Add debugging logs for GPU pixel buffers
Change-Id: I7edb04dd30ee6fd823099e72788169cc185e70f2
diff --git a/libs/hwui/PixelBuffer.cpp b/libs/hwui/PixelBuffer.cpp
index 29f8756..74b628a 100644
--- a/libs/hwui/PixelBuffer.cpp
+++ b/libs/hwui/PixelBuffer.cpp
@@ -19,6 +19,7 @@
#include <utils/Log.h>
#include "Caches.h"
+#include "Debug.h"
#include "Extensions.h"
#include "PixelBuffer.h"
#include "Properties.h"
@@ -113,6 +114,14 @@
if (mAccessMode == kAccessMode_None) {
mCaches.bindPixelBuffer(mBuffer);
mMappedPointer = (uint8_t*) glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, getSize(), mode);
+#if DEBUG_OPENGL
+ if (!mMappedPointer) {
+ GLenum status = GL_NO_ERROR;
+ while ((status = glGetError()) != GL_NO_ERROR) {
+ ALOGE("Could not map GPU pixel buffer: 0x%x", status);
+ }
+ }
+#endif
mAccessMode = mode;
}