Implement quickReject() and drawRect().
The OpenGL ES 2.0 renderer can now draw colored rectangles. At least there's
something on screen now.
Change-Id: I80a13ccc1dd56784edf74f2670a364f30700234a
diff --git a/libs/hwui/Matrix.h b/libs/hwui/Matrix.h
index 9bd289f..8fa5e4d 100644
--- a/libs/hwui/Matrix.h
+++ b/libs/hwui/Matrix.h
@@ -30,6 +30,8 @@
class Matrix4 {
public:
+ float data[16];
+
Matrix4() {
loadIdentity();
}
@@ -92,14 +94,12 @@
private:
inline float get(int i, int j) const {
- return mMat[i * 4 + j];
+ return data[i * 4 + j];
}
inline void set(int i, int j, float v) {
- mMat[i * 4 + j] = v;
+ data[i * 4 + j] = v;
}
-
- float mMat[16];
}; // class Matrix4
///////////////////////////////////////////////////////////////////////////////