Less aggressive glyphs precaching
The renderer used to pre-cache glyphs at record time. This then changed
to pre-caching at the beginning of every frame. This unfortunately entails
a lot of duplicate work on every frame, which amounts to 0.5 to 1ms in
some stock applications.
This change is somewhere in the middle: pre-caching happens the first
time a DrawTextOp is deferred or every time the screen-space transform
is different from the last pre-caching operation.
Change-Id: Id6d9e2599d90a5b75010b0f0a28746befbf3c205
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
index 105f45f..4e6b552 100644
--- a/libs/hwui/DisplayListOp.h
+++ b/libs/hwui/DisplayListOp.h
@@ -1169,6 +1169,7 @@
break;
}
mLocalBounds.set(x, mY + metrics.fTop, x + length, mY + metrics.fBottom);
+ memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float));
}
/*
@@ -1179,9 +1180,11 @@
virtual void onDrawOpDeferred(OpenGLRenderer& renderer) {
SkPaint* paint = getPaint(renderer);
FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
- const bool pureTranslate = state.mMatrix.isPureTranslate();
- const mat4 transform = renderer.findBestFontTransform(state.mMatrix);
- fontRenderer.precache(paint, mText, mCount, transform);
+ const mat4& transform = renderer.findBestFontTransform(state.mMatrix);
+ if (mPrecacheTransform != transform) {
+ fontRenderer.precache(paint, mText, mCount, transform);
+ mPrecacheTransform = transform;
+ }
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
@@ -1210,6 +1213,7 @@
float mY;
const float* mPositions;
float mLength;
+ mat4 mPrecacheTransform;
};
///////////////////////////////////////////////////////////////////////////////
diff --git a/libs/hwui/Matrix.h b/libs/hwui/Matrix.h
index 7b7357e..75e280c 100644
--- a/libs/hwui/Matrix.h
+++ b/libs/hwui/Matrix.h
@@ -93,6 +93,14 @@
return *this;
}
+ friend bool operator==(const Matrix4& a, const Matrix4& b) {
+ return !memcmp(&a.data[0], &b.data[0], 16 * sizeof(float));
+ }
+
+ friend bool operator!=(const Matrix4& a, const Matrix4& b) {
+ return !(a == b);
+ }
+
void loadIdentity();
void load(const float* v);
diff --git a/libs/hwui/font/Font.cpp b/libs/hwui/font/Font.cpp
index c932087..02c1aa1 100644
--- a/libs/hwui/font/Font.cpp
+++ b/libs/hwui/font/Font.cpp
@@ -15,10 +15,12 @@
*/
#define LOG_TAG "OpenGLRenderer"
+#define ATRACE_TAG ATRACE_TAG_VIEW
#include <cutils/compiler.h>
#include <utils/JenkinsHash.h>
+#include <utils/Trace.h>
#include <SkGlyph.h>
#include <SkUtils.h>
@@ -261,11 +263,8 @@
}
CachedGlyphInfo* Font::getCachedGlyph(SkPaint* paint, glyph_t textUnit, bool precaching) {
- CachedGlyphInfo* cachedGlyph = NULL;
- ssize_t index = mCachedGlyphs.indexOfKey(textUnit);
- if (index >= 0) {
- cachedGlyph = mCachedGlyphs.valueAt(index);
-
+ CachedGlyphInfo* cachedGlyph = mCachedGlyphs.valueFor(textUnit);
+ if (cachedGlyph) {
// Is the glyph still in texture cache?
if (!cachedGlyph->mIsValid) {
const SkGlyph& skiaGlyph = GET_METRICS(paint, textUnit,
@@ -346,11 +345,13 @@
}
void Font::precache(SkPaint* paint, const char* text, int numGlyphs) {
+ ATRACE_NAME("precacheText");
+
if (numGlyphs == 0 || text == NULL) {
return;
}
- int glyphsCount = 0;
+ int glyphsCount = 0;
while (glyphsCount < numGlyphs) {
glyph_t glyph = GET_GLYPH(text);
@@ -360,7 +361,6 @@
}
CachedGlyphInfo* cachedGlyph = getCachedGlyph(paint, glyph, true);
-
glyphsCount++;
}
}