1. 4e8ce46 Add missing includes of SkBlendMode.h by Kevin Lubick · 2 years, 3 months ago
  2. 3952ed6 Added crop rect and removed inverse of the texture matrix. by ramindani · 3 years, 7 months ago
  3. 9df09ccf Revert "Added crop rect to LayerDrawable to not crop TextureView..." by bsears · 3 years, 7 months ago
  4. ef54c03 Added crop rect to LayerDrawable to not crop TextureView. by ramindani · 3 years, 8 months ago
  5. 7e3f93b Migrate HWUI logs from SkDebugf to ALOGD by Sally Qi · 3 years, 8 months ago
  6. 9a7c192 Remove two macros by John Reck · 4 years, 1 month ago
  7. 7994a31 Modernize calls to drawImage by Mike Reed · 4 years, 1 month ago
  8. 55f1976 Add support for drawLayer CanvasOps by Nader Jawad · 4 years, 3 months ago
  9. 545f090 Remove unused include of SkToSRGBColorFilter.h by Brian Osman · 6 years ago
  10. 7b8a808 Remove ; from closing namespaces in libs/hwui by Chris Blume · 6 years ago
  11. d01b591 Set the color space to sRGB on the Surface and remove colorFilter. by Derek Sollenberger · 6 years ago
  12. 8fc3d8e Disable blending for opaque TextureView by Stan Iliev · 6 years ago
  13. 1a025a7 Refactor HWUI readback code to be backend independent by Stan Iliev · 6 years ago
  14. 564ca3e Reland "TextureView Vulkan support and optimized OpenGL draw" by Stan Iliev · 6 years ago
  15. a683eb3 Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""" by Stan Iliev · 6 years ago
  16. 85f9096 Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"" by Stan Iliev · 7 years ago
  17. 867c43d Revert "TextureView Vulkan support and optimized OpenGL draw" by John Reck · 7 years ago
  18. c8e22a6 TextureView Vulkan support and optimized OpenGL draw by Stan Iliev · 7 years ago
  19. be3876c Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing by Derek Sollenberger · 7 years ago
  20. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  21. 3e9999b Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources() by sergeyv · 8 years ago
  22. 8cd3edf Break Layer class into Gl and Vulkan subclasses by Greg Daniel · 8 years ago
  23. 2a38c42 Add target to texture by sergeyv · 8 years ago
  24. 56ad6ec Remove LayerRenderer. by Derek Sollenberger · 9 years ago
  25. 8556ab8 Remove unused code from HWUI Layer by Derek Sollenberger · 9 years ago
  26. 5e00c7c Delete old rendering pipeline by Chris Craik · 9 years ago
  27. db00917 Fix NPE in clearTexture() by John Reck · 9 years ago
  28. 2de7771 Normalize GL_UNPACK_ALIGNMENT by John Reck · 9 years ago
  29. a55b5d6 Fix "leak" in FrameBuilder.textureLayer test by John Reck · 9 years ago
  30. 38e0c32 Track texture memory globally by John Reck · 9 years ago
  31. 89add11 resolve merge conflicts of f1df0f59c1 to master. by John Reck · 9 years ago
  32. 441cc42 Fix memory leak in HWUI by Sangkyu Lee · 9 years ago
  33. 818c9fb Initial version of clipped saveLayer in new pipeline by Chris Craik · 9 years ago
  34. bf6f0f2 Move more utils into paintutils by Chris Craik · 9 years ago
  35. 64e445b CanvasState frame init refactor by Chris Craik · 10 years ago
  36. b9ce116d Switch several enums to enum classes by Chris Craik · 10 years ago
  37. 5a4690b Clean up unncessary defines by Chris Craik · 10 years ago
  38. 50210d9 Adjust light source for window position by Alan Viverette · 10 years ago
  39. e5c6584 Constructor cleanup by Chris Craik · 10 years ago
  40. 44eb2c0 Refactor blending and texture gl state by Chris Craik · 10 years ago
  41. 49bc4ac resolved conflicts for merge of fe5ac4fc to master by John Reck · 10 years ago
  42. 5799801 Allow ~Layer() to happen after onGLContextDestroyed by John Reck · 10 years ago
  43. 65fe5ee Move scissor state to RenderState by Chris Craik · 10 years ago
  44. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  45. 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 10 years ago
  46. 70850ea Improve logging around performance critical events by Chris Craik · 10 years ago
  47. 0e89e2b Layer changes by John Reck · 10 years ago
  48. bfd1cd6 Additional layer logging by Chris Craik · 10 years ago
  49. 8a226d2 Don't track TextureLayer lifecycles in RenderState by Chris Craik · 10 years ago
  50. 443a714 Yet more layer tracking logging by John Reck · 10 years ago
  51. 1d47742 Crash instead of leaking layers/textures between GL contexts by Chris Craik · 11 years ago
  52. 69e5adf Define shadow casting behavior within layers by Chris Craik · 11 years ago
  53. ec4cefc Add layer/texture creation tracing by John Reck · 11 years ago
  54. 3b20251 No-fail invokeFunctor by John Reck · 11 years ago
  55. a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 11 years ago
  56. 3281442 Merge "Wrap ViewGroup content in save/restore to protect composited children" by Chris Craik · 11 years ago
  57. 80d4902 Wrap ViewGroup content in save/restore to protect composited children by Chris Craik · 11 years ago
  58. 0732ba5 am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue in HWUI." by Chris Craik · 11 years ago
  59. 4a473c7d Fix the texture ID reuse issue in HWUI. by jiayuanr · 11 years ago
  60. 797b95b2 Define light position (using new lighting spec) in Java by Chris Craik · 11 years ago
  61. a64a2be Combine projection matrix, and viewport management by Chris Craik · 11 years ago
  62. 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 11 years ago
  63. 087bc0c Refcount RenderNode by John Reck · 11 years ago
  64. b265e2c Support shadows on the root RenderNode by Chris Craik · 11 years ago
  65. 668f0e3 Async drawing! by John Reck · 11 years ago
  66. bfb07a0 Move where updateProperties is called by John Reck · 11 years ago
  67. d0a0b2a Add stagingProperties by John Reck · 11 years ago
  68. 113e082 Move RenderNode to own file by John Reck · 11 years ago
  69. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  70. 9757ac0 Fix TextureView texture filtering. by Chris Craik · 11 years ago
  71. 674554f Reapply "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  72. 90d0c75 Revert "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  73. e889298 Refactor setting an SkPaint onto a hwui Layer. by Derek Sollenberger · 11 years ago
  74. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
  75. 3783e70 Remove logging of DisplayList staleness by Chris Craik · 11 years ago
  76. bb615a6 Clear root level reorder lists to prevent accessing stale DisplayLists by Chris Craik · 11 years ago
  77. f57776b 3d view system! by Chris Craik · 11 years ago
  78. 448455f Use global indices array to draw layers by Romain Guy · 12 years ago
  79. fb5c905 Merge "Cancel layer update when a layer is about to be destroyed Bug #9310706" by Romain Guy · 12 years ago
  80. e93482f Cancel layer update when a layer is about to be destroyed Bug #9310706 by Romain Guy · 12 years ago
  81. 8c6e17c Check for layer renderer in flush by Chris Craik · 12 years ago
  82. 28ce94a Overdraw avoidance and merging of clipped ops by Chris Craik · 12 years ago
  83. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 12 years ago
  84. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 12 years ago
  85. 34416ea Make layer double drawing visible in overdraw debug mode by Chris Craik · 12 years ago
  86. a151ef8 Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-dev by Romain Guy · 12 years ago
  87. 1206b9b Traverse layers in update order by Chris Craik · 12 years ago
  88. 0908764 First OpenGL ES 3.0 based optimization by Romain Guy · 12 years ago
  89. 02b49b7 Prevent crash when a single layer is enqueued several times for updates by Romain Guy · 12 years ago
  90. 696dcf8 Update layers to clear them Bug #8489505 by Romain Guy · 12 years ago
  91. ce4a7df Don't crash when making a layer larger than supported dimensions Bug #8437401 by Romain Guy · 12 years ago
  92. 96885eb Avoid multiple font cache texture uploads Bug #8378964 by Romain Guy · 12 years ago
  93. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 12 years ago
  94. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 12 years ago
  95. 2055aba Allow layers with a stencil buffer to be resized on the fly Bug #7146141 by Romain Guy · 12 years ago
  96. 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
  97. 5bb3c730 Apply dev. settings at runtime Bug #7434649 by Romain Guy · 12 years ago
  98. 7c25aab Defer layer rendering to avoid stalls Bug #7326824 by Romain Guy · 12 years ago
  99. 98d3a64 Assign default texture id of 0 by Chet Haase · 12 years ago
  100. 56257af Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815" by Dave Burke · 12 years ago