Merge "checkpoint animations"
diff --git a/java/Fountain/res/raw/fountain2.rs b/java/Fountain/res/raw/fountain2.rs
new file mode 100644
index 0000000..3301140
--- /dev/null
+++ b/java/Fountain/res/raw/fountain2.rs
@@ -0,0 +1,73 @@
+// Fountain test script
+#pragma version(1)
+
+#include "rs_types.rsh"
+#include "rs_math.rsh"
+#include "rs_graphics.rsh"
+
+static int newPart = 0;
+
+typedef struct Control_s {
+ int x, y;
+ int rate;
+ int count;
+ float r, g, b;
+ rs_allocation partBuffer;
+ rs_mesh partMesh;
+} Control_t;
+Control_t *Control;
+
+typedef struct Point_s{
+ float2 delta;
+ float2 position;
+ unsigned int color;
+} Point_t;
+Point_t *point;
+
+int main(int launchID) {
+ int ct;
+ int count = Control->count;
+ int rate = Control->rate;
+ float height = getHeight();
+ Point_t * p = point;
+
+ if (rate) {
+ float rMax = ((float)rate) * 0.005f;
+ int x = Control->x;
+ int y = Control->y;
+ int color = ((int)(Control->r * 255.f)) |
+ ((int)(Control->g * 255.f)) << 8 |
+ ((int)(Control->b * 255.f)) << 16 |
+ (0xf0 << 24);
+ Point_t * np = &p[newPart];
+
+ while (rate--) {
+ np->delta = vec2Rand(rMax);
+ np->position.x = x;
+ np->position.y = y;
+ np->color = color;
+ newPart++;
+ np++;
+ if (newPart >= count) {
+ newPart = 0;
+ np = &p[newPart];
+ }
+ }
+ }
+
+ for (ct=0; ct < count; ct++) {
+ float dy = p->delta.y + 0.15f;
+ float posy = p->position.y + dy;
+ if ((posy > height) && (dy > 0)) {
+ dy *= -0.3f;
+ }
+ p->delta.y = dy;
+ p->position.x += p->delta.x;
+ p->position.y = posy;
+ p++;
+ }
+
+ uploadToBufferObject(Control->partBuffer);
+ drawSimpleMesh(Control->partMesh);
+ return 1;
+}
diff --git a/scriptc/rs_graphics.rsh b/scriptc/rs_graphics.rsh
new file mode 100644
index 0000000..70cd562
--- /dev/null
+++ b/scriptc/rs_graphics.rsh
@@ -0,0 +1,65 @@
+
+
+extern float2 vec2Rand(float len);
+
+extern float3 float3Norm(float3);
+extern float float3Length(float3);
+extern float3 float3Add(float3 lhs, float3 rhs);
+extern float3 float3Sub(float3 lhs, float3 rhs);
+extern float3 float3Cross(float3 lhs, float3 rhs);
+extern float float3Dot(float3 lhs, float3 rhs);
+extern float3 float3Scale(float3 v, float scale);
+
+extern float4 float4Add(float4 lhs, float4 rhs);
+extern float4 float4Sub(float4 lhs, float4 rhs);
+extern float4 float4Cross(float4 lhs, float4 rhs);
+extern float float4Dot(float4 lhs, float4 rhs);
+extern float4 float4Scale(float4 v, float scale);
+
+ // context
+extern void bindProgramFragment(rs_program_fragment);
+extern void bindProgramStore(rs_program_store);
+extern void bindProgramVertex(rs_program_vertex);
+
+extern void bindSampler(rs_program_fragment, int slot, rs_sampler);
+extern void bindSampler(rs_program_fragment, int slot, rs_allocation);
+
+extern void vpLoadModelMatrix(const float *);
+extern void vpLoadTextureMatrix(const float *);
+
+
+// drawing
+extern void drawRect(float x1, float y1, float x2, float y2, float z);
+extern void drawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4);
+extern void drawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4);
+extern void drawSprite(float x, float y, float z, float w, float h);
+extern void drawSpriteScreenspace(float x, float y, float z, float w, float h);
+extern void drawLine(float x1, float y1, float z1, float x2, float y2, float z2);
+extern void drawPoint(float x1, float y1, float z1);
+extern void drawSimpleMesh(int ism);
+extern void drawSimpleMeshRange(int ism, int start, int len);
+
+// misc
+extern void pfClearColor(float, float, float, float);
+extern void color(float, float, float, float);
+extern void hsb(float, float, float, float);
+extern void hsbToRgb(float, float, float, float*);
+extern int hsbToAbgr(float, float, float, float);
+
+extern void uploadToTexture(int, int);
+extern void uploadToBufferObject(int);
+
+extern int colorFloatRGBAtoUNorm8(float, float, float, float);
+extern int colorFloatRGBto565(float, float, float);
+
+extern int getWidth();
+extern int getHeight();
+
+extern int sendToClient(void *data, int cmdID, int len, int waitForSpace);
+
+extern void debugF(const char *, float);
+extern void debugI32(const char *, int);
+extern void debugHexI32(const char *, int);
+
+
+
diff --git a/scriptc/rs_math.rsh b/scriptc/rs_math.rsh
new file mode 100644
index 0000000..613c7ca
--- /dev/null
+++ b/scriptc/rs_math.rsh
@@ -0,0 +1,287 @@
+// Float ops
+
+extern float __attribute__((overloadable)) abs(float);
+extern float2 __attribute__((overloadable)) abs(float2);
+extern float3 __attribute__((overloadable)) abs(float3);
+extern float4 __attribute__((overloadable)) abs(float4);
+extern float8 __attribute__((overloadable)) abs(float8);
+extern float16 __attribute__((overloadable)) abs(float16);
+
+extern float __attribute__((overloadable)) acos(float);
+extern float2 __attribute__((overloadable)) acos(float2);
+extern float3 __attribute__((overloadable)) acos(float3);
+extern float4 __attribute__((overloadable)) acos(float4);
+extern float8 __attribute__((overloadable)) acos(float8);
+extern float16 __attribute__((overloadable)) acos(float16);
+
+extern float __attribute__((overloadable)) asin(float);
+extern float2 __attribute__((overloadable)) asin(float2);
+extern float3 __attribute__((overloadable)) asin(float3);
+extern float4 __attribute__((overloadable)) asin(float4);
+extern float8 __attribute__((overloadable)) asin(float8);
+extern float16 __attribute__((overloadable)) asin(float16);
+
+extern float __attribute__((overloadable)) atan(float);
+extern float2 __attribute__((overloadable)) atan(float2);
+extern float3 __attribute__((overloadable)) atan(float3);
+extern float4 __attribute__((overloadable)) atan(float4);
+extern float8 __attribute__((overloadable)) atan(float8);
+extern float16 __attribute__((overloadable)) atan(float16);
+
+extern float __attribute__((overloadable)) atan2(float, float);
+extern float2 __attribute__((overloadable)) atan2(float2, float2);
+extern float3 __attribute__((overloadable)) atan2(float3, float3);
+extern float4 __attribute__((overloadable)) atan2(float4, float4);
+extern float8 __attribute__((overloadable)) atan2(float8, float8);
+extern float16 __attribute__((overloadable)) atan2(float16, float16);
+
+extern float __attribute__((overloadable)) ceil(float);
+extern float2 __attribute__((overloadable)) ceil(float2);
+extern float3 __attribute__((overloadable)) ceil(float3);
+extern float4 __attribute__((overloadable)) ceil(float4);
+extern float8 __attribute__((overloadable)) ceil(float8);
+extern float16 __attribute__((overloadable)) ceil(float16);
+
+extern float __attribute__((overloadable)) clamp(float, float, float);
+extern float2 __attribute__((overloadable)) clamp(float2, float2, float2);
+extern float3 __attribute__((overloadable)) clamp(float3, float3, float3);
+extern float4 __attribute__((overloadable)) clamp(float4, float4, float4);
+extern float8 __attribute__((overloadable)) clamp(float8, float8, float8);
+extern float16 __attribute__((overloadable)) clamp(float16, float16, float16);
+extern float __attribute__((overloadable)) clamp(float, float, float);
+extern float2 __attribute__((overloadable)) clamp(float2, float, float);
+extern float3 __attribute__((overloadable)) clamp(float3, float, float);
+extern float4 __attribute__((overloadable)) clamp(float4, float, float);
+extern float8 __attribute__((overloadable)) clamp(float8, float, float);
+extern float16 __attribute__((overloadable)) clamp(float16, float, float);
+
+extern float __attribute__((overloadable)) copysign(float, float);
+extern float2 __attribute__((overloadable)) copysign(float2, float2);
+extern float3 __attribute__((overloadable)) copysign(float3, float3);
+extern float4 __attribute__((overloadable)) copysign(float4, float4);
+extern float8 __attribute__((overloadable)) copysign(float8, float8);
+extern float16 __attribute__((overloadable)) copysign(float16, float16);
+
+extern float __attribute__((overloadable)) cos(float);
+extern float2 __attribute__((overloadable)) cos(float2);
+extern float3 __attribute__((overloadable)) cos(float3);
+extern float4 __attribute__((overloadable)) cos(float4);
+extern float8 __attribute__((overloadable)) cos(float8);
+extern float16 __attribute__((overloadable)) cos(float16);
+
+extern float __attribute__((overloadable)) degrees(float);
+extern float2 __attribute__((overloadable)) degrees(float2);
+extern float3 __attribute__((overloadable)) degrees(float3);
+extern float4 __attribute__((overloadable)) degrees(float4);
+extern float8 __attribute__((overloadable)) degrees(float8);
+extern float16 __attribute__((overloadable)) degrees(float16);
+
+extern float __attribute__((overloadable)) exp(float);
+extern float2 __attribute__((overloadable)) exp(float2);
+extern float3 __attribute__((overloadable)) exp(float3);
+extern float4 __attribute__((overloadable)) exp(float4);
+extern float8 __attribute__((overloadable)) exp(float8);
+extern float16 __attribute__((overloadable)) exp(float16);
+
+extern float __attribute__((overloadable)) exp2(float);
+extern float2 __attribute__((overloadable)) exp2(float2);
+extern float3 __attribute__((overloadable)) exp2(float3);
+extern float4 __attribute__((overloadable)) exp2(float4);
+extern float8 __attribute__((overloadable)) exp2(float8);
+extern float16 __attribute__((overloadable)) exp2(float16);
+
+extern float __attribute__((overloadable)) exp10(float);
+extern float2 __attribute__((overloadable)) exp10(float2);
+extern float3 __attribute__((overloadable)) exp10(float3);
+extern float4 __attribute__((overloadable)) exp10(float4);
+extern float8 __attribute__((overloadable)) exp10(float8);
+extern float16 __attribute__((overloadable)) exp10(float16);
+
+extern float __attribute__((overloadable)) fabs(float);
+extern float2 __attribute__((overloadable)) fabs(float2);
+extern float3 __attribute__((overloadable)) fabs(float3);
+extern float4 __attribute__((overloadable)) fabs(float4);
+extern float8 __attribute__((overloadable)) fabs(float8);
+extern float16 __attribute__((overloadable)) fabs(float16);
+
+extern float __attribute__((overloadable)) floor(float);
+extern float2 __attribute__((overloadable)) floor(float2);
+extern float3 __attribute__((overloadable)) floor(float3);
+extern float4 __attribute__((overloadable)) floor(float4);
+extern float8 __attribute__((overloadable)) floor(float8);
+extern float16 __attribute__((overloadable)) floor(float16);
+
+extern float __attribute__((overloadable)) fmax(float, float);
+extern float2 __attribute__((overloadable)) fmax(float2, float2);
+extern float3 __attribute__((overloadable)) fmax(float3, float3);
+extern float4 __attribute__((overloadable)) fmax(float4, float4);
+extern float8 __attribute__((overloadable)) fmax(float8, float8);
+extern float16 __attribute__((overloadable)) fmax(float16, float16);
+extern float2 __attribute__((overloadable)) fmax(float2, float);
+extern float3 __attribute__((overloadable)) fmax(float3, float);
+extern float4 __attribute__((overloadable)) fmax(float4, float);
+extern float8 __attribute__((overloadable)) fmax(float8, float);
+extern float16 __attribute__((overloadable)) fmax(float16, float);
+
+extern float __attribute__((overloadable)) fmin(float, float);
+extern float2 __attribute__((overloadable)) fmin(float2, float2);
+extern float3 __attribute__((overloadable)) fmin(float3, float3);
+extern float4 __attribute__((overloadable)) fmin(float4, float4);
+extern float8 __attribute__((overloadable)) fmin(float8, float8);
+extern float16 __attribute__((overloadable)) fmin(float16, float16);
+extern float2 __attribute__((overloadable)) fmin(float2, float);
+extern float3 __attribute__((overloadable)) fmin(float3, float);
+extern float4 __attribute__((overloadable)) fmin(float4, float);
+extern float8 __attribute__((overloadable)) fmin(float8, float);
+extern float16 __attribute__((overloadable)) fmin(float16, float);
+
+extern float __attribute__((overloadable)) fmod(float, float);
+extern float2 __attribute__((overloadable)) fmod(float2, float2);
+extern float3 __attribute__((overloadable)) fmod(float3, float3);
+extern float4 __attribute__((overloadable)) fmod(float4, float4);
+extern float8 __attribute__((overloadable)) fmod(float8, float8);
+extern float16 __attribute__((overloadable)) fmod(float16, float16);
+
+extern float __attribute__((overloadable)) log(float);
+extern float2 __attribute__((overloadable)) log(float2);
+extern float3 __attribute__((overloadable)) log(float3);
+extern float4 __attribute__((overloadable)) log(float4);
+extern float8 __attribute__((overloadable)) log(float8);
+extern float16 __attribute__((overloadable)) log(float16);
+
+extern float __attribute__((overloadable)) log2(float);
+extern float2 __attribute__((overloadable)) log2(float2);
+extern float3 __attribute__((overloadable)) log2(float3);
+extern float4 __attribute__((overloadable)) log2(float4);
+extern float8 __attribute__((overloadable)) log2(float8);
+extern float16 __attribute__((overloadable)) log2(float16);
+
+extern float __attribute__((overloadable)) log10(float);
+extern float2 __attribute__((overloadable)) log10(float2);
+extern float3 __attribute__((overloadable)) log10(float3);
+extern float4 __attribute__((overloadable)) log10(float4);
+extern float8 __attribute__((overloadable)) log10(float8);
+extern float16 __attribute__((overloadable)) log10(float16);
+
+extern float __attribute__((overloadable)) max(float, float);
+extern float2 __attribute__((overloadable)) max(float2, float2);
+extern float3 __attribute__((overloadable)) max(float3, float3);
+extern float4 __attribute__((overloadable)) max(float4, float4);
+extern float8 __attribute__((overloadable)) max(float8, float8);
+extern float16 __attribute__((overloadable)) max(float16, float16);
+
+extern float __attribute__((overloadable)) min(float, float);
+extern float2 __attribute__((overloadable)) min(float2, float2);
+extern float3 __attribute__((overloadable)) min(float3, float3);
+extern float4 __attribute__((overloadable)) min(float4, float4);
+extern float8 __attribute__((overloadable)) min(float8, float8);
+extern float16 __attribute__((overloadable)) min(float16, float16);
+
+extern float __attribute__((overloadable)) mix(float, float, float);
+extern float2 __attribute__((overloadable)) mix(float2, float2, float2);
+extern float3 __attribute__((overloadable)) mix(float3, float3, float3);
+extern float4 __attribute__((overloadable)) mix(float4, float4, float4);
+extern float8 __attribute__((overloadable)) mix(float8, float8, float8);
+extern float16 __attribute__((overloadable)) mix(float16, float16, float16);
+extern float __attribute__((overloadable)) mix(float, float, float);
+extern float2 __attribute__((overloadable)) mix(float2, float2, float);
+extern float3 __attribute__((overloadable)) mix(float3, float3, float);
+extern float4 __attribute__((overloadable)) mix(float4, float4, float);
+extern float8 __attribute__((overloadable)) mix(float8, float8, float);
+extern float16 __attribute__((overloadable)) mix(float16, float16, float);
+
+extern float __attribute__((overloadable)) pow(float, float);
+extern float2 __attribute__((overloadable)) pow(float2, float2);
+extern float3 __attribute__((overloadable)) pow(float3, float3);
+extern float4 __attribute__((overloadable)) pow(float4, float4);
+extern float8 __attribute__((overloadable)) pow(float8, float8);
+extern float16 __attribute__((overloadable)) pow(float16, float16);
+
+extern float __attribute__((overloadable)) radians(float);
+extern float2 __attribute__((overloadable)) radians(float2);
+extern float3 __attribute__((overloadable)) radians(float3);
+extern float4 __attribute__((overloadable)) radians(float4);
+extern float8 __attribute__((overloadable)) radians(float8);
+extern float16 __attribute__((overloadable)) radians(float16);
+
+extern float __attribute__((overloadable)) rint(float);
+extern float2 __attribute__((overloadable)) rint(float2);
+extern float3 __attribute__((overloadable)) rint(float3);
+extern float4 __attribute__((overloadable)) rint(float4);
+extern float8 __attribute__((overloadable)) rint(float8);
+extern float16 __attribute__((overloadable)) rint(float16);
+
+extern float __attribute__((overloadable)) round(float);
+extern float2 __attribute__((overloadable)) round(float2);
+extern float3 __attribute__((overloadable)) round(float3);
+extern float4 __attribute__((overloadable)) round(float4);
+extern float8 __attribute__((overloadable)) round(float8);
+extern float16 __attribute__((overloadable)) round(float16);
+
+extern float __attribute__((overloadable)) rsqrt(float);
+extern float2 __attribute__((overloadable)) rsqrt(float2);
+extern float3 __attribute__((overloadable)) rsqrt(float3);
+extern float4 __attribute__((overloadable)) rsqrt(float4);
+extern float8 __attribute__((overloadable)) rsqrt(float8);
+extern float16 __attribute__((overloadable)) rsqrt(float16);
+
+extern float __attribute__((overloadable)) sign(float);
+extern float2 __attribute__((overloadable)) sign(float2);
+extern float3 __attribute__((overloadable)) sign(float3);
+extern float4 __attribute__((overloadable)) sign(float4);
+extern float8 __attribute__((overloadable)) sign(float8);
+extern float16 __attribute__((overloadable)) sign(float16);
+
+extern float __attribute__((overloadable)) sin(float);
+extern float2 __attribute__((overloadable)) sin(float2);
+extern float3 __attribute__((overloadable)) sin(float3);
+extern float4 __attribute__((overloadable)) sin(float4);
+extern float8 __attribute__((overloadable)) sin(float8);
+extern float16 __attribute__((overloadable)) sin(float16);
+
+extern float __attribute__((overloadable)) sqrt(float);
+extern float2 __attribute__((overloadable)) sqrt(float2);
+extern float3 __attribute__((overloadable)) sqrt(float3);
+extern float4 __attribute__((overloadable)) sqrt(float4);
+extern float8 __attribute__((overloadable)) sqrt(float8);
+extern float16 __attribute__((overloadable)) sqrt(float16);
+
+extern float __attribute__((overloadable)) tan(float);
+extern float2 __attribute__((overloadable)) tan(float2);
+extern float3 __attribute__((overloadable)) tan(float3);
+extern float4 __attribute__((overloadable)) tan(float4);
+extern float8 __attribute__((overloadable)) tan(float8);
+extern float16 __attribute__((overloadable)) tan(float16);
+
+extern float __attribute__((overloadable)) trunc(float);
+extern float2 __attribute__((overloadable)) trunc(float2);
+extern float3 __attribute__((overloadable)) trunc(float3);
+extern float4 __attribute__((overloadable)) trunc(float4);
+extern float8 __attribute__((overloadable)) trunc(float8);
+extern float16 __attribute__((overloadable)) trunc(float16);
+
+
+
+
+
+
+// Int ops
+
+extern int __attribute__((overloadable)) abs(int);
+extern int2 __attribute__((overloadable)) abs(int2);
+extern int3 __attribute__((overloadable)) abs(int3);
+extern int4 __attribute__((overloadable)) abs(int4);
+extern int8 __attribute__((overloadable)) abs(int8);
+extern int16 __attribute__((overloadable)) abs(int16);
+
+
+
+/*
+extern float modf(float, float);
+extern float randf(float);
+extern float randf2(float, float);
+extern float fracf(float);
+extern float lerpf(float, float, float);
+extern float mapf(float, float, float, float, float);
+*/
+
diff --git a/scriptc/rs_types.rsh b/scriptc/rs_types.rsh
new file mode 100644
index 0000000..4198a74
--- /dev/null
+++ b/scriptc/rs_types.rsh
@@ -0,0 +1,71 @@
+
+typedef char int8_t;
+typedef short int16_t;
+typedef int int32_t;
+//typedef long int64_t;
+
+typedef unsigned char uint8_t;
+typedef unsigned short uint16_t;
+typedef unsigned int uint32_t;
+//typedef long uint64_t;
+
+typedef uint8_t uchar;
+typedef uint16_t ushort;
+typedef uint32_t uint;
+//typedef uint64_t ulong;
+
+typedef int rs_element;
+typedef int rs_type;
+typedef int rs_allocation;
+typedef int rs_sampler;
+typedef int rs_script;
+typedef int rs_mesh;
+typedef int rs_program_fragment;
+typedef int rs_program_vertex;
+typedef int rs_program_raster;
+typedef int rs_program_store;
+
+typedef float float2 __attribute__((ext_vector_type(2)));
+typedef float float3 __attribute__((ext_vector_type(3)));
+typedef float float4 __attribute__((ext_vector_type(4)));
+typedef float float8 __attribute__((ext_vector_type(8)));
+typedef float float16 __attribute__((ext_vector_type(16)));
+
+typedef uchar uchar2 __attribute__((ext_vector_type(2)));
+typedef uchar uchar3 __attribute__((ext_vector_type(3)));
+typedef uchar uchar4 __attribute__((ext_vector_type(4)));
+typedef uchar uchar8 __attribute__((ext_vector_type(8)));
+typedef uchar uchar16 __attribute__((ext_vector_type(16)));
+
+typedef ushort ushort2 __attribute__((ext_vector_type(2)));
+typedef ushort ushort3 __attribute__((ext_vector_type(3)));
+typedef ushort ushort4 __attribute__((ext_vector_type(4)));
+typedef ushort ushort8 __attribute__((ext_vector_type(8)));
+typedef ushort ushort16 __attribute__((ext_vector_type(16)));
+
+typedef uint uint2 __attribute__((ext_vector_type(2)));
+typedef uint uint3 __attribute__((ext_vector_type(3)));
+typedef uint uint4 __attribute__((ext_vector_type(4)));
+typedef uint uint8 __attribute__((ext_vector_type(8)));
+typedef uint uint16 __attribute__((ext_vector_type(16)));
+
+typedef char char2 __attribute__((ext_vector_type(2)));
+typedef char char3 __attribute__((ext_vector_type(3)));
+typedef char char4 __attribute__((ext_vector_type(4)));
+typedef char char8 __attribute__((ext_vector_type(8)));
+typedef char char16 __attribute__((ext_vector_type(16)));
+
+typedef short short2 __attribute__((ext_vector_type(2)));
+typedef short short3 __attribute__((ext_vector_type(3)));
+typedef short short4 __attribute__((ext_vector_type(4)));
+typedef short short8 __attribute__((ext_vector_type(8)));
+typedef short short16 __attribute__((ext_vector_type(16)));
+
+typedef int int2 __attribute__((ext_vector_type(2)));
+typedef int int3 __attribute__((ext_vector_type(3)));
+typedef int int4 __attribute__((ext_vector_type(4)));
+typedef int int8 __attribute__((ext_vector_type(8)));
+typedef int int16 __attribute__((ext_vector_type(16)));
+
+
+