[flexiglass] Clean-up ComposableScene.

Fix: 363961867
Bug: 359173565
Flag: com.android.systemui.scene_container
Test: Existing unit tests still pass.
Change-Id: I0bfd615e5838b22c5c7c4404fc60336b21cc9e61
diff --git a/packages/SystemUI/docs/scene.md b/packages/SystemUI/docs/scene.md
index 2f50bbd..a7740c6 100644
--- a/packages/SystemUI/docs/scene.md
+++ b/packages/SystemUI/docs/scene.md
@@ -121,7 +121,7 @@
 do so by defining their own scene. This section describes how to do that.
 
 Each scene is defined as an implementation of the
-[`ComposableScene`](https://cs.android.com/android/platform/superproject/main/+/main:frameworks/base/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/ComposableScene.kt)
+[`Scene`](https://cs.android.com/android/platform/superproject/main/+/main:frameworks/base/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/Scene.kt)
 interface, which has three parts: 1. The `key` property returns the
 [`SceneKey`](https://cs.android.com/android/platform/superproject/main/+/main:frameworks/base/packages/SystemUI/src/com/android/systemui/scene/shared/model/SceneKey.kt)
 that uniquely identifies that scene 2. The `destinationScenes` `Flow` returns
@@ -138,7 +138,7 @@
 For example:
 
 ```kotlin
-@SysUISingleton class YourScene @Inject constructor( /* your dependencies here */ ) : ComposableScene {
+@SysUISingleton class YourScene @Inject constructor( /* your dependencies here */ ) : Scene {
     override val key = SceneKey.YourScene
 
     override val destinationScenes: StateFlow<Map<UserAction, SceneModel>> =