Fix full draw power usage increase issue
Full draw will be happened on HWUI under 90/120Hz device,there are
more draw commands under renderFrameImpl than in the 60Hz fps device,
frame.bufferAge() > (int)mSwapHistory.size() resulting in an increase
in power usage.
So need to increase (int)mSwapHistory.size() to 8, set mSwapHistory
add to 7.
Bug: 209371516
Test: Manual
Change-Id: Ic6f21e7b9dc5e7c8f36d03c57b01fa7210cff86f
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 0caf76a..951ee21 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -279,8 +279,8 @@
nsecs_t queueDuration;
};
- // Need at least 4 because we do quad buffer. Add a 5th for good measure.
- RingBuffer<SwapHistory, 5> mSwapHistory;
+ // Need at least 4 because we do quad buffer. Add a few more for good measure.
+ RingBuffer<SwapHistory, 7> mSwapHistory;
// Frame numbers start at 1, 0 means uninitialized
uint64_t mFrameNumber = 0;
int64_t mDamageId = 0;