fix bug 3313505
Shader cache cleanup could occur in wrong thread
during RS teardown.
Change-Id: Iffed41de046147db30885e6815826e3b640020c1
diff --git a/rsShaderCache.cpp b/rsShaderCache.cpp
index 45384c9..b958021 100644
--- a/rsShaderCache.cpp
+++ b/rsShaderCache.cpp
@@ -32,10 +32,7 @@
}
ShaderCache::~ShaderCache() {
- for (uint32_t ct=0; ct < mEntries.size(); ct++) {
- glDeleteProgram(mEntries[ct]->program);
- free(mEntries[ct]);
- }
+ cleanupAll();
}
void ShaderCache::updateUniformArrayData(Context *rsc, Program *prog, uint32_t linkedID,
@@ -251,5 +248,10 @@
}
void ShaderCache::cleanupAll() {
+ for (uint32_t ct=0; ct < mEntries.size(); ct++) {
+ glDeleteProgram(mEntries[ct]->program);
+ free(mEntries[ct]);
+ }
+ mEntries.clear();
}