Revert "Revert "Tonemap in RecordingCanvas""
This reverts commit 5432e532386e59c90744235963224dea9c312ee2.
Reason for revert: HardwareBufferRenderer relanded
Change-Id: I07c0bcc6ec019eb41baba43eb887532a4333e063
diff --git a/libs/hwui/Android.bp b/libs/hwui/Android.bp
index 59e4b7a..2245aae 100644
--- a/libs/hwui/Android.bp
+++ b/libs/hwui/Android.bp
@@ -536,6 +536,7 @@
"RootRenderNode.cpp",
"SkiaCanvas.cpp",
"SkiaInterpolator.cpp",
+ "Tonemapper.cpp",
"VectorDrawable.cpp",
],
@@ -594,7 +595,6 @@
"ProfileData.cpp",
"ProfileDataContainer.cpp",
"Readback.cpp",
- "Tonemapper.cpp",
"TreeInfo.cpp",
"WebViewFunctorManager.cpp",
"protos/graphicsstats.proto",
diff --git a/libs/hwui/CanvasTransform.h b/libs/hwui/CanvasTransform.h
index c46a2d3..291f4cf 100644
--- a/libs/hwui/CanvasTransform.h
+++ b/libs/hwui/CanvasTransform.h
@@ -45,4 +45,4 @@
SkColor transformColor(ColorTransform transform, SkColor color);
SkColor transformColorInverse(ColorTransform transform, SkColor color);
-} // namespace android::uirenderer;
\ No newline at end of file
+} // namespace android::uirenderer
diff --git a/libs/hwui/RecordingCanvas.cpp b/libs/hwui/RecordingCanvas.cpp
index 3f21940..bbe79d9 100644
--- a/libs/hwui/RecordingCanvas.cpp
+++ b/libs/hwui/RecordingCanvas.cpp
@@ -43,6 +43,7 @@
#include "SkRegion.h"
#include "SkTextBlob.h"
#include "SkVertices.h"
+#include "Tonemapper.h"
#include "VectorDrawable.h"
#include "pipeline/skia/AnimatedDrawables.h"
#include "pipeline/skia/FunctorDrawable.h"
@@ -334,7 +335,9 @@
SkPaint paint;
BitmapPalette palette;
void draw(SkCanvas* c, const SkMatrix&) const {
- c->drawImage(image.get(), x, y, sampling, &paint);
+ SkPaint newPaint = paint;
+ tonemapPaint(image->imageInfo(), c->imageInfo(), -1, newPaint);
+ c->drawImage(image.get(), x, y, sampling, &newPaint);
}
};
struct DrawImageRect final : Op {
@@ -356,7 +359,9 @@
SkCanvas::SrcRectConstraint constraint;
BitmapPalette palette;
void draw(SkCanvas* c, const SkMatrix&) const {
- c->drawImageRect(image.get(), src, dst, sampling, &paint, constraint);
+ SkPaint newPaint = paint;
+ tonemapPaint(image->imageInfo(), c->imageInfo(), -1, newPaint);
+ c->drawImageRect(image.get(), src, dst, sampling, &newPaint, constraint);
}
};
struct DrawImageLattice final : Op {
@@ -389,8 +394,10 @@
auto flags =
(0 == fs) ? nullptr : pod<SkCanvas::Lattice::RectType>(
this, (xs + ys) * sizeof(int) + fs * sizeof(SkColor));
- c->drawImageLattice(image.get(), {xdivs, ydivs, flags, xs, ys, &src, colors}, dst,
- filter, &paint);
+ SkPaint newPaint = paint;
+ tonemapPaint(image->imageInfo(), c->imageInfo(), -1, newPaint);
+ c->drawImageLattice(image.get(), {xdivs, ydivs, flags, xs, ys, &src, colors}, dst, filter,
+ &newPaint);
}
};
diff --git a/libs/hwui/Tonemapper.cpp b/libs/hwui/Tonemapper.cpp
index a7e76b6..0d39f0e 100644
--- a/libs/hwui/Tonemapper.cpp
+++ b/libs/hwui/Tonemapper.cpp
@@ -18,7 +18,10 @@
#include <SkRuntimeEffect.h>
#include <log/log.h>
+// libshaders only exists on Android devices
+#ifdef __ANDROID__
#include <shaders/shaders.h>
+#endif
#include "utils/Color.h"
@@ -26,6 +29,8 @@
namespace {
+// custom tonemapping only exists on Android devices
+#ifdef __ANDROID__
class ColorFilterRuntimeEffectBuilder : public SkRuntimeEffectBuilder {
public:
explicit ColorFilterRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect)
@@ -59,20 +64,21 @@
return effectBuilder.makeColorFilter();
}
-static bool extractTransfer(ui::Dataspace dataspace) {
- return dataspace & HAL_DATASPACE_TRANSFER_MASK;
+static ui::Dataspace extractTransfer(ui::Dataspace dataspace) {
+ return static_cast<ui::Dataspace>(dataspace & HAL_DATASPACE_TRANSFER_MASK);
}
static bool isHdrDataspace(ui::Dataspace dataspace) {
const auto transfer = extractTransfer(dataspace);
- return transfer == HAL_DATASPACE_TRANSFER_ST2084 || transfer == HAL_DATASPACE_TRANSFER_HLG;
+ return transfer == ui::Dataspace::TRANSFER_ST2084 || transfer == ui::Dataspace::TRANSFER_HLG;
}
static ui::Dataspace getDataspace(const SkImageInfo& image) {
return static_cast<ui::Dataspace>(
ColorSpaceToADataSpace(image.colorSpace(), image.colorType()));
}
+#endif
} // namespace
@@ -80,6 +86,8 @@
// shader and tag it on the supplied paint.
void tonemapPaint(const SkImageInfo& source, const SkImageInfo& destination, float maxLuminanceNits,
SkPaint& paint) {
+// custom tonemapping only exists on Android devices
+#ifdef __ANDROID__
const auto sourceDataspace = getDataspace(source);
const auto destinationDataspace = getDataspace(destination);
@@ -102,6 +110,9 @@
paint.setColorFilter(colorFilter);
}
}
+#else
+ return;
+#endif
}
} // namespace android::uirenderer