Implement USAGE_IO_INPUT
Change-Id: Idbf7bb21f5ab673ad77082c5c19921d2b276c04b
diff --git a/rsAllocation.cpp b/rsAllocation.cpp
index a404c49..cdff49c 100644
--- a/rsAllocation.cpp
+++ b/rsAllocation.cpp
@@ -20,6 +20,7 @@
#include "rs_hal.h"
#include "system/window.h"
+#include "gui/SurfaceTexture.h"
using namespace android;
using namespace android::renderscript;
@@ -64,6 +65,7 @@
Allocation::~Allocation() {
freeChildrenUnlocked();
+ setSurfaceTexture(mRSC, NULL);
mRSC->mHal.funcs.allocation.destroy(mRSC, this);
}
@@ -424,6 +426,18 @@
return id;
}
+void Allocation::setSurfaceTexture(const Context *rsc, SurfaceTexture *st) {
+ if(st != mHal.state.surfaceTexture) {
+ if(mHal.state.surfaceTexture != NULL) {
+ mHal.state.surfaceTexture->decStrong(NULL);
+ }
+ mHal.state.surfaceTexture = st;
+ if(mHal.state.surfaceTexture != NULL) {
+ mHal.state.surfaceTexture->incStrong(NULL);
+ }
+ }
+}
+
void Allocation::setSurface(const Context *rsc, RsNativeWindow sur) {
ANativeWindow *nw = (ANativeWindow *)sur;
ANativeWindow *old = mHal.state.wndSurface;
@@ -696,6 +710,11 @@
return alloc->getSurfaceTextureID(rsc);
}
+void rsi_AllocationGetSurfaceTextureID2(Context *rsc, RsAllocation valloc, void *vst, size_t len) {
+ Allocation *alloc = static_cast<Allocation *>(valloc);
+ alloc->setSurfaceTexture(rsc, static_cast<SurfaceTexture *>(vst));
+}
+
void rsi_AllocationSetSurface(Context *rsc, RsAllocation valloc, RsNativeWindow sur) {
Allocation *alloc = static_cast<Allocation *>(valloc);
alloc->setSurface(rsc, sur);