Support repeatMode = reverse in AVD
BUG: 30641232
Change-Id: I34c823a0a45c8441873a9b467275174c5529994b
diff --git a/core/jni/android_graphics_drawable_AnimatedVectorDrawable.cpp b/core/jni/android_graphics_drawable_AnimatedVectorDrawable.cpp
index 47252ad..ade718b 100644
--- a/core/jni/android_graphics_drawable_AnimatedVectorDrawable.cpp
+++ b/core/jni/android_graphics_drawable_AnimatedVectorDrawable.cpp
@@ -83,11 +83,13 @@
}
static void addAnimator(JNIEnv*, jobject, jlong animatorSetPtr, jlong propertyHolderPtr,
- jlong interpolatorPtr, jlong startDelay, jlong duration, jint repeatCount) {
+ jlong interpolatorPtr, jlong startDelay, jlong duration, jint repeatCount,
+ jint repeatMode) {
PropertyValuesAnimatorSet* set = reinterpret_cast<PropertyValuesAnimatorSet*>(animatorSetPtr);
PropertyValuesHolder* holder = reinterpret_cast<PropertyValuesHolder*>(propertyHolderPtr);
Interpolator* interpolator = reinterpret_cast<Interpolator*>(interpolatorPtr);
- set->addPropertyAnimator(holder, interpolator, startDelay, duration, repeatCount);
+ RepeatMode mode = static_cast<RepeatMode>(repeatMode);
+ set->addPropertyAnimator(holder, interpolator, startDelay, duration, repeatCount, mode);
}
static jlong createAnimatorSet(JNIEnv*, jobject) {
@@ -185,7 +187,7 @@
static const JNINativeMethod gMethods[] = {
{"nCreateAnimatorSet", "()J", (void*)createAnimatorSet},
{"nSetVectorDrawableTarget", "(JJ)V", (void*)setVectorDrawableTarget},
- {"nAddAnimator", "(JJJJJI)V", (void*)addAnimator},
+ {"nAddAnimator", "(JJJJJII)V", (void*)addAnimator},
{"nCreateGroupPropertyHolder", "!(JIFF)J", (void*)createGroupPropertyHolder},
{"nCreatePathDataPropertyHolder", "!(JJJ)J", (void*)createPathDataPropertyHolder},
{"nCreatePathColorPropertyHolder", "!(JIII)J", (void*)createPathColorPropertyHolder},
diff --git a/graphics/java/android/graphics/drawable/AnimatedVectorDrawable.java b/graphics/java/android/graphics/drawable/AnimatedVectorDrawable.java
index 0bdc76f..87c472e 100644
--- a/graphics/java/android/graphics/drawable/AnimatedVectorDrawable.java
+++ b/graphics/java/android/graphics/drawable/AnimatedVectorDrawable.java
@@ -1358,7 +1358,7 @@
mStartDelays.add(startDelay);
nAddAnimator(mSetPtr, propertyPtr, nativeInterpolator, startDelay, duration,
- repeatCount);
+ repeatCount, animator.getRepeatMode());
}
/**
@@ -1625,7 +1625,8 @@
private static native long nCreateAnimatorSet();
private static native void nSetVectorDrawableTarget(long animatorPtr, long vectorDrawablePtr);
private static native void nAddAnimator(long setPtr, long propertyValuesHolder,
- long nativeInterpolator, long startDelay, long duration, int repeatCount);
+ long nativeInterpolator, long startDelay, long duration, int repeatCount,
+ int repeatMode);
private static native long nCreateGroupPropertyHolder(long nativePtr, int propertyId,
float startValue, float endValue);
diff --git a/libs/hwui/Animator.h b/libs/hwui/Animator.h
index 9476750..259f21b 100644
--- a/libs/hwui/Animator.h
+++ b/libs/hwui/Animator.h
@@ -44,6 +44,12 @@
ANDROID_API virtual ~AnimationListener() {}
};
+enum class RepeatMode {
+ // These are the same values as the RESTART and REVERSE in ValueAnimator.java.
+ Restart = 1,
+ Reverse = 2
+};
+
class BaseRenderNodeAnimator : public VirtualLightRefBase {
PREVENT_COPY_AND_ASSIGN(BaseRenderNodeAnimator);
public:
diff --git a/libs/hwui/PropertyValuesAnimatorSet.cpp b/libs/hwui/PropertyValuesAnimatorSet.cpp
index 796c73b..961132e 100644
--- a/libs/hwui/PropertyValuesAnimatorSet.cpp
+++ b/libs/hwui/PropertyValuesAnimatorSet.cpp
@@ -23,11 +23,11 @@
namespace uirenderer {
void PropertyValuesAnimatorSet::addPropertyAnimator(PropertyValuesHolder* propertyValuesHolder,
- Interpolator* interpolator, nsecs_t startDelay,
- nsecs_t duration, int repeatCount) {
+ Interpolator* interpolator, nsecs_t startDelay, nsecs_t duration, int repeatCount,
+ RepeatMode repeatMode) {
PropertyAnimator* animator = new PropertyAnimator(propertyValuesHolder,
- interpolator, startDelay, duration, repeatCount);
+ interpolator, startDelay, duration, repeatCount, repeatMode);
mAnimators.emplace_back(animator);
// Check whether any child animator is infinite after adding it them to the set.
@@ -66,14 +66,9 @@
// Note that this set may containing animators modifying the same property, so when we
// reset the animators, we need to make sure the animators that end the first will
// have the final say on what the property value should be.
- (*it)->setFraction(0);
+ (*it)->setFraction(0, 0);
}
- } else if (playTime >= mDuration) {
- // Skip all the animators to end
- for (auto& anim : mAnimators) {
- anim->setFraction(1);
- }
- } else {
+ } else {
for (auto& anim : mAnimators) {
anim->setCurrentPlayTime(playTime);
}
@@ -124,7 +119,8 @@
}
PropertyAnimator::PropertyAnimator(PropertyValuesHolder* holder, Interpolator* interpolator,
- nsecs_t startDelay, nsecs_t duration, int repeatCount)
+ nsecs_t startDelay, nsecs_t duration, int repeatCount,
+ RepeatMode repeatMode)
: mPropertyValuesHolder(holder), mInterpolator(interpolator), mStartDelay(startDelay),
mDuration(duration) {
if (repeatCount < 0) {
@@ -132,24 +128,44 @@
} else {
mRepeatCount = repeatCount;
}
+ mRepeatMode = repeatMode;
mTotalDuration = ((nsecs_t) mRepeatCount + 1) * mDuration + mStartDelay;
}
void PropertyAnimator::setCurrentPlayTime(nsecs_t playTime) {
- if (playTime >= mStartDelay && playTime < mTotalDuration) {
- nsecs_t currentIterationPlayTime = (playTime - mStartDelay) % mDuration;
- float fraction = currentIterationPlayTime / (float) mDuration;
- setFraction(fraction);
- } else if (mLatestFraction < 1.0f && playTime >= mTotalDuration) {
- // This makes sure we only set the fraction = 1 once. It is needed because there might
- // be another animator modifying the same property after this animator finishes, we need
- // to make sure we don't set conflicting values on the same property within one frame.
- setFraction(1.0f);
+ if (playTime < mStartDelay) {
+ return;
}
+
+ float currentIterationFraction;
+ long iteration;
+ if (playTime >= mTotalDuration) {
+ // Reached the end of the animation.
+ iteration = mRepeatCount;
+ currentIterationFraction = 1.0f;
+ } else {
+ // play time here is in range [mStartDelay, mTotalDuration)
+ iteration = (playTime - mStartDelay) / mDuration;
+ currentIterationFraction = ((playTime - mStartDelay) % mDuration) / (float) mDuration;
+ }
+ setFraction(currentIterationFraction, iteration);
}
-void PropertyAnimator::setFraction(float fraction) {
- mLatestFraction = fraction;
+void PropertyAnimator::setFraction(float fraction, long iteration) {
+ double totalFraction = fraction + iteration;
+ // This makes sure we only set the fraction = repeatCount + 1 once. It is needed because there
+ // might be another animator modifying the same property after this animator finishes, we need
+ // to make sure we don't set conflicting values on the same property within one frame.
+ if ((mLatestFraction == mRepeatCount + 1) && (totalFraction >= mRepeatCount + 1)) {
+ return;
+ }
+
+ mLatestFraction = totalFraction;
+ // Check the play direction (i.e. reverse or restart) every other iteration, and calculate the
+ // fraction based on the play direction.
+ if (iteration % 2 && mRepeatMode == RepeatMode::Reverse) {
+ fraction = 1.0f - fraction;
+ }
float interpolatedFraction = mInterpolator->interpolate(fraction);
mPropertyValuesHolder->setFraction(interpolatedFraction);
}
diff --git a/libs/hwui/PropertyValuesAnimatorSet.h b/libs/hwui/PropertyValuesAnimatorSet.h
index f9274e1..e208b08 100644
--- a/libs/hwui/PropertyValuesAnimatorSet.h
+++ b/libs/hwui/PropertyValuesAnimatorSet.h
@@ -26,12 +26,13 @@
class PropertyAnimator {
public:
PropertyAnimator(PropertyValuesHolder* holder, Interpolator* interpolator, nsecs_t startDelay,
- nsecs_t duration, int repeatCount);
+ nsecs_t duration, int repeatCount, RepeatMode repeatMode);
void setCurrentPlayTime(nsecs_t playTime);
nsecs_t getTotalDuration() {
return mTotalDuration;
}
- void setFraction(float fraction);
+ // fraction range: [0, 1], iteration range [0, repeatCount]
+ void setFraction(float fraction, long iteration);
private:
std::unique_ptr<PropertyValuesHolder> mPropertyValuesHolder;
@@ -40,7 +41,8 @@
nsecs_t mDuration;
uint32_t mRepeatCount;
nsecs_t mTotalDuration;
- float mLatestFraction = 0.0f;
+ RepeatMode mRepeatMode;
+ double mLatestFraction = 0;
};
// TODO: This class should really be named VectorDrawableAnimator
@@ -56,7 +58,7 @@
void addPropertyAnimator(PropertyValuesHolder* propertyValuesHolder,
Interpolator* interpolators, int64_t startDelays,
- nsecs_t durations, int repeatCount);
+ nsecs_t durations, int repeatCount, RepeatMode repeatMode);
virtual uint32_t dirtyMask();
bool isInfinite() { return mIsInfinite; }
void setVectorDrawable(VectorDrawableRoot* vd) { mVectorDrawable = vd; }