fix(force invert): fix white-on-white text when text is drawn against a fill rect in the same RenderNode
This fixes issues with custom Views that draw background and text in the
same View/RenderNode. Instead of trying to force the individual paints
to be dark, we simply invert the whole view.
Adds a new hasFill() member to DisplayList and Canvas so that we record
when the RenderNode has a call that fills the background.
Also adds a new Container usage hint type, for this exact situation.
Bug: 282821643
Bug: 293883260
Test: RenderNodeTests.cpp:
mmm -j8 frameworks/base/libs/hwui && adb push $ANDROID_PRODUCT_OUT/data/nativetest/hwui_unit_tests/hwui_unit_tests /data/nativetest/hwui_unit_tests/hwui_unit_tests && adb shell /data/nativetest/hwui_unit_tests/hwui_unit_tests
Change-Id: Ia0fe9c739bf07c1f3a8508d3f295a1dc54ee48f9
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 3e131bc..0b42c88 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -427,7 +427,13 @@
children.push_back(node);
});
if (mDisplayList.hasText()) {
- usage = UsageHint::Foreground;
+ if (mDisplayList.hasFill()) {
+ // Handle a special case for custom views that draw both text and background in the
+ // same RenderNode, which would otherwise be altered to white-on-white text.
+ usage = UsageHint::Container;
+ } else {
+ usage = UsageHint::Foreground;
+ }
}
if (usage == UsageHint::Unknown) {
if (children.size() > 1) {
@@ -453,8 +459,13 @@
drawn.join(bounds);
}
}
- mDisplayList.applyColorTransform(
- usage == UsageHint::Background ? ColorTransform::Dark : ColorTransform::Light);
+
+ if (usage == UsageHint::Container) {
+ mDisplayList.applyColorTransform(ColorTransform::Invert);
+ } else {
+ mDisplayList.applyColorTransform(usage == UsageHint::Background ? ColorTransform::Dark
+ : ColorTransform::Light);
+ }
}
void RenderNode::pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info) {