status_t OpenGLRenderer::prepareDirty(float left, float top,
+void OpenGLRenderer::setupFrameState(float left, float top,
         float right, float bottom, bool opaque) {
     mCaches.clearGarbage();
 
+    mOpaque = opaque;
     mSnapshot = new Snapshot(mFirstSnapshot,
             SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
     mSnapshot->fbo = getTargetFbo();
@@ -194,13 +192,17 @@
 
     mSnapshot->setClip(left, top, right, bottom);
     mTilingClip.set(left, top, right, bottom);
+}
+
+status_t OpenGLRenderer::startFrame() {
+    if (mFrameStarted) return DrawGlInfo::kStatusDone;
+    mFrameStarted = true;
+
     mDirtyClip = true;
 
-    updateLayers();
+    discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
 
-    discardFramebuffer(left, top, right, bottom);
-
-    syncState();
+    glViewport(0, 0, mWidth, mHeight);
 
     // Functors break the tiling extension in pretty spectacular ways
     // This ensures we don't use tiling when a functor is going to be
@@ -211,7 +213,30 @@
 
     debugOverdraw(true, true);
 
-    return clear(left, top, right, bottom, opaque);
+    return clear(mTilingClip.left, mTilingClip.top,
+            mTilingClip.right, mTilingClip.bottom, mOpaque);
+}
+
+status_t OpenGLRenderer::prepare(bool opaque) {
+    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
+}
+
+status_t OpenGLRenderer::prepareDirty(float left, float top,
+        float right, float bottom, bool opaque) {
+    setupFrameState(left, top, right, bottom, opaque);
+
+    // Layer renderers will start the frame immediately
+    // The framebuffer renderer will first defer the display list
+    // for each layer and wait until the first drawing command
+    // to start the frame
+    if (mSnapshot->fbo == 0) {
+        syncState();
+        updateLayers();
+    } else {
+        return startFrame();
+    }
+
+    return DrawGlInfo::kStatusDone;
 }
 
 void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
@@ -241,8 +266,6 @@
 }
 
 void OpenGLRenderer::syncState() {
-    glViewport(0, 0, mWidth, mHeight);
-
     if (mCaches.blend) {
         glEnable(GL_BLEND);
     } else {
@@ -312,6 +335,8 @@
         }
 #endif
     }
+
+    mFrameStarted = false;
 }
 
 void OpenGLRenderer::interrupt() {
@@ -503,8 +528,8 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
-    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
-        OpenGLRenderer* renderer = layer->renderer;
+    if (layer->deferredUpdateScheduled && layer->renderer &&
+            layer->displayList && layer->displayList->isRenderable()) {
         Rect& dirty = layer->dirtyRect;
 
         if (inFrame) {
@@ -512,19 +537,29 @@
             debugOverdraw(false, false);
         }
 
-        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
-        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
-        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
-        renderer->finish();
+        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
+            OpenGLRenderer* renderer = layer->renderer;
+            renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
+            renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom,
+                    !layer->isBlend());
+            renderer->drawDisplayList(layer->displayList, dirty,
+                    DisplayList::kReplayFlag_ClipChildren);
+            renderer->finish();
+        } else {
+            layer->defer();
+        }
 
         if (inFrame) {
             resumeAfterLayer();
             startTiling(mSnapshot);
         }
 
-        dirty.setEmpty();
+        if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
+            dirty.setEmpty();
+            layer->renderer = NULL;
+        }
+
         layer->deferredUpdateScheduled = false;
-        layer->renderer = NULL;
         layer->displayList = NULL;
         layer->debugDrawUpdate = mCaches.debugLayersUpdates;
 
@@ -535,19 +570,54 @@
 }
 
 void OpenGLRenderer::updateLayers() {
+    // If draw deferring is enabled this method will simply defer
+    // the display list of each individual layer. The layers remain
+    // in the layer updates list which will be cleared by flushLayers().
     int count = mLayerUpdates.size();
     if (count > 0) {
-        startMark("Layer Updates");
+        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
+            startMark("Layer Updates");
+        } else {
+            startMark("Defer Layer Updates");
+        }
 
         // Note: it is very important to update the layers in reverse order
         for (int i = count - 1; i >= 0; i--) {
             Layer* layer = mLayerUpdates.itemAt(i);
             updateLayer(layer, false);
-            mCaches.resourceCache.decrementRefcount(layer);
+            if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
+                mCaches.resourceCache.decrementRefcount(layer);
+            }
         }
-        mLayerUpdates.clear();
 
+        if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
+            mLayerUpdates.clear();
+            glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
+        }
+        endMark();
+    }
+}
+
+void OpenGLRenderer::flushLayers() {
+    int count = mLayerUpdates.size();
+    if (count > 0) {
+        startMark("Apply Layer Updates");
+        char layerName[12];
+
+        // Note: it is very important to update the layers in reverse order
+        for (int i = count - 1; i >= 0; i--) {
+            sprintf(layerName, "Layer #%d", i);
+            startMark(layerName); {
+                Layer* layer = mLayerUpdates.itemAt(i);
+                layer->flush();
+                mCaches.resourceCache.decrementRefcount(layer);
+            }
+            endMark();
+        }
+
+        mLayerUpdates.clear();
         glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
+
         endMark();
     }
 }
@@ -1832,6 +1902,7 @@
     // will be performed by the display list itself
     if (displayList && displayList->isRenderable()) {
         if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
+            startFrame();
             ReplayStateStruct replayStruct(*this, dirty, replayFlags);
             displayList->replay(replayStruct, 0);
             return replayStruct.mDrawGlStatus;
@@ -1840,6 +1911,10 @@
         DeferredDisplayList deferredList;
         DeferStateStruct deferStruct(deferredList, *this, replayFlags);
         displayList->defer(deferStruct, 0);
+
+        flushLayers();
+        startFrame();
+
         return deferredList.flush(*this, dirty);
     }
 
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 7bb9395..31dc9c8 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -362,6 +362,18 @@
     void initViewport(int width, int height);
 
     /**
+     * Perform the setup specific to a frame. This method does not
+     * issue any OpenGL commands.
+     */
+    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
+
+    /**
+     * Indicates the start of rendering. This method will setup the
+     * initial OpenGL state (viewport, clearing the buffer, etc.)
+     */
+    status_t startFrame();
+
+    /**
      * Clears the underlying surface if needed.
      */
     virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
@@ -897,6 +909,7 @@
 
     bool updateLayer(Layer* layer, bool inFrame);
     void updateLayers();
+    void flushLayers();
 
     /**
      * Renders the specified region as a series of rectangles. This method
@@ -948,6 +961,10 @@
     sp<Snapshot> mSnapshot;
     // State used to define the clipping region
     Rect mTilingClip;
+    // Is the target render surface opaque
+    bool mOpaque;
+    // Is a frame currently being rendered
+    bool mFrameStarted;
 
     // Used to draw textured quads
     TextureVertex mMeshVertices[4];
@@ -996,6 +1013,7 @@
     String8 mName;
 
     friend class DisplayListRenderer;
+    friend class Layer;
     friend class TextSetupFunctor;
 
 }; // class OpenGLRenderer