Add support for building split APKs
Build multiple APKs, each containing a disjoint subset
of configurations. These can then be loaded into the device
AssetManager and should operate as if they were never split.
Use the idea of building multiple sets of files, where each
set represents an APK. An ApkBuilder can place files
in a set based on its configuration, but you can actually
add directly to a set, in the case of the resources.arsc and
generated AndroidManifest.xml for splits.
Change-Id: Ic65d3f0ac1bbd290185695b9971d425c85ab1de3
diff --git a/tools/aapt/Main.h b/tools/aapt/Main.h
index a6b39ac..34c4496 100644
--- a/tools/aapt/Main.h
+++ b/tools/aapt/Main.h
@@ -10,8 +10,12 @@
#include <utils/threads.h>
#include <utils/List.h>
#include <utils/Errors.h>
-#include "Bundle.h"
+#include <utils/StrongPointer.h>
+
#include "AaptAssets.h"
+#include "ApkBuilder.h"
+#include "Bundle.h"
+#include "ResourceFilter.h"
#include "ZipFile.h"
@@ -22,6 +26,8 @@
#include <time.h>
#endif /* BENCHMARK */
+class OutputSet;
+
extern int doVersion(Bundle* bundle);
extern int doList(Bundle* bundle);
extern int doDump(Bundle* bundle);
@@ -34,13 +40,13 @@
extern int calcPercent(long uncompressedLen, long compressedLen);
extern android::status_t writeAPK(Bundle* bundle,
- const sp<AaptAssets>& assets,
- const android::String8& outputFile);
+ const android::String8& outputFile,
+ const android::sp<OutputSet>& outputSet);
extern android::status_t updatePreProcessedCache(Bundle* bundle);
extern android::status_t buildResources(Bundle* bundle,
- const sp<AaptAssets>& assets);
+ const sp<AaptAssets>& assets, sp<ApkBuilder>& builder);
extern android::status_t writeResourceSymbols(Bundle* bundle,
const sp<AaptAssets>& assets, const String8& pkgName, bool includePrivate);
@@ -49,8 +55,6 @@
extern bool isValidResourceType(const String8& type);
-ssize_t processAssets(Bundle* bundle, ZipFile* zip, const sp<AaptAssets>& assets);
-
extern status_t filterResources(Bundle* bundle, const sp<AaptAssets>& assets);
int dumpResources(Bundle* bundle);