Make FrameInfoVisualizer use an IRenderPipeline to draw

Removing the direct uses of the BakedOpRenderer should make
it easier for the SkiaGL pipeline to take advantage of these
debugging features.

Test: Verified that debug.hwui.show_dirty_regions and
debug.hwui.profile still behave as expected.

BUG:32370375

Change-Id: I2818bda4a18ec183c9c39ca080ad34a4dc89b5cd
diff --git a/libs/hwui/IProfileRenderer.h b/libs/hwui/IProfileRenderer.h
new file mode 100644
index 0000000..947ed34
--- /dev/null
+++ b/libs/hwui/IProfileRenderer.h
@@ -0,0 +1,34 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "SkPaint.h"
+
+namespace android {
+namespace uirenderer {
+
+class IProfileRenderer {
+public:
+    virtual void drawRect(float left, float top, float right, float bottom,
+            const SkPaint& paint) = 0;
+    virtual void drawRects(const float* rects, int count, const SkPaint& paint) = 0;
+    virtual uint32_t getViewportWidth() = 0;
+    virtual uint32_t getViewportHeight() = 0;
+
+    virtual ~IProfileRenderer() {}
+};
+
+} /* namespace uirenderer */
+} /* namespace android */