Add elevation, Z properties to View
Change-Id: I3dd3b683a66e248a0fdf2ca69d1e962615b0daf9
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 2008f02..838e5ac 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -219,11 +219,11 @@
matrix.multiply(anim);
}
- bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getTranslationZ());
+ bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
if (properties().hasTransformMatrix() || applyTranslationZ) {
if (properties().isTransformTranslateOnly()) {
matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
- true3dTransform ? properties().getTranslationZ() : 0.0f);
+ true3dTransform ? properties().getZ() : 0.0f);
} else {
if (!true3dTransform) {
matrix.multiply(*properties().getTransformMatrix());
@@ -232,7 +232,7 @@
true3dMat.loadTranslate(
properties().getPivotX() + properties().getTranslationX(),
properties().getPivotY() + properties().getTranslationY(),
- properties().getTranslationZ());
+ properties().getZ());
true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
true3dMat.rotate(properties().getRotation(), 0, 0, 1);
@@ -344,7 +344,9 @@
void RenderNode::deferNodeTree(DeferStateStruct& deferStruct) {
DeferOperationHandler handler(deferStruct, 0);
- if (properties().getTranslationZ() > 0.0f) issueDrawShadowOperation(Matrix4::identity(), handler);
+ if (MathUtils::isPositive(properties().getZ())) {
+ issueDrawShadowOperation(Matrix4::identity(), handler);
+ }
issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
}
@@ -380,7 +382,9 @@
void RenderNode::replayNodeTree(ReplayStateStruct& replayStruct) {
ReplayOperationHandler handler(replayStruct, 0);
- if (properties().getTranslationZ() > 0.0f) issueDrawShadowOperation(Matrix4::identity(), handler);
+ if (MathUtils::isPositive(properties().getZ())) {
+ issueDrawShadowOperation(Matrix4::identity(), handler);
+ }
issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
}
@@ -395,7 +399,7 @@
for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
DrawDisplayListOp* childOp = mDisplayListData->children()[i];
RenderNode* child = childOp->mDisplayList;
- float childZ = child->properties().getTranslationZ();
+ float childZ = child->properties().getZ();
if (!MathUtils::isZero(childZ)) {
zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));