Convert skpCaptureEnabled compile time flag into a property
Convert SkiaPipeline::skpCaptureEnabled into a system property.
Add ability to capture drawing in layers. Add ability to capture
animations/sequence of frames. Fix crash when recording a
TextureView.
Test: Ran capture script.
Change-Id: I463eecf6ec90a601a6cc172ad1901bd4bcc86ac8
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp
index 3b59bb1..588c4de 100644
--- a/libs/hwui/Properties.cpp
+++ b/libs/hwui/Properties.cpp
@@ -58,6 +58,7 @@
bool Properties::filterOutTestOverhead = false;
bool Properties::disableVsync = false;
+bool Properties::skpCaptureEnabled = false;
static int property_get_int(const char* key, int defaultValue) {
char buf[PROPERTY_VALUE_MAX] = {'\0',};
@@ -128,6 +129,9 @@
filterOutTestOverhead = property_get_bool(PROPERTY_FILTER_TEST_OVERHEAD, false);
+ skpCaptureEnabled = property_get_bool("ro.debuggable", false)
+ && property_get_bool(PROPERTY_CAPTURE_SKP_ENABLED, false);
+
return (prevDebugLayersUpdates != debugLayersUpdates)
|| (prevDebugOverdraw != debugOverdraw)
|| (prevDebugStencilClip != debugStencilClip);