Switch to callback animation
Modified current animation logic to use callbacks from the controllers
to further clean and modularize code.
Test: Pixel 3XL device, atest PointerController_test, compile
Change-Id: I1073bd78687cca491663c0349751dab4b30aa8e2
diff --git a/libs/input/MouseCursorController.cpp b/libs/input/MouseCursorController.cpp
index 80b555b..45da008 100644
--- a/libs/input/MouseCursorController.cpp
+++ b/libs/input/MouseCursorController.cpp
@@ -168,7 +168,7 @@
updatePointerLocked();
} else {
mLocked.pointerFadeDirection = -1;
- mContext.startAnimation();
+ startAnimationLocked();
}
}
@@ -185,7 +185,7 @@
updatePointerLocked();
} else {
mLocked.pointerFadeDirection = 1;
- mContext.startAnimation();
+ startAnimationLocked();
}
}
@@ -312,10 +312,9 @@
updatePointerLocked();
}
-bool MouseCursorController::doFadingAnimation(nsecs_t timestamp, bool keepAnimating) {
+bool MouseCursorController::doFadingAnimationLocked(nsecs_t timestamp) REQUIRES(mLock) {
nsecs_t frameDelay = timestamp - mContext.getAnimationTime();
-
- std::scoped_lock lock(mLock);
+ bool keepAnimating = false;
// Animate pointer fade.
if (mLocked.pointerFadeDirection < 0) {
@@ -337,13 +336,10 @@
}
updatePointerLocked();
}
-
return keepAnimating;
}
-bool MouseCursorController::doBitmapAnimation(nsecs_t timestamp) {
- std::scoped_lock lock(mLock);
-
+bool MouseCursorController::doBitmapAnimationLocked(nsecs_t timestamp) REQUIRES(mLock) {
std::map<int32_t, PointerAnimation>::const_iterator iter =
mLocked.animationResources.find(mLocked.requestedPointerType);
if (iter == mLocked.animationResources.end()) {
@@ -364,7 +360,6 @@
spriteController->closeTransaction();
}
-
// Keep animating.
return true;
}
@@ -399,7 +394,7 @@
if (anim_iter != mLocked.animationResources.end()) {
mLocked.animationFrameIndex = 0;
mLocked.lastFrameUpdatedTime = systemTime(SYSTEM_TIME_MONOTONIC);
- mContext.startAnimation();
+ startAnimationLocked();
}
mLocked.pointerSprite->setIcon(iter->second);
} else {
@@ -457,4 +452,38 @@
return mLocked.resourcesLoaded;
}
+bool MouseCursorController::doAnimations(nsecs_t timestamp) {
+ std::scoped_lock lock(mLock);
+ bool keepFading = doFadingAnimationLocked(timestamp);
+ bool keepBitmap = doBitmapAnimationLocked(timestamp);
+ bool keepAnimating = keepFading || keepBitmap;
+ if (!keepAnimating) {
+ /*
+ * We know that this callback will be removed before another
+ * is added. mLock in PointerAnimator will not be released
+ * until after this is removed, and adding another callback
+ * requires that lock. Thus it's safe to set mLocked.animating
+ * here.
+ */
+ mLocked.animating = false;
+ }
+ return keepAnimating;
+}
+
+void MouseCursorController::startAnimationLocked() REQUIRES(mLock) {
+ using namespace std::placeholders;
+
+ if (mLocked.animating) {
+ return;
+ }
+ mLocked.animating = true;
+
+ std::function<bool(nsecs_t)> func = std::bind(&MouseCursorController::doAnimations, this, _1);
+ /*
+ * Using -1 for displayId here to avoid removing the callback
+ * if a TouchSpotController with the same display is removed.
+ */
+ mContext.addAnimationCallback(-1, func);
+}
+
} // namespace android
diff --git a/libs/input/MouseCursorController.h b/libs/input/MouseCursorController.h
index 448165b..e6dfc4c 100644
--- a/libs/input/MouseCursorController.h
+++ b/libs/input/MouseCursorController.h
@@ -25,6 +25,7 @@
#include <utils/Looper.h>
#include <utils/RefBase.h>
+#include <functional>
#include <map>
#include <memory>
#include <vector>
@@ -61,8 +62,7 @@
void getAdditionalMouseResources();
bool isViewportValid();
- bool doBitmapAnimation(nsecs_t timestamp);
- bool doFadingAnimation(nsecs_t timestamp, bool keepAnimating);
+ bool doAnimations(nsecs_t timestamp);
bool resourcesLoaded();
@@ -96,6 +96,8 @@
int32_t buttonState;
+ bool animating{false};
+
} mLocked GUARDED_BY(mLock);
bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
@@ -104,6 +106,11 @@
void updatePointerLocked();
void loadResourcesLocked(bool getAdditionalMouseResources);
+
+ bool doBitmapAnimationLocked(nsecs_t timestamp);
+ bool doFadingAnimationLocked(nsecs_t timestamp);
+
+ void startAnimationLocked();
};
} // namespace android
diff --git a/libs/input/PointerController.cpp b/libs/input/PointerController.cpp
index 14c96ce..8f04cfb 100644
--- a/libs/input/PointerController.cpp
+++ b/libs/input/PointerController.cpp
@@ -57,7 +57,6 @@
controller->mContext.setHandlerController(controller);
controller->mContext.setCallbackController(controller);
- controller->mContext.initializeDisplayEventReceiver();
return controller;
}
@@ -189,24 +188,6 @@
mCursorController.setCustomPointerIcon(icon);
}
-void PointerController::doAnimate(nsecs_t timestamp) {
- std::scoped_lock lock(mLock);
-
- mContext.setAnimationPending(false);
-
- bool keepFading = false;
- keepFading = mCursorController.doFadingAnimation(timestamp, keepFading);
-
- for (auto& [displayID, spotController] : mLocked.spotControllers) {
- keepFading = spotController.doFadingAnimation(timestamp, keepFading);
- }
-
- bool keepBitmapFlipping = mCursorController.doBitmapAnimation(timestamp);
- if (keepFading || keepBitmapFlipping) {
- mContext.startAnimation();
- }
-}
-
void PointerController::doInactivityTimeout() {
fade(Transition::GRADUAL);
}
@@ -221,6 +202,11 @@
for (auto it = mLocked.spotControllers.begin(); it != mLocked.spotControllers.end();) {
int32_t displayID = it->first;
if (!displayIdSet.count(displayID)) {
+ /*
+ * Ensures that an in-progress animation won't dereference
+ * a null pointer to TouchSpotController.
+ */
+ mContext.removeAnimationCallback(displayID);
it = mLocked.spotControllers.erase(it);
} else {
++it;
diff --git a/libs/input/PointerController.h b/libs/input/PointerController.h
index 1f561da..827fcf1 100644
--- a/libs/input/PointerController.h
+++ b/libs/input/PointerController.h
@@ -70,7 +70,6 @@
void setCustomPointerIcon(const SpriteIcon& icon);
void setInactivityTimeout(InactivityTimeout inactivityTimeout);
void doInactivityTimeout();
- void doAnimate(nsecs_t timestamp);
void reloadPointerResources();
void onDisplayViewportsUpdated(std::vector<DisplayViewport>& viewports);
diff --git a/libs/input/PointerControllerContext.cpp b/libs/input/PointerControllerContext.cpp
index 2d7e22b..f30e8d8 100644
--- a/libs/input/PointerControllerContext.cpp
+++ b/libs/input/PointerControllerContext.cpp
@@ -38,10 +38,10 @@
mSpriteController(spriteController),
mHandler(new MessageHandler()),
mCallback(new LooperCallback()),
- mController(controller) {
+ mController(controller),
+ mAnimator(*this) {
std::scoped_lock lock(mLock);
mLocked.inactivityTimeout = InactivityTimeout::NORMAL;
- mLocked.animationPending = false;
}
PointerControllerContext::~PointerControllerContext() {
@@ -57,15 +57,6 @@
}
}
-void PointerControllerContext::startAnimation() {
- std::scoped_lock lock(mLock);
- if (!mLocked.animationPending) {
- mLocked.animationPending = true;
- mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
- mDisplayEventReceiver.requestNextVsync();
- }
-}
-
void PointerControllerContext::resetInactivityTimeout() {
std::scoped_lock lock(mLock);
resetInactivityTimeoutLocked();
@@ -85,14 +76,8 @@
mLooper->removeMessages(mHandler, MessageHandler::MSG_INACTIVITY_TIMEOUT);
}
-void PointerControllerContext::setAnimationPending(bool animationPending) {
- std::scoped_lock lock(mLock);
- mLocked.animationPending = animationPending;
-}
-
-nsecs_t PointerControllerContext::getAnimationTime() {
- std::scoped_lock lock(mLock);
- return mLocked.animationTime;
+nsecs_t PointerControllerContext::getAnimationTime() REQUIRES(mAnimator.mLock) {
+ return mAnimator.getAnimationTimeLocked();
}
void PointerControllerContext::setHandlerController(std::shared_ptr<PointerController> controller) {
@@ -112,31 +97,8 @@
return mSpriteController;
}
-void PointerControllerContext::initializeDisplayEventReceiver() {
- if (mDisplayEventReceiver.initCheck() == NO_ERROR) {
- mLooper->addFd(mDisplayEventReceiver.getFd(), Looper::POLL_CALLBACK, Looper::EVENT_INPUT,
- mCallback, nullptr);
- } else {
- ALOGE("Failed to initialize DisplayEventReceiver.");
- }
-}
-
void PointerControllerContext::handleDisplayEvents() {
- bool gotVsync = false;
- ssize_t n;
- nsecs_t timestamp;
- DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
- while ((n = mDisplayEventReceiver.getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
- for (size_t i = 0; i < static_cast<size_t>(n); ++i) {
- if (buf[i].header.type == DisplayEventReceiver::DISPLAY_EVENT_VSYNC) {
- timestamp = buf[i].header.timestamp;
- gotVsync = true;
- }
- }
- }
- if (gotVsync) {
- mController.doAnimate(timestamp);
- }
+ mAnimator.handleVsyncEvents();
}
void PointerControllerContext::MessageHandler::handleMessage(const Message& message) {
@@ -176,4 +138,91 @@
return 1; // keep the callback
}
+void PointerControllerContext::addAnimationCallback(int32_t displayId,
+ std::function<bool(nsecs_t)> callback) {
+ mAnimator.addCallback(displayId, callback);
+}
+
+void PointerControllerContext::removeAnimationCallback(int32_t displayId) {
+ mAnimator.removeCallback(displayId);
+}
+
+PointerControllerContext::PointerAnimator::PointerAnimator(PointerControllerContext& context)
+ : mContext(context) {
+ initializeDisplayEventReceiver();
+}
+
+void PointerControllerContext::PointerAnimator::initializeDisplayEventReceiver() {
+ if (mDisplayEventReceiver.initCheck() == NO_ERROR) {
+ mContext.mLooper->addFd(mDisplayEventReceiver.getFd(), Looper::POLL_CALLBACK,
+ Looper::EVENT_INPUT, mContext.mCallback, nullptr);
+ } else {
+ ALOGE("Failed to initialize DisplayEventReceiver.");
+ }
+}
+
+void PointerControllerContext::PointerAnimator::addCallback(int32_t displayId,
+ std::function<bool(nsecs_t)> callback) {
+ std::scoped_lock lock(mLock);
+ mLocked.callbacks[displayId] = callback;
+ startAnimationLocked();
+}
+
+void PointerControllerContext::PointerAnimator::removeCallback(int32_t displayId) {
+ std::scoped_lock lock(mLock);
+ auto it = mLocked.callbacks.find(displayId);
+ if (it == mLocked.callbacks.end()) {
+ return;
+ }
+ mLocked.callbacks.erase(it);
+}
+
+void PointerControllerContext::PointerAnimator::handleVsyncEvents() {
+ bool gotVsync = false;
+ ssize_t n;
+ nsecs_t timestamp;
+ DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
+ while ((n = mDisplayEventReceiver.getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
+ for (size_t i = 0; i < static_cast<size_t>(n); ++i) {
+ if (buf[i].header.type == DisplayEventReceiver::DISPLAY_EVENT_VSYNC) {
+ timestamp = buf[i].header.timestamp;
+ gotVsync = true;
+ }
+ }
+ }
+ if (gotVsync) {
+ std::scoped_lock lock(mLock);
+ mLocked.animationPending = false;
+ handleCallbacksLocked(timestamp);
+ }
+}
+
+nsecs_t PointerControllerContext::PointerAnimator::getAnimationTimeLocked() REQUIRES(mLock) {
+ return mLocked.animationTime;
+}
+
+void PointerControllerContext::PointerAnimator::startAnimationLocked() REQUIRES(mLock) {
+ if (!mLocked.animationPending) {
+ mLocked.animationPending = true;
+ mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
+ mDisplayEventReceiver.requestNextVsync();
+ }
+}
+
+void PointerControllerContext::PointerAnimator::handleCallbacksLocked(nsecs_t timestamp)
+ REQUIRES(mLock) {
+ for (auto it = mLocked.callbacks.begin(); it != mLocked.callbacks.end();) {
+ bool keepCallback = it->second(timestamp);
+ if (!keepCallback) {
+ it = mLocked.callbacks.erase(it);
+ } else {
+ ++it;
+ }
+ }
+
+ if (!mLocked.callbacks.empty()) {
+ startAnimationLocked();
+ }
+}
+
} // namespace android
diff --git a/libs/input/PointerControllerContext.h b/libs/input/PointerControllerContext.h
index 92e1bda..98073fe 100644
--- a/libs/input/PointerControllerContext.h
+++ b/libs/input/PointerControllerContext.h
@@ -26,6 +26,7 @@
#include <utils/Looper.h>
#include <utils/RefBase.h>
+#include <functional>
#include <map>
#include <memory>
#include <vector>
@@ -35,6 +36,8 @@
namespace android {
class PointerController;
+class MouseCursorController;
+class TouchSpotController;
/*
* Pointer resources.
@@ -96,7 +99,6 @@
void startAnimation();
void setInactivityTimeout(InactivityTimeout inactivityTimeout);
- void setAnimationPending(bool animationPending);
nsecs_t getAnimationTime();
void clearSpotsByDisplay(int32_t displayId);
@@ -107,9 +109,11 @@
sp<PointerControllerPolicyInterface> getPolicy();
sp<SpriteController> getSpriteController();
- void initializeDisplayEventReceiver();
void handleDisplayEvents();
+ void addAnimationCallback(int32_t displayId, std::function<bool(nsecs_t)> callback);
+ void removeAnimationCallback(int32_t displayId);
+
class MessageHandler : public virtual android::MessageHandler {
public:
enum {
@@ -127,22 +131,47 @@
};
private:
+ class PointerAnimator {
+ public:
+ PointerAnimator(PointerControllerContext& context);
+
+ void addCallback(int32_t displayId, std::function<bool(nsecs_t)> callback);
+ void removeCallback(int32_t displayId);
+ void handleVsyncEvents();
+ nsecs_t getAnimationTimeLocked();
+
+ mutable std::mutex mLock;
+
+ private:
+ struct Locked {
+ bool animationPending{false};
+ nsecs_t animationTime{systemTime(SYSTEM_TIME_MONOTONIC)};
+
+ std::unordered_map<int32_t, std::function<bool(nsecs_t)>> callbacks;
+ } mLocked GUARDED_BY(mLock);
+
+ DisplayEventReceiver mDisplayEventReceiver;
+
+ PointerControllerContext& mContext;
+
+ void initializeDisplayEventReceiver();
+ void startAnimationLocked();
+ void handleCallbacksLocked(nsecs_t timestamp);
+ };
+
sp<PointerControllerPolicyInterface> mPolicy;
sp<Looper> mLooper;
sp<SpriteController> mSpriteController;
sp<MessageHandler> mHandler;
sp<LooperCallback> mCallback;
- DisplayEventReceiver mDisplayEventReceiver;
-
PointerController& mController;
+ PointerAnimator mAnimator;
+
mutable std::mutex mLock;
struct Locked {
- bool animationPending;
- nsecs_t animationTime;
-
InactivityTimeout inactivityTimeout;
} mLocked GUARDED_BY(mLock);
diff --git a/libs/input/TouchSpotController.cpp b/libs/input/TouchSpotController.cpp
index c7430ce..f7c685f 100644
--- a/libs/input/TouchSpotController.cpp
+++ b/libs/input/TouchSpotController.cpp
@@ -142,7 +142,8 @@
}
TouchSpotController::Spot* TouchSpotController::createAndAddSpotLocked(uint32_t id,
- std::vector<Spot*>& spots) {
+ std::vector<Spot*>& spots)
+ REQUIRES(mLock) {
// Remove spots until we have fewer than MAX_SPOTS remaining.
while (spots.size() >= MAX_SPOTS) {
Spot* spot = removeFirstFadingSpotLocked(spots);
@@ -186,14 +187,13 @@
if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) {
mLocked.recycledSprites.push_back(spot->sprite);
}
-
delete spot;
}
void TouchSpotController::fadeOutAndReleaseSpotLocked(Spot* spot) REQUIRES(mLock) {
if (spot->id != Spot::INVALID_ID) {
spot->id = Spot::INVALID_ID;
- mContext.startAnimation();
+ startAnimationLocked();
}
}
@@ -209,8 +209,24 @@
mContext.getPolicy()->loadPointerResources(&mResources, mDisplayId);
}
-bool TouchSpotController::doFadingAnimation(nsecs_t timestamp, bool keepAnimating) {
+bool TouchSpotController::doAnimations(nsecs_t timestamp) {
std::scoped_lock lock(mLock);
+ bool keepAnimating = doFadingAnimationLocked(timestamp);
+ if (!keepAnimating) {
+ /*
+ * We know that this callback will be removed before another
+ * is added. mLock in PointerAnimator will not be released
+ * until after this is removed, and adding another callback
+ * requires that lock. Thus it's safe to set mLocked.animating
+ * here.
+ */
+ mLocked.animating = false;
+ }
+ return keepAnimating;
+}
+
+bool TouchSpotController::doFadingAnimationLocked(nsecs_t timestamp) REQUIRES(mLock) {
+ bool keepAnimating = false;
nsecs_t animationTime = mContext.getAnimationTime();
nsecs_t frameDelay = timestamp - animationTime;
size_t numSpots = mLocked.displaySpots.size();
@@ -233,4 +249,16 @@
return keepAnimating;
}
+void TouchSpotController::startAnimationLocked() REQUIRES(mLock) {
+ using namespace std::placeholders;
+
+ if (mLocked.animating) {
+ return;
+ }
+ mLocked.animating = true;
+
+ std::function<bool(nsecs_t)> func = std::bind(&TouchSpotController::doAnimations, this, _1);
+ mContext.addAnimationCallback(mDisplayId, func);
+}
+
} // namespace android
diff --git a/libs/input/TouchSpotController.h b/libs/input/TouchSpotController.h
index f3b3550..703de36 100644
--- a/libs/input/TouchSpotController.h
+++ b/libs/input/TouchSpotController.h
@@ -17,6 +17,8 @@
#ifndef _UI_TOUCH_SPOT_CONTROLLER_H
#define _UI_TOUCH_SPOT_CONTROLLER_H
+#include <functional>
+
#include "PointerControllerContext.h"
namespace android {
@@ -34,7 +36,7 @@
void clearSpots();
void reloadSpotResources();
- bool doFadingAnimation(nsecs_t timestamp, bool keepAnimating);
+ bool doAnimations(nsecs_t timestamp);
private:
struct Spot {
@@ -76,6 +78,8 @@
std::vector<Spot*> displaySpots;
std::vector<sp<Sprite>> recycledSprites;
+ bool animating{false};
+
} mLocked GUARDED_BY(mLock);
Spot* getSpot(uint32_t id, const std::vector<Spot*>& spots);
@@ -84,6 +88,8 @@
void releaseSpotLocked(Spot* spot);
void fadeOutAndReleaseSpotLocked(Spot* spot);
void fadeOutAndReleaseAllSpotsLocked();
+ bool doFadingAnimationLocked(nsecs_t timestamp);
+ void startAnimationLocked();
};
} // namespace android