| /* |
| * Copyright (C) 2006 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef __gl_h_ |
| #define __gl_h_ |
| |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /*****************************************************************************/ |
| |
| typedef int8_t GLbyte; // b |
| typedef int16_t GLshort; // s |
| typedef int32_t GLint; // i |
| typedef ssize_t GLsizei; // i |
| typedef int32_t GLfixed; // x |
| typedef int32_t GLclampx; // x |
| typedef float GLfloat; // f |
| typedef float GLclampf; // f |
| typedef uint8_t GLubyte; // ub |
| typedef uint8_t GLboolean; // ub |
| typedef uint16_t GLushort; // us |
| typedef uint32_t GLuint; // ui |
| typedef unsigned int GLenum; // ui |
| typedef unsigned int GLbitfield; // ui |
| typedef void GLvoid; |
| typedef intptr_t GLintptr; |
| typedef int GLsizeiptr; |
| typedef GLintptr GLintptrARB; |
| typedef GLsizeiptr GLsizeiptrARB; |
| |
| /*****************************************************************************/ |
| |
| #define GL_VERSION_ES_CM_1_0 1 |
| #define GL_VERSION_ES_CL_1_0 1 |
| #define GL_VERSION_ES_CM_1_1 1 |
| #define GL_VERSION_ES_CL_1_1 1 |
| |
| #define GL_OES_byte_coordinates 1 |
| #define GL_OES_fixed_point 1 |
| #define GL_OES_single_precision 1 |
| #define GL_OES_read_format 1 |
| #define GL_OES_compressed_paletted_texture 1 |
| #define GL_OES_draw_texture 1 |
| #define GL_OES_matrix_get 1 |
| #define GL_OES_query_matrix 1 |
| #define GL_OES_vertex_buffer_object 1 |
| #define GL_OES_point_size_array 1 |
| #define GL_OES_point_sprite 1 |
| #define GL_ARB_texture_non_power_of_two 1 |
| |
| /*****************************************************************************/ |
| /* OpenGL ES 1.0 names */ |
| |
| #define GL_FALSE 0 |
| #define GL_TRUE 1 |
| |
| /* begin mode */ |
| #define GL_POINTS 0x0000 |
| #define GL_LINES 0x0001 |
| #define GL_LINE_LOOP 0x0002 |
| #define GL_LINE_STRIP 0x0003 |
| #define GL_TRIANGLES 0x0004 |
| #define GL_TRIANGLE_STRIP 0x0005 |
| #define GL_TRIANGLE_FAN 0x0006 |
| |
| /* clear mask */ |
| #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| #define GL_COLOR_BUFFER_BIT 0x00004000 |
| |
| /* enable/disable */ |
| #define GL_FOG 0x0B60 |
| #define GL_LIGHTING 0x0B50 |
| #define GL_TEXTURE_2D 0x0DE1 |
| #define GL_CULL_FACE 0x0B44 |
| #define GL_ALPHA_TEST 0x0BC0 |
| #define GL_BLEND 0x0BE2 |
| #define GL_COLOR_LOGIC_OP 0x0BF2 |
| #define GL_DITHER 0x0BD0 |
| #define GL_STENCIL_TEST 0x0B90 |
| #define GL_DEPTH_TEST 0x0B71 |
| #define GL_POINT_SMOOTH 0x0B10 |
| #define GL_LINE_SMOOTH 0x0B20 |
| #define GL_SCISSOR_TEST 0x0C11 |
| #define GL_COLOR_MATERIAL 0x0B57 |
| #define GL_NORMALIZE 0x0BA1 |
| #define GL_RESCALE_NORMAL 0x803A |
| #define GL_POLYGON_OFFSET_FILL 0x8037 |
| #define GL_VERTEX_ARRAY 0x8074 |
| #define GL_NORMAL_ARRAY 0x8075 |
| #define GL_COLOR_ARRAY 0x8076 |
| #define GL_TEXTURE_COORD_ARRAY 0x8078 |
| #define GL_MULTISAMPLE 0x809D |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| #define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
| #define GL_SAMPLE_COVERAGE 0x80A0 |
| |
| /* gets */ |
| #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
| #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
| #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| #define GL_MAX_LIGHTS 0x0D31 |
| #define GL_MAX_CLIP_PLANES 0x0D32 |
| #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
| #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
| #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
| #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| #define GL_MAX_TEXTURE_UNITS 0x84E2 |
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| #define GL_SUBPIXEL_BITS 0x0D50 |
| #define GL_RED_BITS 0x0D52 |
| #define GL_GREEN_BITS 0x0D53 |
| #define GL_BLUE_BITS 0x0D54 |
| #define GL_ALPHA_BITS 0x0D55 |
| #define GL_DEPTH_BITS 0x0D56 |
| #define GL_STENCIL_BITS 0x0D57 |
| |
| /* clip planes */ |
| #define GL_CLIP_PLANE0 0x3000 |
| #define GL_CLIP_PLANE1 0x3001 |
| #define GL_CLIP_PLANE2 0x3002 |
| #define GL_CLIP_PLANE3 0x3003 |
| #define GL_CLIP_PLANE4 0x3004 |
| #define GL_CLIP_PLANE5 0x3005 |
| |
| /* errors */ |
| #define GL_NO_ERROR 0 |
| #define GL_INVALID_ENUM 0x0500 |
| #define GL_INVALID_VALUE 0x0501 |
| #define GL_INVALID_OPERATION 0x0502 |
| #define GL_STACK_OVERFLOW 0x0503 |
| #define GL_STACK_UNDERFLOW 0x0504 |
| #define GL_OUT_OF_MEMORY 0x0505 |
| |
| /* fog */ |
| #define GL_EXP 0x0800 |
| #define GL_EXP2 0x0801 |
| #define GL_FOG_DENSITY 0x0B62 |
| #define GL_FOG_START 0x0B63 |
| #define GL_FOG_END 0x0B64 |
| #define GL_FOG_MODE 0x0B65 |
| #define GL_FOG_COLOR 0x0B66 |
| |
| /* culling */ |
| #define GL_CW 0x0900 |
| #define GL_CCW 0x0901 |
| |
| #define GL_FRONT 0x0404 |
| #define GL_BACK 0x0405 |
| #define GL_FRONT_AND_BACK 0x0408 |
| |
| /* hints */ |
| #define GL_DONT_CARE 0x1100 |
| #define GL_FASTEST 0x1101 |
| #define GL_NICEST 0x1102 |
| |
| #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
| #define GL_POINT_SMOOTH_HINT 0x0C51 |
| #define GL_LINE_SMOOTH_HINT 0x0C52 |
| #define GL_POLYGON_SMOOTH_HINT 0x0C53 |
| #define GL_FOG_HINT 0x0C54 |
| #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| |
| /* lights */ |
| #define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
| #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
| |
| #define GL_AMBIENT 0x1200 |
| #define GL_DIFFUSE 0x1201 |
| #define GL_SPECULAR 0x1202 |
| #define GL_POSITION 0x1203 |
| #define GL_SPOT_DIRECTION 0x1204 |
| #define GL_SPOT_EXPONENT 0x1205 |
| #define GL_SPOT_CUTOFF 0x1206 |
| #define GL_CONSTANT_ATTENUATION 0x1207 |
| #define GL_LINEAR_ATTENUATION 0x1208 |
| #define GL_QUADRATIC_ATTENUATION 0x1209 |
| |
| #define GL_LIGHT0 0x4000 |
| #define GL_LIGHT1 0x4001 |
| #define GL_LIGHT2 0x4002 |
| #define GL_LIGHT3 0x4003 |
| #define GL_LIGHT4 0x4004 |
| #define GL_LIGHT5 0x4005 |
| #define GL_LIGHT6 0x4006 |
| #define GL_LIGHT7 0x4007 |
| |
| /* material */ |
| #define GL_EMISSION 0x1600 |
| #define GL_SHININESS 0x1601 |
| #define GL_AMBIENT_AND_DIFFUSE 0x1602 |
| |
| /* matrix */ |
| #define GL_MODELVIEW 0x1700 |
| #define GL_PROJECTION 0x1701 |
| #define GL_TEXTURE 0x1702 |
| |
| /* types */ |
| #define GL_BYTE 0x1400 |
| #define GL_UNSIGNED_BYTE 0x1401 |
| #define GL_SHORT 0x1402 |
| #define GL_UNSIGNED_SHORT 0x1403 |
| #define GL_FLOAT 0x1406 |
| #define GL_FIXED 0x140C |
| |
| /* pixel formats */ |
| #define GL_ALPHA 0x1906 |
| #define GL_RGB 0x1907 |
| #define GL_RGBA 0x1908 |
| #define GL_LUMINANCE 0x1909 |
| #define GL_LUMINANCE_ALPHA 0x190A |
| |
| /* pixel store */ |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| |
| /* pixel types */ |
| #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| |
| /* logic op */ |
| #define GL_CLEAR 0x1500 // 0 |
| #define GL_AND 0x1501 // s & d |
| #define GL_AND_REVERSE 0x1502 // s & ~d |
| #define GL_COPY 0x1503 // s |
| #define GL_AND_INVERTED 0x1504 // ~s & d |
| #define GL_NOOP 0x1505 // d |
| #define GL_XOR 0x1506 // s ^ d |
| #define GL_OR 0x1507 // s | d |
| #define GL_NOR 0x1508 // ~(s | d) |
| #define GL_EQUIV 0x1509 // ~(s ^ d) |
| #define GL_INVERT 0x150A // ~d |
| #define GL_OR_REVERSE 0x150B // s | ~d |
| #define GL_COPY_INVERTED 0x150C // ~s |
| #define GL_OR_INVERTED 0x150D // ~s | d |
| #define GL_NAND 0x150E // ~(s & d) |
| #define GL_SET 0x150F // 1 |
| |
| /* shade model */ |
| #define GL_FLAT 0x1D00 |
| #define GL_SMOOTH 0x1D01 |
| |
| /* strings */ |
| #define GL_VENDOR 0x1F00 |
| #define GL_RENDERER 0x1F01 |
| #define GL_VERSION 0x1F02 |
| #define GL_EXTENSIONS 0x1F03 |
| |
| /* stencil */ |
| #define GL_KEEP 0x1E00 |
| #define GL_REPLACE 0x1E01 |
| #define GL_INCR 0x1E02 |
| #define GL_DECR 0x1E03 |
| |
| /* alpha & stencil */ |
| #define GL_NEVER 0x0200 |
| #define GL_LESS 0x0201 |
| #define GL_EQUAL 0x0202 |
| #define GL_LEQUAL 0x0203 |
| #define GL_GREATER 0x0204 |
| #define GL_NOTEQUAL 0x0205 |
| #define GL_GEQUAL 0x0206 |
| #define GL_ALWAYS 0x0207 |
| |
| /* blending equation & function */ |
| #define GL_ZERO 0 // SD |
| #define GL_ONE 1 // SD |
| #define GL_SRC_COLOR 0x0300 // D |
| #define GL_ONE_MINUS_SRC_COLOR 0x0301 // D |
| #define GL_SRC_ALPHA 0x0302 // SD |
| #define GL_ONE_MINUS_SRC_ALPHA 0x0303 // SD |
| #define GL_DST_ALPHA 0x0304 // SD |
| #define GL_ONE_MINUS_DST_ALPHA 0x0305 // SD |
| #define GL_DST_COLOR 0x0306 // S |
| #define GL_ONE_MINUS_DST_COLOR 0x0307 // S |
| #define GL_SRC_ALPHA_SATURATE 0x0308 // S |
| |
| /* Texture parameter name */ |
| #define GL_TEXTURE_MIN_FILTER 0x2801 |
| #define GL_TEXTURE_MAG_FILTER 0x2800 |
| #define GL_TEXTURE_WRAP_S 0x2802 |
| #define GL_TEXTURE_WRAP_T 0x2803 |
| #define GL_GENERATE_MIPMAP 0x8191 |
| #define GL_TEXTURE_CROP_RECT_OES 0x8B9D |
| |
| /* Texture Filter */ |
| #define GL_NEAREST 0x2600 |
| #define GL_LINEAR 0x2601 |
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| |
| /* Texture Wrap Mode */ |
| #define GL_CLAMP 0x2900 |
| #define GL_REPEAT 0x2901 |
| #define GL_CLAMP_TO_EDGE 0x812F |
| |
| /* Texture Env Mode */ |
| #define GL_REPLACE 0x1E01 |
| #define GL_MODULATE 0x2100 |
| #define GL_DECAL 0x2101 |
| #define GL_ADD 0x0104 |
| |
| /* Texture Env Parameter */ |
| #define GL_TEXTURE_ENV_MODE 0x2200 |
| #define GL_TEXTURE_ENV_COLOR 0x2201 |
| |
| /* Texture Env Target */ |
| #define GL_TEXTURE_ENV 0x2300 |
| |
| /* TMUs */ |
| #define GL_TEXTURE0 0x84C0 |
| #define GL_TEXTURE1 0x84C1 |
| #define GL_TEXTURE2 0x84C2 |
| #define GL_TEXTURE3 0x84C3 |
| #define GL_TEXTURE4 0x84C4 |
| #define GL_TEXTURE5 0x84C5 |
| #define GL_TEXTURE6 0x84C6 |
| #define GL_TEXTURE7 0x84C7 |
| #define GL_TEXTURE8 0x84C8 |
| #define GL_TEXTURE9 0x84C9 |
| #define GL_TEXTURE10 0x84CA |
| #define GL_TEXTURE11 0x84CB |
| #define GL_TEXTURE12 0x84CC |
| #define GL_TEXTURE13 0x84CD |
| #define GL_TEXTURE14 0x84CE |
| #define GL_TEXTURE15 0x84CF |
| #define GL_TEXTURE16 0x84D0 |
| #define GL_TEXTURE17 0x84D1 |
| #define GL_TEXTURE18 0x84D2 |
| #define GL_TEXTURE19 0x84D3 |
| #define GL_TEXTURE20 0x84D4 |
| #define GL_TEXTURE21 0x84D5 |
| #define GL_TEXTURE22 0x84D6 |
| #define GL_TEXTURE23 0x84D7 |
| #define GL_TEXTURE24 0x84D8 |
| #define GL_TEXTURE25 0x84D9 |
| #define GL_TEXTURE26 0x84DA |
| #define GL_TEXTURE27 0x84DB |
| #define GL_TEXTURE28 0x84DC |
| #define GL_TEXTURE29 0x84DD |
| #define GL_TEXTURE30 0x84DE |
| #define GL_TEXTURE31 0x84DF |
| |
| /*****************************************************************************/ |
| /* OpenGL ES 1.1 additions */ |
| |
| #define GL_ARRAY_BUFFER 0x8892 |
| #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| |
| #define GL_STATIC_DRAW 0x88E4 |
| #define GL_DYNAMIC_DRAW 0x88E8 |
| |
| #define GL_BUFFER_SIZE 0x8764 |
| #define GL_BUFFER_USAGE 0x8765 |
| |
| #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
| #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
| #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
| #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
| |
| /*****************************************************************************/ |
| /* Required extensions */ |
| |
| #define GL_PALETTE4_RGB8_OES 0x8B90 |
| #define GL_PALETTE4_RGBA8_OES 0x8B91 |
| #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 |
| #define GL_PALETTE4_RGBA4_OES 0x8B93 |
| #define GL_PALETTE4_RGB5_A1_OES 0x8B94 |
| #define GL_PALETTE8_RGB8_OES 0x8B95 |
| #define GL_PALETTE8_RGBA8_OES 0x8B96 |
| #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 |
| #define GL_PALETTE8_RGBA4_OES 0x8B98 |
| #define GL_PALETTE8_RGB5_A1_OES 0x8B99 |
| |
| #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A |
| #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B |
| |
| #define GL_POINT_SPRITE_OES 0x8861 |
| #define GL_COORD_REPLACE_OES 0x8862 |
| |
| #define GL_POINT_SIZE_ARRAY_OES 0x8B9C |
| #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A |
| #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B |
| #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C |
| #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F |
| |
| /*****************************************************************************/ |
| /* Extensions */ |
| |
| #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D |
| #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E |
| #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F |
| |
| #define GL_DIRECT_TEXTURE_2D_QUALCOMM 0x7E80 |
| |
| |
| |
| |
| /*****************************************************************************/ |
| /* OpenGL ES 1.0 functions */ |
| |
| void glActiveTexture(GLenum texture); |
| void glAlphaFunc(GLenum func, GLclampf ref); |
| void glAlphaFuncx(GLenum func, GLclampx ref); |
| void glBindTexture(GLenum target, GLuint texture); |
| void glBlendFunc(GLenum sfactor, GLenum dfactor); |
| void glClear(GLbitfield mask); |
| void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); |
| void glClearDepthf(GLclampf depth); |
| void glClearDepthx(GLclampx depth); |
| void glClearStencil(GLint s); |
| void glClientActiveTexture(GLenum texture); |
| void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); |
| void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, |
| GLsizei width, GLsizei height, GLint border, |
| GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLsizei imageSize, |
| const GLvoid *data); |
| void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, |
| GLint x, GLint y, GLsizei width, GLsizei height, |
| GLint border); |
| void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLint x, GLint y, GLsizei width, |
| GLsizei height); |
| void glCullFace(GLenum mode); |
| void glDeleteTextures(GLsizei n, const GLuint *textures); |
| void glDepthFunc(GLenum func); |
| void glDepthMask(GLboolean flag); |
| void glDepthRangef(GLclampf zNear, GLclampf zFar); |
| void glDepthRangex(GLclampx zNear, GLclampx zFar); |
| void glDisable(GLenum cap); |
| void glDisableClientState(GLenum array); |
| void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
| void glDrawElements(GLenum mode, GLsizei count, |
| GLenum type, const GLvoid *indices); |
| void glEnable(GLenum cap); |
| void glEnableClientState(GLenum array); |
| void glFinish(void); |
| void glFlush(void); |
| void glFogf(GLenum pname, GLfloat param); |
| void glFogfv(GLenum pname, const GLfloat *params); |
| void glFogx(GLenum pname, GLfixed param); |
| void glFogxv(GLenum pname, const GLfixed *params); |
| void glFrontFace(GLenum mode); |
| void glFrustumf(GLfloat left, GLfloat right, |
| GLfloat bottom, GLfloat top, |
| GLfloat zNear, GLfloat zFar); |
| void glFrustumx(GLfixed left, GLfixed right, |
| GLfixed bottom, GLfixed top, |
| GLfixed zNear, GLfixed zFar); |
| void glGenTextures(GLsizei n, GLuint *textures); |
| GLenum glGetError(void); |
| void glGetIntegerv(GLenum pname, GLint *params); |
| const GLubyte * glGetString(GLenum name); |
| void glHint(GLenum target, GLenum mode); |
| void glLightModelf(GLenum pname, GLfloat param); |
| void glLightModelfv(GLenum pname, const GLfloat *params); |
| void glLightModelx(GLenum pname, GLfixed param); |
| void glLightModelxv(GLenum pname, const GLfixed *params); |
| void glLightf(GLenum light, GLenum pname, GLfloat param); |
| void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
| void glLightx(GLenum light, GLenum pname, GLfixed param); |
| void glLightxv(GLenum light, GLenum pname, const GLfixed *params); |
| void glLineWidth(GLfloat width); |
| void glLineWidthx(GLfixed width); |
| void glLoadIdentity(void); |
| void glLoadMatrixf(const GLfloat *m); |
| void glLoadMatrixx(const GLfixed *m); |
| void glLogicOp(GLenum opcode); |
| void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
| void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
| void glMaterialx(GLenum face, GLenum pname, GLfixed param); |
| void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params); |
| void glMatrixMode(GLenum mode); |
| void glMultMatrixf(const GLfloat *m); |
| void glMultMatrixx(const GLfixed *m); |
| void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); |
| void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
| void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); |
| void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glOrthof( GLfloat left, GLfloat right, |
| GLfloat bottom, GLfloat top, |
| GLfloat zNear, GLfloat zFar); |
| void glOrthox( GLfixed left, GLfixed right, |
| GLfixed bottom, GLfixed top, |
| GLfixed zNear, GLfixed zFar); |
| void glPixelStorei(GLenum pname, GLint param); |
| void glPointSize(GLfloat size); |
| void glPointSizex(GLfixed size); |
| void glPolygonOffset(GLfloat factor, GLfloat units); |
| void glPolygonOffsetx(GLfixed factor, GLfixed units); |
| void glPopMatrix(void); |
| void glPushMatrix(void); |
| void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, GLvoid *pixels); |
| void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); |
| void glSampleCoverage(GLclampf value, GLboolean invert); |
| void glSampleCoveragex(GLclampx value, GLboolean invert); |
| void glScalef(GLfloat x, GLfloat y, GLfloat z); |
| void glScalex(GLfixed x, GLfixed y, GLfixed z); |
| void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glShadeModel(GLenum mode); |
| void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
| void glStencilMask(GLuint mask); |
| void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| void glTexCoordPointer( GLint size, GLenum type, |
| GLsizei stride, const GLvoid *pointer); |
| void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
| void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glTexEnvx(GLenum target, GLenum pname, GLfixed param); |
| void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params); |
| void glTexImage2D( GLenum target, GLint level, GLenum internalformat, |
| GLsizei width, GLsizei height, GLint border, GLenum format, |
| GLenum type, const GLvoid *pixels); |
| void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
| void glTexParameterx(GLenum target, GLenum pname, GLfixed param); |
| void glTexSubImage2D( GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, const GLvoid *pixels); |
| void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
| void glTranslatex(GLfixed x, GLfixed y, GLfixed z); |
| void glVertexPointer( GLint size, GLenum type, |
| GLsizei stride, const GLvoid *pointer); |
| void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| |
| /*****************************************************************************/ |
| /* OpenGL ES 1.1 functions */ |
| |
| void glClipPlanef(GLenum plane, const GLfloat* equation); |
| void glClipPlanex(GLenum plane, const GLfixed* equation); |
| |
| void glBindBuffer(GLenum target, GLuint buffer); |
| void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
| void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
| void glDeleteBuffers(GLsizei n, const GLuint* buffers); |
| void glGenBuffers(GLsizei n, GLuint* buffers); |
| |
| void glGetBooleanv(GLenum pname, GLboolean *params); |
| void glGetFixedv(GLenum pname, GLfixed *params); |
| void glGetFloatv(GLenum pname, GLfloat *params); |
| void glGetPointerv(GLenum pname, void **params); |
| void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetClipPlanef(GLenum pname, GLfloat eqn[4]); |
| void glGetClipPlanex(GLenum pname, GLfixed eqn[4]); |
| void glGetLightxv(GLenum light, GLenum pname, GLfixed *params); |
| void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
| void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params); |
| void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
| void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params); |
| void glGetTexEnviv(GLenum env, GLenum pname, GLint *params); |
| void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); |
| void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); |
| GLboolean glIsBuffer(GLuint buffer); |
| GLboolean glIsEnabled(GLenum cap); |
| GLboolean glIsTexture(GLuint texture); |
| void glPointParameterf(GLenum pname, GLfloat param); |
| void glPointParameterfv(GLenum pname, const GLfloat *params); |
| void glPointParameterx(GLenum pname, GLfixed param); |
| void glPointParameterxv(GLenum pname, const GLfixed *params); |
| void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| void glTexEnvi(GLenum target, GLenum pname, GLint param); |
| void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
| void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
| void glTexParameteri(GLenum target, GLenum pname, GLint param); |
| void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params); |
| |
| /*****************************************************************************/ |
| /* Required extensions functions */ |
| |
| void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); |
| |
| |
| /*****************************************************************************/ |
| /* Extensions functions */ |
| |
| void glDrawTexsOES(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h); |
| void glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h); |
| void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h); |
| void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h); |
| void glDrawTexsvOES(const GLshort* coords); |
| void glDrawTexivOES(const GLint* coords); |
| void glDrawTexfvOES(const GLfloat* coords); |
| void glDrawTexxvOES(const GLfixed* coords); |
| GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent); |
| |
| /* called by dalvik */ |
| void glColorPointerBounds(GLint size, GLenum type, GLsizei stride, |
| const GLvoid *ptr, GLsizei count); |
| void glNormalPointerBounds(GLenum type, GLsizei stride, |
| const GLvoid *pointer, GLsizei count); |
| void glTexCoordPointerBounds(GLint size, GLenum type, |
| GLsizei stride, const GLvoid *pointer, GLsizei count); |
| void glVertexPointerBounds(GLint size, GLenum type, |
| GLsizei stride, const GLvoid *pointer, GLsizei count); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __gl_h_ */ |