Fixed issue where large blur radii
would blur less than smaller blur radii

Changed SkImageFilter blur creation to include
SkTileMode::kClamp parameter to use edge pixels
for blur kernels that are larger than the source

Fixes: 167493483
Test: Added test to CTS ShaderTest
Change-Id: Ibbe1e0dfaf46413fcae665620fd154b9bf9897c9
diff --git a/libs/hwui/shader/BlurShader.cpp b/libs/hwui/shader/BlurShader.cpp
index 4d18cdd..fa10be1 100644
--- a/libs/hwui/shader/BlurShader.cpp
+++ b/libs/hwui/shader/BlurShader.cpp
@@ -26,7 +26,9 @@
             SkImageFilters::Blur(
                     Blur::convertRadiusToSigma(radiusX),
                     Blur::convertRadiusToSigma(radiusY),
-                    inputShader ? inputShader->asSkImageFilter() : nullptr)
+                    SkTileMode::kClamp,
+                    inputShader ? inputShader->asSkImageFilter() : nullptr,
+                    nullptr)
             ) { }
 
 sk_sp<SkImageFilter> BlurShader::makeSkImageFilter() {