- 4e8ce46 Add missing includes of SkBlendMode.h by Kevin Lubick · 2 years, 3 months ago
- 3952ed6 Added crop rect and removed inverse of the texture matrix. by ramindani · 3 years, 7 months ago
- 9df09ccf Revert "Added crop rect to LayerDrawable to not crop TextureView..." by bsears · 3 years, 7 months ago
- ef54c03 Added crop rect to LayerDrawable to not crop TextureView. by ramindani · 3 years, 8 months ago
- 7e3f93b Migrate HWUI logs from SkDebugf to ALOGD by Sally Qi · 3 years, 8 months ago
- 9a7c192 Remove two macros by John Reck · 4 years, 1 month ago
- 7994a31 Modernize calls to drawImage by Mike Reed · 4 years, 1 month ago
- 55f1976 Add support for drawLayer CanvasOps by Nader Jawad · 4 years, 3 months ago
- 545f090 Remove unused include of SkToSRGBColorFilter.h by Brian Osman · 6 years ago
- 7b8a808 Remove ; from closing namespaces in libs/hwui by Chris Blume · 6 years ago
- d01b591 Set the color space to sRGB on the Surface and remove colorFilter. by Derek Sollenberger · 6 years ago
- 8fc3d8e Disable blending for opaque TextureView by Stan Iliev · 6 years ago
- 1a025a7 Refactor HWUI readback code to be backend independent by Stan Iliev · 6 years ago
- 564ca3e Reland "TextureView Vulkan support and optimized OpenGL draw" by Stan Iliev · 6 years ago
- a683eb3 Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""" by Stan Iliev · 6 years ago
- 85f9096 Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"" by Stan Iliev · 7 years ago
- 867c43d Revert "TextureView Vulkan support and optimized OpenGL draw" by John Reck · 7 years ago
- c8e22a6 TextureView Vulkan support and optimized OpenGL draw by Stan Iliev · 7 years ago
- be3876c Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing by Derek Sollenberger · 7 years ago
- 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
- 3e9999b Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources() by sergeyv · 8 years ago
- 8cd3edf Break Layer class into Gl and Vulkan subclasses by Greg Daniel · 8 years ago
- 2a38c42 Add target to texture by sergeyv · 8 years ago
- 56ad6ec Remove LayerRenderer. by Derek Sollenberger · 9 years ago
- 8556ab8 Remove unused code from HWUI Layer by Derek Sollenberger · 9 years ago
- 5e00c7c Delete old rendering pipeline by Chris Craik · 9 years ago
- db00917 Fix NPE in clearTexture() by John Reck · 9 years ago
- 2de7771 Normalize GL_UNPACK_ALIGNMENT by John Reck · 9 years ago
- a55b5d6 Fix "leak" in FrameBuilder.textureLayer test by John Reck · 9 years ago
- 38e0c32 Track texture memory globally by John Reck · 9 years ago
- 89add11 resolve merge conflicts of f1df0f59c1 to master. by John Reck · 9 years ago
- 441cc42 Fix memory leak in HWUI by Sangkyu Lee · 9 years ago
- 818c9fb Initial version of clipped saveLayer in new pipeline by Chris Craik · 9 years ago
- bf6f0f2 Move more utils into paintutils by Chris Craik · 9 years ago
- 64e445b CanvasState frame init refactor by Chris Craik · 10 years ago
- b9ce116d Switch several enums to enum classes by Chris Craik · 10 years ago
- 5a4690b Clean up unncessary defines by Chris Craik · 10 years ago
- 50210d9 Adjust light source for window position by Alan Viverette · 10 years ago
- e5c6584 Constructor cleanup by Chris Craik · 10 years ago
- 44eb2c0 Refactor blending and texture gl state by Chris Craik · 10 years ago
- 49bc4ac resolved conflicts for merge of fe5ac4fc to master by John Reck · 10 years ago
- 5799801 Allow ~Layer() to happen after onGLContextDestroyed by John Reck · 10 years ago
- 65fe5ee Move scissor state to RenderState by Chris Craik · 10 years ago
- d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
- 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 10 years ago
- 70850ea Improve logging around performance critical events by Chris Craik · 10 years ago
- 0e89e2b Layer changes by John Reck · 10 years ago
- bfd1cd6 Additional layer logging by Chris Craik · 10 years ago
- 8a226d2 Don't track TextureLayer lifecycles in RenderState by Chris Craik · 10 years ago
- 443a714 Yet more layer tracking logging by John Reck · 10 years ago
- 1d47742 Crash instead of leaking layers/textures between GL contexts by Chris Craik · 11 years ago
- 69e5adf Define shadow casting behavior within layers by Chris Craik · 11 years ago
- ec4cefc Add layer/texture creation tracing by John Reck · 11 years ago
- 3b20251 No-fail invokeFunctor by John Reck · 11 years ago
- a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 11 years ago
- 3281442 Merge "Wrap ViewGroup content in save/restore to protect composited children" by Chris Craik · 11 years ago
- 80d4902 Wrap ViewGroup content in save/restore to protect composited children by Chris Craik · 11 years ago
- 0732ba5 am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue in HWUI." by Chris Craik · 11 years ago
- 4a473c7d Fix the texture ID reuse issue in HWUI. by jiayuanr · 11 years ago
- 797b95b2 Define light position (using new lighting spec) in Java by Chris Craik · 11 years ago
- a64a2be Combine projection matrix, and viewport management by Chris Craik · 11 years ago
- 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 11 years ago
- 087bc0c Refcount RenderNode by John Reck · 11 years ago
- b265e2c Support shadows on the root RenderNode by Chris Craik · 11 years ago
- 668f0e3 Async drawing! by John Reck · 11 years ago
- bfb07a0 Move where updateProperties is called by John Reck · 11 years ago
- d0a0b2a Add stagingProperties by John Reck · 11 years ago
- 113e082 Move RenderNode to own file by John Reck · 11 years ago
- e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
- 9757ac0 Fix TextureView texture filtering. by Chris Craik · 11 years ago
- 674554f Reapply "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
- 90d0c75 Revert "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
- e889298 Refactor setting an SkPaint onto a hwui Layer. by Derek Sollenberger · 11 years ago
- 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
- 3783e70 Remove logging of DisplayList staleness by Chris Craik · 11 years ago
- bb615a6 Clear root level reorder lists to prevent accessing stale DisplayLists by Chris Craik · 11 years ago
- f57776b 3d view system! by Chris Craik · 11 years ago
- 448455f Use global indices array to draw layers by Romain Guy · 12 years ago
- fb5c905 Merge "Cancel layer update when a layer is about to be destroyed Bug #9310706" by Romain Guy · 12 years ago
- e93482f Cancel layer update when a layer is about to be destroyed Bug #9310706 by Romain Guy · 12 years ago
- 8c6e17c Check for layer renderer in flush by Chris Craik · 12 years ago
- 28ce94a Overdraw avoidance and merging of clipped ops by Chris Craik · 12 years ago
- be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 12 years ago
- 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 12 years ago
- 34416ea Make layer double drawing visible in overdraw debug mode by Chris Craik · 12 years ago
- a151ef8 Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-dev by Romain Guy · 12 years ago
- 1206b9b Traverse layers in update order by Chris Craik · 12 years ago
- 0908764 First OpenGL ES 3.0 based optimization by Romain Guy · 12 years ago
- 02b49b7 Prevent crash when a single layer is enqueued several times for updates by Romain Guy · 12 years ago
- 696dcf8 Update layers to clear them Bug #8489505 by Romain Guy · 12 years ago
- ce4a7df Don't crash when making a layer larger than supported dimensions Bug #8437401 by Romain Guy · 12 years ago
- 96885eb Avoid multiple font cache texture uploads Bug #8378964 by Romain Guy · 12 years ago
- 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 12 years ago
- 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 12 years ago
- 2055aba Allow layers with a stencil buffer to be resized on the fly Bug #7146141 by Romain Guy · 12 years ago
- 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
- 5bb3c730 Apply dev. settings at runtime Bug #7434649 by Romain Guy · 12 years ago
- 7c25aab Defer layer rendering to avoid stalls Bug #7326824 by Romain Guy · 12 years ago
- 98d3a64 Assign default texture id of 0 by Chet Haase · 12 years ago
- 56257af Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815" by Dave Burke · 12 years ago